Games and Drills For Practice
Rule #1: be nice and have fun.
Rule #2: if things aren't working give it a minute then move on.
Rule #3: when more than one kid losses focus, change activity
Dribbling
Every player with a ball.
Ask what part of your foot you should use when dribbling, get lots of answers. Correct one is all parts (trick question). Show how to pull ball back with sole of foot. Ask them to try it after you say start. When they are dribbling around, say "ONE"; once they are all stopped, tell them that now when you say "TWO" they are to stop and sit on the ball. "START" , "TWO", Now show some other dribbling technique, for instance cutting the ball across with the inside of the foot. "START", "ONE", Tell them to move faster and to keep their heads up. "START", "TWO". If they did go faster, they probably had some collisions. Ask them how to avoid them. (Right answer is just like cars on Route 1, go slower in traffic and speed up when no one is around and always pay attention to what the other drivers are doing.)
Tell them when you say "THREE" to stop and put their nose on the ball. "START", "THREE", START, encourage them to find space on the field, help them say "there's space over here", "now its over in the other corner". etc. Do several of the stops and starts to get them a little silly and maybe introduce another dribbling move. Other things �Four - elbow, �FIVE-left ear, etc.
1 minute is winner. Rearrange the pairs and go again for a total of 3 or 4 times. PassingHave them find a partner, one ball per pair. This will take a little while so you might tell them to come back from the break with a partner and a ball before you dismiss them.
First have them pass the ball back and forth while standing about 3 yards apart. They will look hopeless.
Stop them and ask what part of foot to use for short accurate passes on the ground. (Answer is inside of foot, show them what you mean; that part of the foot between the heel and ball of foot.) Have them resume. Point out that a pass is no good if it can't be received by their teammate. Ask what that means (answers on ground, within reach, not to hard, not too soft, when it is expected, for example it does no good to pass to a teammate's back, or to one picking dandelions)
Stop them ask them how to receive the ball (answer: cushion the ball so it slows and is left in front of you so you can step forward to pass it, Don't let them stop the ball under their foot, or so close that the ball is stuck between their feet and must be moved before it can be kicked, tell them the ball should be kept moving) Now you will also have to tell them to back up after they pass the ball or else, they will end up too close together. Resume
Stop and tell them to do two-touch passing (you probably will have to ask what Two-touch is and find a correct respondent). Resume
Stop tell them that you want to count the number of passes in a minute and to start on your command. Start and time for one minute. Ask each pair how many passes, repeat.
Tell them to do one-touch passing. Time them for one minute while they count. Offer praise, "that's very good", That's better than I though a bunch of 6-year -olds would do", etc.
Now tell them to pass and move after they pass. Tell them to keep track of their partner, to avoid the other players (It's harder than it looks), and not to dribble (two- or three -touch).
If you have an even number break them up into equal groups. 2v2 or 3 v3 is good, but 4v4 is confusing and will need a good neutral player or two to work, if you have an odd number pair yourself, or an older sibling with the obviously weakest player.
If you do pairs, have them play keep-away for one minute. Encourage the player without the ball to move to get open and the defenders to challenge for the ball and to deny passing lanes. Team with the ball after one minute wins. Go again. Go again. Keep re-enforcing the idea of getting open on the attack (in a position where your teammate with the ball can see you, where you are not too close, but close enough and where the other team can't intercept the pass).
If you do 3v3, consider using a neutral player to help the team with the ball. Again, re-enforce the need to move to get open. Point out what happens if you hold the ball too long before passing (you get ganged-up on). Keep such observations very brief and generally make them in the form of a question (to which you will likely get lots of wrong answers, just say "no, that's not what I'm looking for" or "that's it!" when you get the right answer) If the neutral player is reasonably talented, have them ask the players to get open whenever there is no good target. The neutral player needs to move to be a good receiving position all the time. The better the neutral player, the more players that can be involved. Tell the players with the ball to make the longest pass they are capable of to a teammate who is open. (Not the longest kick, but the longest pass to the teammate farthest away from the other team's players; Same comments about passes as before, within reach, on ground, not too hard, not too soft).
ShootingPlayers love to shoot and score. Almost anything that gets lots of shots in a short time is fine. With 6 or fewer, a simple line taking turns and retrieving the balls works fine. Have them stay out of the way of each others shots.
For more than 6, you need to keep the "standers" occupied some way. Having them serve a ball to the shooter, then move to the shooting line and the shooters retrieve ball and move to serving line.
Easiest serves are those coming from behind and slightly to the side of the shooter, also ball must be on ground and in front of shooter. Shooter should be facing sideways so he can see both the ball coming and the goal at which she will shoot. Next easiest are serves coming from the goal on the ground back to the shooter who is facing the goal; hardest serves are those coming across the field from either side.
If a larger goal is available, a parent as keeper (preferably a totally inept keeper) is lots of fun.
The youngest will be lousy servers and you will have to decide if it is "working" when you have them serve. If not simply change the activity.
One version of the setup: Line in front of goal about 15 yards out. First player in line has no ball. Second player in line pushes the ball from behind to in front of the first player so that the ball is rolling towards the goal. The first player catches up to the ball and takes a first time shot. First player retrieves ball and goes to end of line, second player moves to front of line ... (You will have to instruct them about passing the ball slowly enough that the first player can reach it, but hard enough that it does get in front of him. One way to begin this is to have the first player facing the goal with his legs spread and the second player passes between the first players legs. That at least puts the ball between the player and the goal and as long as the pass is not too hard, the first player should be able to get a shot off.)
Other
1v1: Have the players find someone of comparable ability. Use two pairs. Have one pair serve as "goals" standing with their legs spread apart and the other two compete to score. Tell them the goals must be scored by shooting on the ground. After one minute goals and players switch.
If you have an odd number of pairs, use parents as "goals" .
ScrimmageEncourage the team with the ball (attackers) to spread out and to move to get open. Encourage the defenders(team without ball) to get between the ball and the goal (goal-side) (or between an attacker who is "up front" and the goal).
Don't worry about the finer points of throw-ins, offsides, etc. Do prohibit sliding tackles, encourage the attackers to shoot, defenders to get back as soon as they lose the ball.
Defenders are everyone on the team that doesn't have the ball. Attackers are everyone on the team that does have the ball. When no-one has the ball, deciding whether you should act like a defender or an attacker is hard to determine, but the team that gets it right most often usually wins the game.
The scrimmage will likely look like a swarm around the ball. If the coach must engage in some tactical instruction, have one player play behind the swarm to collect any balls coming to him and play the ball forward to space in front of and to the side of the swarm. Later introduce players to the sides of the swarm to collect any balls to the side or passes from behind and then dribble forward and shoot or pass to the middle. Finally, add a player in front of the swarm to serve as a target. Now with 4 players outside the swarm, the remaining few players are just midfielders, the others are just in good supporting positions. Encourage the swarm to pass to any teammate outside the swarm, yes a pass back is good and should be tolerated, even if it is a bit risky for K-3 s. The players outside the swarm should be rotated frequently.
It will take K's all fall to get to the point where more than a couple will play outside the swarm. (except, for those who are really not playing at all and just standing with no clue as to what is going on, encourage those to get into the swarm. and get involved)
Do not relegate the only kid with a booming kick to stay back all the time. The point here is to learn and not to restrict the chances to learn in an effort to win or avoid an embarassing loss.
Of course, there are lots of variations on all of these and you probably have your own favorite. With these guys silly games are not a bad idea. Just remember these little ones have trouble staying focussed on one activity for too long, so make lots of changes. If something isn't working, change after a very short time, especially if you don't have a clear way to make it easier or more fun to do.
Drills for small children
Tip: Keep team numbers reasonable (avoid long boring lines), for example use two goals for two different groups so lines are half as long.
Run and shootHave the players in two lines by the center circle. Have a player from one line start moving towards the net and feed him/her a ball from beside the net. They have to dribble toward the net and shoot. Normally avoid any drills with line-ups, however this one works because the kids move quickly through the line. You should have lots of parents to help collect balls and keep kids moving through the lines.
Cone soccerPlay 1v1 with one player against one player, each has a cone as a goal. This is every player; nobody stands and watches. The object is to hit the cone; there are no boundary lines, etc. This is nothing but 1v1 dribbling with a little bit of long passing/shooting, etc. They figure out very quickly that they have to beat their man and nothing else will do. After about five minutes, everybody switches to somebody they haven't played yet. This way nobody is hopelessly outmatched against the same player for very long. They hate to stop doing this until about forty minutes or so when their tongues are hanging to the ground (it's also a good conditioner). This also teaches individual initiative - nobody else is going to stop the opponent; nobody else is going to score the goal.
Strong sidesThe team concept is best taught with unbalanced drills (i.e., 2 v. 1, and 3 v. 2, etc.)-- this is true for players of all ages, but especially with younger players. This will make the benefit of team play obvious and it will "let the game be the teacher". Start with 2 v. 1 drills, then when the players clearly recognize the value of combining to beat one player-- either to beat and score or to maintain possession-- consider a move to 3 v. 2 (vary the amount of space the drills are carried out in-- space is almost another subject).
Striker!Divide players into two teams. Station each team at a corner post of the goal, standing off, but facing the field. Place a keeper in goal facing the field. Coach/assistant stands behind the center of the goal with a supply of balls. Coach tosses a ball over the crossbar to about the penalty spot. A player from each team both sprint to the ball and attempt to control it, turn, and get a shot off. The second to the ball defends (if he then wins the ball, then he tries to shoot). When there is a score, save, or ball goes out of play, restart the same way with a different pair of players. May want to limit amount of time each pair has to attempt to score as some kids will dribble all over the field if you let them and everyone else gets bored. Limit the area that the combatants can "fight" in to the penalty area.
PossessionPicture a square about 20 yards to a side. Coach is at one corner. Two teams are at each of two corners to immediate right and left of coach. Coach serves balls between the two teams first players in line from each team attempt to receive ball and turn and pass to their own team. Second player to the ball attempts to defend, prevent turn, or gain possession and turn and pass to his team. Score one point for turning and passing and successful reception. This keeps the two players in line and the second players in line who are the receivers into the game. Receivers cannot enter field but can adjust position along a line to receive pass. Coach can vary the service to handicap one player or another, serve hard, soft, air balls, or into the space beyond the two lines, etc. Coach controls time and with cones lays out the space for play (if no one can turn and pass within a few seconds, no points and the next players are up; dribble out of bounds and the same thing-- get back in line and coach serves another ball).
Line DrillsAlthough you should limit the number of line drills, the following drills are very helpful in teaching younger players important fundamental aspects of the game (all these are on a field stepped off to regulation size, preferably with a regulation goal).
Players rotate positions:
Soccer-Related Games for Very Young Children
Wee ones love the idea of a "new" game � so it is a good idea the change the rules of the game or chance the game every 10 minutes to keep interest. Instructions have to be broken into little steps and kept very brief. If you can not do it and show it in about 20 seconds, then do it in stages, demo part 1, then expand to part 2 etc.
The key to little kids soccer drills is for every player to have a ball and a variety of 'games', and drills that include every player. After playing soccer related games, pick one aspect of the game (dribbling, or shooting, or passing) and build the rest of your practice session around that.
NumbersThe exercise is good for 1 vs 1 dribbling skills. It is especially good on a hot day as the kids defending can rest a bit. Divide the kids into 2 groups. If you have ten kids, say, assign each kid a number between one and five. So each team has a number one, a number two, etc. Try to make sure the kids with the same number are evenly matched. Set up two very wide "goals" with pylons. Spread the five kids on each side across each goal line. Call out one or more numbers, and those kids come out to play 1 vs 1, 2 vs 2, etc. and the rest of the kids stay spread across the goal line as defenders. Throw a ball from the sideline into the centre and let them play it until a goal is scored, the defenders stop it, or it goes out of bounds.
Variation: Colours. Use two each of different coloured pinnies, armbands, or stickers to place on shirts, as younger kids will have trouble remembering numbers.
Monkey in the Middle
All players form a circle and choose someone (the "Monkey") to be in its center. The players forming the circle pass one ball among them while the person in the center tries to gain control of the ball. When this happens, the person in the circle who last touched the ball goes to the center. Some level of competitiveness develops but never on an individual basis and the "losers" quickly gets a chance to redeem themselves.
Ice MonsterMark off an area for the game to be played and select one kid to be the "Monster". Have the rest of the kids (each with a ball) dribble around within the area. The "Ice Monster" attempts to touch each player's ball, at which point that player "freezes" with their foot on the ball. If a player's ball goes out of bounds, they also freeze. The last remaining unfrozen player gets to be the new Ice Monster for the next round.
Variation - When players are frozen they stand with their legs spread apart. another player can cick a ball between their legs to "unfreeze" them.
Cops and Robbers
Have the kids (each with a ball) line up on one side of the field. These guys are the "Robbers". Have two more kids (the Cops) facing the Robbers somewhere near halfway to the other side. The object is for the Robbers to dribble to the other side without having a Cop tackle the ball away. If a robber loses his ball to a cop, he goes to jail (designate a small area off to the side or use a Goal structure.) Have the Robbers repeat the crossings until there are only 2 left. Make these guys the new cops, pull everyone out of jail and start over.
Variation - Instead of sending the "Robbers" to prison, have them become "Cops" for the next round.
Pirate (or Monster)
A keepaway game. Coaching points: concentrate on the player's close dribbling and screening techniques. Everybody inside a circle (center circle is fine) with a ball. One player without a ball is the Pirate. Everybody starts dribbling around. The Pirate player tries to steal a ball from any player and pass it out of the circle - now, the two players are Pirates and go after the others.....then three, then four. Finally only one player is left with a ball. He/she becomes the Pirate the next game.
Everyone dribbles and shields their ball within a circle while trying to kick everyone else's ball out, and simultaneously to protect their own. You can't kick someone else's ball out if your ball isn't in the circle. If your ball goes out you have to leave the circle it gets down to two kids in a duel. The coach may participate to keep the game from becoming to competitive, as the ones eliminated early may feel bad.
Give and goThis one is good for getting the kids to move after they make a pass. It is appropriate for kids a little older, who pass the ball but like to stop and really admire their better passes. Everyone spaces themselves around the center circle. Give the ball to one person and they call out someone's name and pass to them. They then run to the receiver's position in the circle. The receiver upon hearing their name called steps forward to receive the pass and yells "I got it!" The sequence is then repeated. Several things are accomplished besides getting them used to movement. The "I got it!" yell addresses the problem of nobody playing the ball in a game because they thought the other was going to play it. We all learn each other's names quickly.
Invariably, someone is always left out so start a countdown from 10 to 0 and they have to figure out who has been left out (the left out person should be quiet). They start yelling among themselves to figure out who it is and this fosters communication on the field. (It's pretty humorous too).
After a few practices, they get it down so they look pretty sharp. Then you toss in another ball. They love it! Now they have to think a bit because people are moving and two are busy with the other ball.
Egg HuntHave more balls than players. Have the players line-up across one end of the field. Take their balls and spread them out around the field, these are the eggs. At the other end of the field is a goal called the "basket". Blow the whistle and turn them loose. The object of the game is to get all the "eggs" in the basket as quickly as possible. They are all on the same team, and aren't allowed to take a ball away from another player. Time them to see how fast they can accomplish the task.
The kids really like this game. The more balls (eggs) the better. You should see them score, and turn right around and go back for more balls.
MarblesSplit your team into two groups and line them up behind two opposing lines. Each player should have a ball. Place an unusual color (or size) ball in the middle. This is the marble (a #2 ball works well). Have them try to move the marble across the other team's line by striking it with a ball. After the game starts, don't require them to use their own ball, they are free to use any other ball they can find.
At first the players may get really excited and kick the marble. If this happens, call time-out and put it back.
Variation: eliminate the teams and play it in a circle. The game is over when the ball exits the circle.
Be the Ball
Form two teams and designate one child to be the ball. He puts his hand on his head and runs toward the goal. If the opponents tag him, the tagging player has possesion and puts his hand on his head. The way you pass the ball to your teammate is by calling his name -- then he puts his hand on his head. (This is a good game for a team getting to know each other because it forces them to learn names).
Teach the parents
During the last practice of the season have a scrimmage between the parents and the players (with the coaches helping the players). This serves a couple of purposes. The kids love this game. They get a chance to show their parents what they can do and they enjoy beating their parents. (The parents never win, the coaches make sure of that....) Also, since many of the parents have never played soccer it shows them how difficult the game really is. The hope is that a parent may now think twice before "yelling" at a child for missing and "easy" shot in a game. Everybody seems to enjoy this scrimmage.
Just plain GAMES!
For warm-ups, play games which are not soccer related, but promote physical activity and are a lot of fun. Simon says, freeze tag, team tag, take-away, etc. Remember that the kids aren't showing up to play soccer, they're showing up to have fun. Have fun with them.
Shark and minnows
Teaches kids with the ball to shield it from an opponent and teaches kids without the ball how to take it away from an opponent. Use pylons to create a 15-yard square. One player, the shark, starts outside the square without a ball. All other players, the minnows, start inside the square with a ball. When the coach yells, "Shark's getting hungry!" the shark starts running around the outside of the square and the fish start dribbling around inside the square. When the coach yells, "Shark attack!" the shark enters the square and has 30 seconds to send as many balls as possible outside the square. When a ball leaves the square for any reason, the corresponding fish must leave the square and stay out until the coach gives the "Stop!" command at the end of the 30 seconds. A fish has done well if still alive. The shark has done well if few fish survived. Choose a new shark and play another round until every player has been the shark once.
Camp Town RacesLine up all the players on one end of the field. They each have a ball. On the whistle, they all dribble to opposite end, shoot ball into goal, get ball out of goal, and run back and finish with a shot on opposite goal. The first one to finish is the winner. Ask them "Who is going to win the race?" They all learn to say "The player who can dribble it the straightest!" A variation is to start half at one end and half on the other. This really teaches them to try to do it fast while maintaining possession. This drill really helps players deal with the balls that pop out of the bunch.
Fundamental Footskill Games
Lets look at other dribbling skills that can be incorporated into the fundamental phase of your practice session. (Fundamental because although they work the skill, there is no game-like pressure involved)
Red Light - Green Light
For the very young Under 6 the game of Red Light - Green Light is an easy game to learn and teaches the children to keep the ball close and under control.As in the game we played in our youth, one player is "IT". He stands at one end of the field with his/her back to the others and calls out red light, green light one, two, three and then turns around. The players meanwhile have been dribbling toward him/her and must stop, with their foot on top of the ball, when the player turns around. Anyone moving must go back to the beginning to try again.
North -South - East and West
Players dribble where the coach tells them to, i.e. a direction as suggested in the title or you can make it a color or an animal, whatever. This again teaches the children to keep the ball close and , hopefully, shows them how to change a direction.
Draw
This is a very popular game with the younger crowd. Place players in 2 lines facing each other. Place one soccer ball in the middle of the each two players . The object of the game is to draw the ball back using the sole of the foot. The command to "Draw" is given by the coach. The fun part is that the coach has to tell a story in which he uses the word "draw" to signal the players. For example: Willy and his sister were working on cleaning their rooms. Willy said "where should I put these socks? And his sister replied , "In your Drawer." Make up really silly stories. You can add progression to this drill by having the players jog in place, have the players only use the non-dominant foot, have the players move up a ladder if they win and down if they lose the round and see who can get to the top first.
"GET EM"
Here is a game which involves both passing and dribbling that is fun and engages players quickly. Also, although primarily an individual exercise that allows for differences in ability level, if the players are ready, it can quickly become a cooperative game where players work together to solve a challenge. The Game Each player will need a ball. Player 'A' is "It" and is the only player to start with a ball. All the other players around the outside of the grided space. Player 'A' dribbles and tries to hit the other players below the waist with the ball. When hit, that player gets a ball and joins player 'A'. The game is over when all of the players have been caught. The last player caught is "It" and starts with the ball for the next game. If you think the task will be too difficult for the one player to get another at the start of the game, start with 2 players being "It".
Coaching Points of Get-Em
RUNNING BASES
Here is another game that emphasizes dribbling that is fun and challenging for players. Again, primarily it is an individual game that could lend itself to small group cooperation if the players are ready.
The Game
Each player will need a ball, except those that have been designated as "It". Players that are "It" need to carry a colored pennie or flag in their hand. Players with a ball try to dribble without being tagged. If they are, they exchange places with the "tagger" (The "tagger" hands the pennie to the dribbler and takes their ball). Dribblers are safe in one of the designated bases. Only one player is allowed in a base at a time. if a new player enters a base, the old player must leave the base. Add "taggers" when the players find the game to be easy. It seems about right to have one base for every 3 players, but, this number can be adjusted either way to make the game constantly interesting.
This game can also be played by only allowing the "tagger" to "get" someone by kicking their ball away, not just "tagging" the person. ( a variation on Shark) Experiment with different combinations of "taggers" and bases to keep the players engaged.
The clock game
The idea here is to give as little instructions as possible to the kids and letting them be creative.
Form two teams and have them stand on each side of the coach. Tell one team that when you throw the ball on the field they have to get it back to you as quick as possible. Tell the other team that they will count to see how long it takes them to get it back. Do not give any rules at first and see what the kids do. Then let the other team get the ball and ask them if they can beat the first teams time.
If your children are creative they will find all kinds of ways to "cheat", but do not set any limits at first. One of the primary ways to "cheat" is to count really fast, this is where the "clock" part comes in. Have the counting team form a huddle with all but one player. Have one person in the huddle be 12 O'clock and player that is not in the huddle is the hand of the clock and runs around the huddle. Every time the runner reaches 12 O'clock he touches that player on the head and evryone counts up a number.
Alternate teams and pick a new person to be the hand of the clock each time.
Introduce rules as the game progresses:
Trick or Treat
Set Up and Execution
Make a square with pretty small sides - players line up on each side. Put an adult in the middle of each side (that means four adults) holding a dozen or so flat cones (you could use anything else similar size and shape). 50 cones or 50 slips of construction paper will do.
On a go signal, players dribble across the square, stop the ball with a foot on it, say "Trick or Treat", take a cone from an adult, turn the ball, dribble back across, take a cone, etc. When all the cones are gone, who has the most? This requires dribbling at speed, avoiding the clump in the middle, controlling the ball around an opponent, but minimal coordination holding the cones.
After a few rounds dribble across the square, dribble around the coach, and then stop the ball, say "Trick or treat," etc. Or place the adults randomly in the square, moving at a walking pace. This makes them keep their heads up and look for the target (i.e. the adult)
Basic Passing Game U7: Keep Your Yard Clean
Create a 5 - 10 yard neutral area that no player can enter. Use a minimum of one ball per two players (for best results use a ball for each player). On command, each team tries to keep it's side free of balls by kicking through the neutral zone to the opposite side. Play or a specific time limit.
Progressions
Rabbits
Create a grid 10 yards wide by 30 long. Line players up on both sides of the short side of the grid. Each player has a ball. One player starts on one end of the long side of the grid without a ball. Place a cone at the opposite end. The player without the ball has to run to the other end, grab the cone and return. The players with the balls have to try and hit the player carrying the cone with their ball below the waist.
Progressions
Bowling
Place cones within a 10 x 10 yard grid. Each player has a ball. The object is to pass the ball into the grid and knock over a cone.
Basic Passing Game U7 to U12: Numbers Passing Create a field about 20 x 30 yards. Players are numbered 1 to 5. (Make multiple teams and keep the numbers low so each player gets multiple touches on the ball.) Players pass the ball to the player with the number one higher than their own. (e.g. 1 passes to 2, 5 to 1). Ball travels through the entire team.
Progressions:
Coaching Points
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