Path of the Warrior
The Spirit Warrior
This is a spirit caller who has identified the danger and threat that harmful spirits present. And in some cases a spirit caller might take to hunting spirit out of malice though such Spirit Warriors are rare.
|
Class |
Base |
Fort |
Ref |
Will |
Spirit Warrior |
|
Level |
Attack Bonus |
Save |
Save |
Save |
Special |
|
10 |
+7/+2 |
7 |
3 |
7 |
Favored Enemy Spirits +2/+1 |
|
11 |
+8/+3 |
7 |
3 |
7 |
Improved Spirit Sense |
|
12 |
+9/+4 |
8 |
4 |
8 |
Pure Spirit |
|
13 |
+9/+4 |
8 |
4 |
8 |
Body and Mind |
|
14 |
+10/+5 |
9 |
4 |
9 |
Favored Enemy Spirits +4/+2 |
|
15 |
+11/+6/+1 |
9 |
5 |
9 |
|
|
16 |
+12/+7/+2 |
10 |
5 |
10 |
Dissolving Bond |
|
17 |
+12/+7/+2 |
10 |
5 |
10 |
Favored Enemy Spirits +6/+3 |
|
18 |
+13/+8/+3 |
11 |
6 |
11 |
Disrupt Spirit 1/day |
|
19 |
+14/+9/+4 |
11 |
6 |
11 |
|
|
20 |
+15/+10/+5 |
12 |
6 |
12 |
Favored Enemy Spirits +8/+4 |
Favored Enemy Spirits
A Spirit Warrior is gain an insight into the weakness of harmful and harmless spirits that most cannot even fathom. This insight gives them an edge when in combat with spirits. The Spirit Warrior gains a +2 bonus on damage rolls against spirits and +1 to the DC of any spell that target or affects spirits. The damage bonus increases to +4 at 14th, +6 at 17th, and +8 at 20th. The spell DC increases to +2 at 14th, +6 at 17th, and +8 at 20th.
Improved Spirit Sense
A Spirit Warrior learns to not just sense spirits but hunt them. She improves her ability to detect spirits by scent. She can now detect and track spirits using Improved Scent. She can also pin-point spirits within 30ft when using spirit sense.
Pure Spirit
The Spirit Warrior knows all to well the dangers of powers of spirits and has attuned his body and minds to resist these effect though training. He gains a +4 bonus on saves against any spell or effect caused by spirits.
Body and Mind
The Spirit Warrior may now add his Charisma modifier to his armor class against incorporeal touch attacks. He may also add it to his attack rolls against spirits. This is cause when a Spirit Caller channels her spirit into the attack.
Dissolving Bond
A Spirit Warrior can now attack not only the physical but the meta-physical realm with each successful attack she makes against spirits. He breaks down a spirits magical resistance if present reducing any spirit she damages spell resistance by 2 point for every successful attack she inflicts. Spell resistance lost in this manor returns at the rate of 1 point per hour.
Disrupt Spirit
As one of the final steps of training a spirit warrior can now disrupt the very essence of a spirit. The spirit must make a fortitude save DC 10 + ½ Spirit Warrior level + Charisma modifier. If the save is failed the spirit is utterly destroyed. If used against a non-spirit creature this attack can destroy the targets soul though this is a very evil act and can call down the wrath of the celestial court if good reason is not given. A creature who's soul is destroyed may not be resurrected in any manor even True Resurrection will not bring the individual back because there is no soul to summon.