#include <iostream> using std::cout; using std::endl; struct NODE { NODE *pNext; NODE *pPrev; int nData; }; NODE *pHead, *pTail; // Appends a node to the end of the list void AppendNode(NODE *pNode) { if (pHead == NULL) { pHead = pNode; pNode->pPrev = NULL; } else { pTail->pNext = pNode; pNode->pPrev = pTail; } pTail = pNode; pNode->pNext = NULL; } // Inserts a node into the list after pAfter void InsertNode(NODE *pNode, NODE *pAfter) { pNode->pNext = pAfter->pNext; pNode->pPrev = pAfter; if (pAfter->pNext != NULL) pAfter->pNext->pPrev = pNode; else pTail = pNode; pAfter->pNext = pNode; } // Removes the specified node from the list void RemoveNode(NODE *pNode) { if (pNode->pPrev == NULL) pHead = pNode->pNext; else pNode->pPrev->pNext = pNode->pNext; if (pNode->pNext == NULL) pTail = pNode->pPrev; else pNode->pNext->pPrev = pNode->pPrev; } // Deletes the entire list void DeleteAllNodes() { while (pHead != NULL) RemoveNode(pHead); } int main() { NODE *pNode; const int MAX = 10; // Add items to linked list for (int i = 0; i < MAX; i++) { pNode = new NODE; pNode->nData = i; AppendNode(pNode); } // Now display each item in list for (pNode = pHead; pNode != NULL; pNode = pNode->pNext) { cout << pNode->nData << endl; } // Clean up DeleteAllNodes(); }
Hosted by www.Geocities.ws

1