Scope & Sequence
of Lesson
Model blended
skill development http://www.learningcircuits.org/2002/aug2002/valiathan.html
Title Computer
Literacy
Time span
1st day 4.75
hours/day
Break 15
min
GENERAL EDUCATION
GOAL: Communicate
effectively orally & electronically
PROGRAM GOALS:
1.Learners will be
able to develop employable skills;
2. At the
end of the course learners will be able to speak confidently about the impact of
computer technology on how we work & socialize
COURSE GOALS:
1.Introduce
learners to computer hardware & software;
2.
Introduce basic technological skills & knowledge necessary for working in a
21st century organization
CRITICAL THINKNG
SKILLS: compare, make
inferences
OBJECTIVES:
1. During class discussions learners
will be able to answer questions orally with 100% accuracy;
At the end
of the course learners will be able to use knowledge & transfer skills to
succeeding courses;
2. At the
end of the class learners will be able to use the right mouse button & the
left mouse button effectively by completing an online mouserobics;
3, At the
end of the class learners will be able give a brief history of computers;
4. At the
end of the class learners will be able to complete the new user tutorial with
100% accuracy
TERMS
§ Abacus
§ Edvac
§ PC
§ Computer
§ Monitor
§ Keyboard
§ Mouse
§ Floppy disk
§ Zip disk
§ CD ROM
§ Peripherals
§ Systems unit
tower
§ Desk top
§ synthesis
DOMAIN:
Cognitive
comprehension, Psychomotor; Cognitive comprehension &
application
UNIT- Introduction to
computers
Background
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CONTENT
PRESENTATION |
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CONCEPTS |
CRITICAL
THINKING SKILLS |
F2F |
ONLINE |
MULTIMEDIA |
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Computer as a
tool |
Compare Make
inferences |
Introduction: Gain
attention: Using
LCD projector show three pictures of computing devices used in 3 different
time periods; a)
Abacus b)
Military computer c)
PC Establish
instructional purpose; Text syllabus online,
oral Activity
Stimulate attention Students asked to
indicate in their note books which ones are computers
Preview
lesson a)
Historical
background b)
Skills expected to learn &
use c)
Lab
expectations Body Stimulate recall
of prior knowledge of
abacus. Use to scaffold new
information from text - Declarative Knowledge (DK)
organized discourse TM (Training
Method) Active learning read (silent) text to identify
background history of each of the above TM discussion of material
read define term computer Gain &
redirect attention to picture previously
presented Elicit response of pre &
post answers Focus
on PCs learners asked to name components of the computer system in the
lab Conclusion TM summary -review historical
background of computers, important skills Enhance transfer
game daisy chain Each learner
asked to give 1 historical fact about computers Re-motivate Scaffold prior
knowledge of skills required to use a computer. TM demonstration
procedures - View video on operating a computer Starting booting, using the
mouse, point & click, POST test ACTIVITY: Turn computer on,
view screen changes, make mental, note, read lab rules on screen (batch
file) TM:
discussion of rules printed version distributed to all learners with
request to add signature to top left corner ACTIVITY: press enter to change screen
view desktop, focus on overhead, listen to term used to describe
GUI RECALL &
USE
knowledge of mouse skills |
TM- issue instructions to open
browser IE & access course web site & online learning
system TM independent study click
on current course name & complete tutorial what is a computer &
mouserobics TM active learning - game a) find the link,
-beginner b)
Hallway havoc (intermediate advanced) c)
Jigsaw puzzle (beginner advanced) |
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