EXILES TOURNEY TWISTS

 

BASES —first players score becomes “base”, player 2 gets 3 chances to try and beat that score, posting their tries as 100x, 200xx and 300xxx, if they beat the base, their score becomes new base and then other player gets 3 tries.  Alternate until one player cannot beat the others base score.

 

RACE---players alternate turns, adding their scores as they go.  Player to reach the “goal” first wins.

 

RACES – all players start in td’s room.  TD will then post a goal score for players to reach.  Then td says ready, set and go….players cannot leave td’s room until they have said go.  Players go to their own room, not their opponents, as they are racing against each other to see who can reach the score first.  Keep playing until score is reached, and then they must type MEEEEEEE in room in caps so td sees it.  They cannot click finish game or clear game as td will come into their room to verify the score, if td cannot see score, then they must play again.

 

ROW BY ROW – players can only play cards one row at a time, so first row must be cleared before they can remove any cards from the second row and so on. 

 

SPLIT YOUR EVENS – any evens in score are split in half.  2 becomes 11, 4 becomes 22, 6 becomes 33, and 8 becomes 44. 

 

69 TWIST – all 6’s and 9’s turn to 69 in final score.  6900=696900, 3490=34690

 

LUCKY 7’S – get 7 in score, add a 7.  7000 would be 77000.

 

7-UP – any 7’s in score move to the front of score.  18750 would be 71850.

 

JAMES BOND TWIST – 007 J  any 7 gets a 00 in front of it.  16750 would be 1600750.

 

7/11 TWIST – all 7’s become 11 in score.  Example, 25,700 would become 2,511,000.

 

HIGH TO LOW – Arrange numbers in score in order from highest to lowest.   13895 would be 98531.

 

LOW TO HIGH – arrange numbers in order from low to high.  9380 would be 0389.

 

REVERSE YOUR SCORE – reverse order of score.  7340 becomes 0437.

 

LUCKY 3’S (can work with any number you choose) – get 3 in score, add 3 in score.  13430 become 1334330.

 

DOUBLE EVENS – double any even numbers in score.  23540 would be 2235440.

 

DOUBLE ODDS – double any odd numbers in score.  12340 would be 1123340.

 

ADD YOUR DIGITS – add up digits of score and please post as 45670=21.   Final scores will be low.

 

DOUBLE DEUCES – if you have any 2’s in score, double your score.

 

SINGLE, DOUBLE, TRIPLE -- this is a 3 game each twist.  The first score you leave as is.  Second game, you double score, and third game you triple your score.

 

PYSCHO 2’S – if you have a 2, in score, add a 2.  And then all scores are doubled, whether you have a 2 or not.

 

REDAND BLACK (COLOR ON COLOR)– Alternate cards between red and black.  If there is a red card up, you can only play a black card on it and if it’s black you can only play red card.

 

Keep/Pass – Play 3 games each.  You want to keep the highest score possible out of the 3 games, you must decide whether to “keep” or “pass” your score right after you play game.  You will only keep 1 score.  So if you “pass” on games 1 and 2, you must keep game 3.

 

CHICKEN LEGS – Double all 1’s in score.  The ones look like chicken legs.  J

 

ELEPHANT EARS – If you have any 8’s in your score, remove the first 8 and place an 8 at front and back of your score.  For example, 18860 would be 818608. 

 

ALIVE WITH 5s -- Play a regular game and at the end, if you have a 5 in your score, add a 5.  So, if you score is 1567 it is now 15567.

 

BRAT’S NUMBER TWIST:  Play games as normal, its 3 games each, first game, alive with 5’s twist, second game is 7 up twist and 3rd game is 69 twist.

 

LAST CARD UP – Game played per usual.  When game is over, if the last card face up on the deck is red, add 5,000 to your score, if it’s black, add 10,000 to your score.

 

MENGAGE A TROIS – If you have any 3’s in your score you delete them from your final score.   So if you score is 13456, it would then be 1456.

 

MURDER – Play game as normal.  After you post your score, your opponent will say keep or murder. And you will get a 0 for that game.  Choose carefully as you only get to murder 1 of your opponents scores.

 

9 TO 5 TWIST – Game play as normal.  If you have 9 in score, you replace it with a 5.  So if you have 6930, it will be 6530.

 

38 SPECIAL TWIST – Play game as normal and at the end of your game, all 3s and 8s become 38.  If your score is 13950, it becomes 138950.

 

FISHY 4S – Game play is normal.  If your final score has a 4 in it, replace it with 13.  So if you have 19540 it will be 195130.

 

ZERO TOLERANCE TWIST – Play your game as normal, but at end remove all 0s from your score.  So if you have 27950, it becomes 2795.

 

TAKE IT OUT TWIST—Game played normally.  At the end, look to see what round number you are on, if you are on round 2 and have a 2 in your score, remove the 2.  2750 would be 750.  13570 would stay the same.

 

RACE TO 50K – Each player alternate turns, the player to reach the goal score in the fewest games wins (adding all game scores together).  In the event of a tie, the highest score wins.  And even if you get 50k in one game, keep playing till game is finished.

 

HOPSCOTCH -- Take your final score and every other number counts.  Example:  13450=140

 

10 CARD RUN – Watch for runs of 10 cards while playing, you add 10,000 to final score for each run you get.  You must type 10k run in room when you get it and your opponent must acknowledge it in chat.

 

HAT TRICK TOURNEY – Play 3 games each, first game uses the row by row twist, 2nd game is hopscotch and 3rd is 10 card run.

 

INSIDE OUT – You must play all the inside cards first before you play the ones on the outside of the pyramid.

 

OUTSIDE IN – you play all cards on outside of pyramid and outer 2 tiers saving the last 6 in middle tier for last.

 

5K BONUS – Play game as usual, and when done, look to see what round you are in.  For every round you’ve gotten to, add 5k to your score.  If you are in round 4 at end of game, you add 20k to score.

 

BLACKJACK – Game is similar to add your digits.  You play one game each and add the digits of your score.  The player closed to 21 WITHOUT going over wins.  9740=20

 

ONE’S POKER TWIST

 

POKER- 5 GAMES EACH. EACH SCORE PUTS YOU IN A CARD RANGE, & GIVES YOU A CARD.  AFTER 5 HANDS TO TRY TO MAKE THE BEST POKER HANDTO WIN.

CARD RANGE:

0000-3999=2

4000-4999=3

5000-5999=4

6000-6999=5

7000-7999=6

8000-8999=7

9000-9999=8

 10000-10999=9

11000-14999=10

15000-19999=J

20000-29999=Q

30000-39999=K

40000-80000=ACE

80000 + EQUALS A WILD CARD

 

POKER HANDS:

5 OF A KIND....5 OF THE SAME CARD

4 OF A KIND....4 OF THE SAME CARD

FULLHOUSE....3 OF ONE CARD AND 2 OF ANOTHER

STRAIGHT....5 CARDS IN SEQUENTIAL ORDER : 2,3,4,5,6

3 OF A KIND....3 OF THE SAME CARD

2 PAIRS....2 SETS OF PAIRS

PAIR.... 2 OF THE SAME CARD

HIGH CARD.... HIGHEST CARD IN YOUR HAND, ACE IS HIGH

 

 

 

 

TRIPLE 7’STriple all 7’s in your final score.   1670=167770

 

Hawaii 5-0—All 5’s in final score will show as 50.  1950=19500

 

Regular Swiss TourneyEvery player will play in each round of tourney, regardless of win or loss.  Each win counts as 1 point and each loss as 0.  The tourney will be finished when there is only one player remaining that has been undefeated.

 

True Swiss Tourney—played just like a regular Swiss tourney, except that it is based on who has the most wins at end of tourney.  It is played all the way through and there may be tie for winner at end of tourney.

 

Best/Worse—3 games each, you add your highest and your lowest scores together to determine winner.  The middle score is dropped.

 

Final Card BonusYou get a bonus added to your final score depending on the last card facing up on pile. 

2=2000

3=3000

4=4000

5=5000

6=6000

7=7000

8=8000

9=9000

A=10,000 and no bonus for face cards.

 

Flip your 6’s—change all 6’s in your score to 9’s    16760=19790

 

Lucky Reds—First round of each game….before you start your game, you count up all the red cards facing up in first row

including the draw pile.  All reds count for 1000 points.  You will type in chat the amount of red cards you have, for example 5 reds.  Your opponent must acknowledge this before you start to play your game.   If you have a score of 13400, you will post score as 13400+5000=18400.

 

Higher or LowerAt the start of each game, you must take a guess as to whether the last card face up on the draw pile will be higher or lower than the one that is face up at start of game.  You must type in chat your guess and your opponent must verify it.

For example—higher than 3   If you are correct, you will add 2000 points to score, if you’re wrong subtract 1000 points and if it is the same card, you’ll add 5000 points. 

 

Lucky 2’s and 3’s----double all 2’s and 3’s in your score.  21430=2214330.

 

Charmed Twist---All 3’s in score become 111.   4530=451110

 

Star Wars Twist---This triples all 3s in your score.   Ex.  1530=153330

 

Royalty Rules---All kings, queens and jacks (face cards) face up at start of game (first round only) are worth 1k each and Aces are worth 5k each.  Please type the number of each in room at start of game for opponent to acknowledge!  Ex.   2 face cards and 1 Ace=7000.

 

Suit Up—Play 4 games.  Each card faced up at the start pf game is worth 1k each.  Game one: Spades,  Game 2: Hearts, Game 3: Clubs and Game 4: Diamonds.   Number of each at start of game must be typed in chat for opponent to acknowledge.

 

Twisted Sister—Play 3 games.  First game, final score is tripled, 2nd game, reverse your score, 3rd game score is doubled.

 

King MeAt the start of each ROUND you score 2k for each king face up.  Type number of kings in chat for opponent to acknowledge.

 

Queen of Hearts---if you get the Queen of Hearts in your draw pile…….game is over at that point, take the score you have and that is your final score.

 

3 down---for every 1, 2 and 3 you have in your final score you will add one.  Ex.  41230=41122330

 

Chasing the Ace—Every time you receive an ace in the draw pile…..add 1k to your score. Type ace in chat when you get one.

 

Miner forty-niner—all 4’s and 9’s in score become 49 in score.    41590=491590

 

Brickwall—Play round one only.  The score you have at end of round is your final score.

 

Lucky number 13?—All 1’s and 3’s in score become 13.  Ex.  14530=1345130

 

Drop your evens—play your game as usual.  Drop your even numbers from your final score.  Ex—52790=5790

 

Drop your odds—play your game as usual.  Drop your odd numbers from your final score.  Ex—27960=260

 

Reverse—play game as usual…lowest score wins game!

 

Banana Peel—play game as usual…drop first and last numbers from final scores.  Ex—54390=439

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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