Half-Spirit Folk
•+2 to One Ability Score: Spirit Folk characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
•Medium: Spirit Folk are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Spirit Folk have a base speed of 30 feet.
•Low-Light Vision: Spirit Folk can see twice as far as humans in conditions of dim light (see low-light vision).
•Adaptability: Spirit Folk receive Skill Focus as a bonus feat at 1st level.
•Spirit Immunities: All Spirit Folk are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
•Keen Senses: Spirit Folk receive a +2 racial bonus on Perception skill checks.
•Languages: Spirit Folk begin play speaking Common and Spirit Tongue. Spirit Folk with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Bamboo Spirit Folk
Bamboo spirit folk have these additional characteristics.
•+2 to Constitution and Charisma, -2 Strength they are both hearty and beautiful even by human standards. Though they are built short and some what stocky.
•Small: Bamboo Spirit Folk are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
•Normal Speed: Spirit Folk have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
•Low-Light Vision: All Spirit Folk can see twice as far as humans in conditions of dim light (see low-light vision).
+2 racial bonus on Survival checks when in woods, forest, jungles, or swamps.
+4 racial bonus on Stealth checks when in woods or forest.
•Trackless Step: Bamboo spirit folk leave no trail in natural surroundings and cannot be tracked.
•+2 racial bonus on saving throws against spells and spell-like effects with the words "earth," "rock," "stone," or "wood" in the name of the effect, shugenja spells of the earth element, and wu jen spells connected to earth or wood.
•Spirit Immunities: All Spirit Folk are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
•Languages: Bamboo Spirit Folk begin play speaking Common, Spirit Tongue, and Sylvan. Spirit Folk with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
River Spirit Folk
River spirit folk have these additional characteristics. They are agile with strong personalities much like the rivers they guard.
•+2 to Dexterity and Charisma, -2 Constitution they are both agile and beautiful even by human standards. Though physically weaker than land based creatures due to living in shallow waters.
•Medium: Spirit Folk are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Spirit Folk have a base speed of 30 feet.
•Low-Light Vision: All Spirit Folk can see twice as far as humans in conditions of dim light (see low-light vision).
•River spirit folk have a base swimming speed of 30 feet. They do not need to make Swim checks to swim normally. They gain a +8 racial bonus on any Swim check to perform some special action or avoid a hazard they can always choose to take 10 on these checks, even if rushed or threatened when swimming. They can use the run action while swimming, provided they swim in a straight line.
•Water Breathing: River spirit folk can breathe water as easily as they breathe air.
•Spirit Immunities: All Spirit Folk are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
•+2 racial bonus on saving throws against spells and spell like effects with the word "water" in the descriptor, Shugenja spells of the water element, and wu jen spells connected to water.
•River spirit folk can speak with any fresh water fish or mammals.
•Dreamspeaker: A few River Spirit Folk have the ability to tap into the power of sleep, dreams, and prescient reverie. River Spirit Folk with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, River Spirit Folk with a Charisma of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the River Spirit Folk’s character level).
•Languages: Spirit Folk begin play speaking Common and Spirit Tongue. Spirit Folk with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Sea Spirit Folk
Sea spirit folk have these additional characteristics.
•+2 to Strength and Charisma, -2 Dexterity they are both agile and beautiful even by human standards. Though physically weaker than land based creatures due to living in shallow waters.
•Medium: Spirit Folk are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Spirit Folk have a base speed of 30 feet.
•Low-Light Vision: All Spirit Folk can see twice as far as humans in conditions of dim light (see low-light vision).
•Sea spirit folk have a base swimming speed of 30 feet. They do not need to make Swim checks to swim normally. They gain a +8 racial bonus on any Swim check to perform some special action or avoid a hazard they can always choose to take 10 on these checks, even if rushed or threatened when swimming. They can use the run action while swimming, provided they swim in a straight line.
•Water Breathing: Sea spirit folk can breathe water as easily as they breathe air.
•Spirit Immunities: All Spirit Folk are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
•+2 racial bonus on saving throws against spells and spell-like effects with the word "fire" in the descriptor, Shugenja spells of the fire element, and wu jen spells connected to fire.
•Sea spirit folk can speak with any salt water fish or mammals.
•A sea spirit folk can accurately predict the weather for the next 24 hours with a DC 5 Survival Check. They can make 1 attempt per day.
•Languages: Spirit Folk begin play speaking Common and Spirit Tongue. Spirit Folk with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).