Scorpion Clan Warrior
Naginata
In the days of old members of the Scorpion Clan were
revered as great ninja lords though as the times have changed so has the clan.
Though many of the old bonds hold strong the scorpion clan has moved its duty to
defending what is left of Talinar. The Scorpion Clan has always believed in the
first strike rule and this holds no different to Scorpion Clan Warriors. The
training for the Scorpion Clan is far different from those the normal clan
warrior. They do not require noble birth or even high status. The Scorpion
Clan believes in ‘The Swarm’ method of war and to some degree they are starting
to perfect it. Large arenas are built for Scorpion Clan Warrior to training.
It is said to those watching it appears like a wave of metal and dust and the
troops move back and forth across the arena. Though taught to fight in tight
groups the Scorpion Clan Warrior is more than an able duelist with her mobility
and quickness on the battlefield. The Scorpion Clan is now beginning to regain
the honor they have lost in the past. Having been isolated for such a long time
in the barren waste has had its toll however. Scorpion Clan Warriors lead the
charge and are now fighting the clans way back to rejoin what remains of
civilization. 'The Swarm' is a very involved technique an though it looks simple
the precision required is very intense.
- Surge of the Swarm at 1st level the Scorpion
Clan Warrior learns the basic components of ‘The Swarm’ she gains improved
initiative and dodge as bonus feats.
- Strike First, Strike Last at 2nd level the
Scorpion Clan Warrior has learned to guess her opponents moves and now applies
her intelligence modifier to her initiative roll.
- Blood of my Enemy at 3rd level the Scorpion
Clan Warrior has learned to target vital spots on her opponents and learns the
Stunning Strike technique (DC 10 + ˝ clan warrior level + Int modifier). The
skill only works on humanoid targets at this level of training. This skill
may be used 1 for every 2 Clan Warrior levels. If they fail the save they are
stunned until the beginning of Scorpion Clan Warrior’s next turn. The
Scorpion Clan Warrior also gains the Dodge feat as a bonus feat.
- Blood of Trial at 5th level the Scorpion Clan
Warrior can now apply her own blood to her Naginata in a short ritual that
envenoms the weapon. Due to the long year spent in the barren the Scorpion
Clan now has tainted poisonous blood. This inflicts 1 point of constitution
damage to the Scorpion Clan Warrior but applies a potent poison to the blade
(DC 10 + Con modifier + ˝ Scorpion Clan Warrior level). The poison is active
on the weapon 5 + Con modifier in rounds. The initial and secondary damage
is 1d4 Dex. This improves to 1d6 initial and secondary at 10th
level.
- Scorpion’s Tail at 6th level the scorpion
Clan Warrior learns some of the more advanced arts of ‘The Swarm’ and gains
Improved Trip as a bonus feat. She can now also attack with the blunt end of
the Naginata in melee range treating that end as a quarterstaff. The Scorpion
Clan Warrior also gains the Mobility feat as a bonus feat. She has advanced
her training so that her Stunning Strike now affects any creature not immune
to critical hits.
- Swarming Strikes at 8th level the Scorpion
Clan Warrior has learned to work with her team members and any opponent in a
threatened square who is dealt damage by a melee weapon of an ally provokes an
immediate attack of opportunity. This special attack of opportunity may be
made up to the Scorpion Clan Warrior Int modifier per round.
- Rebounding Tail at 9th level the Scorpion
Clan Warrior learns to move quickly from target to target and any helpless for
who is flanked by an ally may be Coup de Grace as a standard action. The
Scorpion Clan Warrior also learns some of the final techniques of ‘The
Swarm’ and gains the Spring Attack feat as a bonus feat.
- The Chill of Death at 12th level the Scorpion
Clan Warrior has mastered ‘The Swarm’ and may now execute Freezing the Life
Blood. This use of Stunning Strike will now paralyze a foe instead of
stunning them. The use of this ability sacrifices 2 daily uses of stunning
strike.