Information
-6 DOF - rotations and translations like the game Descent
-scenery rendering with portal clip (with clipping by edge buffers)
-objects rendering with backface culling
-spherical collision detection (working more or less)
-polygons are shaded and with affine texture mapping (like gouraud)
-many movable objects and light sources
-platform: DOS/PM, Linux - SvgaLib, or, X Window
-compilers: DJGPP 2 or GCC
-sources: C++
-input: keyboard or TCP/IP (sockets)
-artificial intelligence: suport for backpropagation neural networks. Message system and script language under construction
-sources, documentation (incomplete) and examples in english
-C++ classes to manipulate: strings, lists, arrays, buffers, files, sockets, ....
Download
To install a Linux package:
Help
TCP/IP
under X Window
Technical Notes
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