

  
                           3D Foundation Classes



                            *** What's New ***



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      Table of Contents
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           History



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      History
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        v0.2.0

           - textures defined with TEXTURE_SIZE (no more multiple texture
           
             sized can be drawns in same time) - for speedup - I NEED SPEED;

             TXE, docs and examples changed to fit new texture size
            
             configuration;

           - added colored light tables;

           - documentation a bit better;

           - added config.h with some compilation and target OS flags;

           - added directory OLD;

           - new classes: CPolygon, CMath, CReferenceSystem, CNodeLightTable


        v0.1.0

           - render pipeline strpped in many small functions, making
           
             code more understandable;

           - documentation a bit better;

           - fixed socket activation bug when in DJGPP target;

           - fixed portal clip with near Z plane, but does not 
           
             work in all cases;

           - primitive polygons lighting, new class: CLightTable


        v0.0.2

           - collision detection using dot-product (doesn't work very well);

           - change collision detection TXE codes;

           - scenery updated;

           - example fly updated;

           - GPF fixed when leaving a sector with more than 1 portal to
           
             same destin sector.


        v0.0.1

           - first release
