§         Define term GUI, browser & state 1 major function

§         State software necessary for a computer to produce output for users

§         Name 3 types of system software & the manufacturers

§         Name 3 types of application software & the manufacturers

§         Identify application & system software running on their lab computer

§         Read additional resources on software types

§         State the differences between system & application

 

 

 
General Education goals

Program goals

Course goals

Topic: SOFTWARE - systems software & application software

Day’s objective:

§         Classify  desktop icons – containers, shortcuts, files

§         State the functions of each type of desktop icon

§         Identify features of  the Windows environment -create folders on their desktop

§         Create shortcuts on the desktop of commonly used programs

§         Compare the functions of system software with application software

 

 

CONTENT PRESENTATION

 

DAY 2 - EVENTS OF INSTRUCTION

DOMAIN

CONCEPTS

MAJOR LEARNING OUTCOME/S

F2F TM (training method)

ONLINE

CRITICAL THINKING SKILLS

GAIN ATTENTION

 

 

 

 

 

§    Cognitive comprehension

synthesis

 

 

§    Procedures

 

 

 

 

 

 

§    Buttons

§    Icons

§    Desktop

§    Browser

§    GUI

§    Windows

§    window/s

§    OS

§    Application

§    Suite

§    Organize

§    Folder

 

 

 

 

 

 

 

§    Declarative

§    Cognitive

 

§    Procedures

 

TM- question:

What use is a car to a driver if it has no engine?

Discuss answers

 

 

AROUSE INTEREST

TM- Use of a simile an engine to a car is like system software to a computer

 

 

ESTABLISH INSTRUCTIONAL PUTRPOSE

Inform learners of days objectives

 

 

PREVIEW LESSON

Inform learners of flow of lesson

 

BODY – RECALL PRIOR KNOWLEDGE

Question re what learners saw on screen when booted

 

 

PROCESS INFORMATION

TM- instructions – boot systems & view screen

 

 

FOCUS ATTENTION

 

 

EMPLOY LEARNING STRATEGY

TM 1- short lecture – organized discourse – system & application software

TM  2– refer to text

TM  3- self study-Online resource – audio & visual

 

PRACTICE

TM – identify application & system software running on their computer, create folders, shortcuts on desktop, identify situations requiring procedure

TM- online quiz – 10 questions & feedback

 

EVALUATE FEEDBACK

 

 

 

 

 

 

 

CONCLUSION – SUMMARIZE & REVIEW

 

 

 

 

 

TRANSFER KNOWLEDGE

 

 

 

 

 

REMOTIVATE &CLOSE

 

 

TM –emphasize use of procedure in terms of efficiency

 

 

ASSESS PERFORMANCE

 

 

 

 

 

PROVIDE FEEDBACK & REMEDIATION

 

 

TM – identify misconceptions – e.g. if you delete a shortcut you delete the program

 

 

 

 

 

 


General Education goals

Program goals

Course goals

Topic: Hardware & Software – The information processing cycle (IPC)

Day’s objective

§         Explain the 4 main operations involved in the information processing cycle

§         State how a computer works

§          

§          

 

 

CONTENT PRESENTATION

 

DAY 3 EVENTS OF INSTRUCTION

DOMAIN

CONCEPT/S

MAJOR LEARNING OUTCOME/S

F2F - LEARNING STRATEGIES  TM (training method)

ONLINE

CRITICAL THINKING SKILLS

GAIN ATTENTION

 

 

 

 

 

 

 

 

 

§    Cognitive – comprehension

Synthesis

 

 

 

 

§    Affective

 

 

 

 

 

 

 

 

 

 

 

 

 

 

§    POST

§    CPU

§    Processor

§    RAM

§    Bus

§    Pipelining

§    Bits

§    Bytes

§    Input

§    Output

§    Storage

§    Loading

 

 

 

 

 

 

 

 

 

 

§    Declarative

§    Concept -concrete

§    Cognitive

 

 

 

 

TM- online resource “What does input look like” a tool which converts keyboard input into binary

 

AROUSE INTEREST

 

 

ESTABLISH INSTRUCTIONAL PUTRPOSE

 

TM-Give overview of day’s activities & objectives

 

 

 

 

PREVIEW LESSON

 

 

BODY – RECALL PRIOR KNOWLEDGE

TM-learner reflection of previous lessons

 

 

PROCESS INFORMATION

TM- association, imagery, inquiry,

 

 

FOCUS ATTENTION

TM- list 4 specific terms required to describe the IPC - expository

TM- highlight 15 additional terms & refer to text

 

 

EMPLOY LEARNING STRATEGY

TM Use key words, rehearse process, ask questions –inquiry, expository

 

 

PRACTICE

TM- ask learners to paraphrase

 

 

EVALUATE FEEDBACK

TM –evaluate organized discourse

 

 

 

 

 

CONCLUSION – SUMMARIZE & REVIEW

TM 1 –ask learners to compile summary

TM 2 –online resource – view & listen to multimedia presentation on “how a computer works”

 

TRANSFER KNOWLEDGE

 

TM – online resource – the chicken dance- -online instructions cause chicken to respond

 

REMOTIVATE &CLOSE

TM- show how learning  can help identify types of input & computer responses

 

 

 

ASSESS PERFORMANCE

TM – Quiz- inline with objectives

 

 

PROVIDE FEEDBACK & REMEDIATION

 

TM – reiterate why learning is important

 

 


 

General Education goals

Program goals

§    State the difference between temporary & permanent memory storage

§    Saving  data to a disk

§    Creating folders on a disk

§    Saving data to the folder on a disk

 

 
Course goals

Topic: Storing data – processes & devices, memory – temporary (RAM) permanent

Day’s objective

§         Name  the primary storage area of a computer

§         Identify 5 types of storage devices and their capacity using the correct unit of measurement

§         Name the unit of measurement for computer storage

 

 

 

CONTENT PRESENTATION

 

DAY 4 - EVENTS OF INSTRUCTION

DOMAIN

CONCEPTS

MAJOR LEARNING OUTCOME/S

F2F LEARNING STRATEGIES  TM (training method)

ONLINE

CRITICAL THINKING SKILLS

GAIN ATTENTION

 

 

 

 

 

 

 

 

 

 

 

§    Cognitive –comprehension

 

 

§    Procedures

 

 

 

 

 

 

 

 

 

 

§    Declarative

 

 

§    Cognitive

 

 

§    Problem solve

 

§    Procedural

 

 

 

AROUSE INTEREST

 

 

 

 

ESTABLISH INSTRUCTIONAL PUTRPOSE

 

 

 

 

PREVIEW LESSON

 

 

 

 

 

 

 

 

 

BODY – RECALL PRIOR KNOWLEDGE

 

 

 

 

PROCESS INFORMATION

 

 

 

 

FOCUS ATTENTION

 

 

 

 

EMPLOY LEARNING STRATEGY

 

 

 

 

PRACTICE

 

 

 

 

EVALUATE FEEDBACK

 

 

 

 

 

 

 

 

 

CONCLUSION – SUMMARIZE & REVIEW

 

 

 

 

TRANSFER KNOWLEDGE

 

 

 

 

REMOTIVATE &CLOSE

 

 

 

 

ASSESS PERFORMANCE

 

 

 

 

PROVIDE FEEDBACK & REMEDIATION

 

 

 

 


 

General Education goals

Program goals

Course goals

Topic The Internet, e-mail asynchronous communication

Day’s objective

§         complete a web quest

§         send an e-mail with an attachment

 

 

 

 

CONTENT PRESENTATION

 

DAY 5 - EVENTS OF INSTRUCTION

DOMAIN

CONCEPTS

MAJOR LEARNING OUTCOME/S

F2F LEARNING STRATEGIES  TM (training method)

ONLINE

CRITICAL THINKING SKILLS

GAIN ATTENTION

 

 

 

 

 

 

 

 

§    Cognitive – comprehension

application

synthesis

 

 

 

§    Affective

 

 

 

 

 

 

 

 

§    Searching the web

§    URL

§    Domain name

§    E-mail account

§    Anatomy of an e-mail

§    Attachment

§    Netiquette

§    Managing e-mail

§    Spam

§    Virus

§    Mailing list

§    Mail server

 

 

 

 

 

 

 

 

§    Declarative

 

 

§    Cognitive –affective (self motivating)

 

 

§    Problem solve

 

§    Procedural

TM – question – “How many learners have e-mail accounts?”

 

 

AROUSE INTEREST

TM – State the growth of e-mail accounts since inception

 

 

ESTABLISH INSTRUCTIONAL PUTRPOSE

TM – describe process to be learnt and applicability

 

 

PREVIEW LESSON

TM – chunk information

 

 

 

BODY – RECALL PRIOR KNOWLEDGE

TM – review related principle, knowledge, concepts – e.g. snail mail

 

 

 

 

PROCESS INFORMATION

 

 

 

FOCUS ATTENTION

TM –identity key cues for completion , situations requiring procedure

 

 

EMPLOY LEARNING STRATEGY

TM 1 – use overhead projector to introduce to the environment

TM 2 -  online tutorial -

 

PRACTICE

 

TM – access school e-mail and set up account, conduct web quest

 

EVALUATE FEEDBACK

 

TM – correct errors encountered

 

 

TM – review  major steps,

 

 

CONCLUSION – SUMMARIZE & REVIEW

 

 

TRANSFER KNOWLEDGE

TM – compare strategy to others learned

 

 

REMOTIVATE &CLOSE

 

 

 

ASSESS PERFORMANCE

TM – Directly observe,  recognize correctly completed procedures by replying to e-mal  assignment

 

 

PROVIDE FEEDBACK & REMEDIATION

TM – identify common errors,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

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