Path of the Caller
The Spirit Caller
This is the natural evolution for one who has 'The Sight' and continues the normal level progression for a spirit caller.
|
Class |
Base |
Fort |
Ref |
Will |
Spirit Warrior |
|
Level |
Attack Bonus |
Save |
Save |
Save |
Special |
|
10 |
+7/+2 |
7 |
3 |
7 |
Spirit Channel |
|
11 |
+8/+3 |
7 |
3 |
7 |
Guide the Spirit 1/week |
|
12 |
+9/+4 |
8 |
4 |
8 |
Spirit Restoration |
|
13 |
+9/+4 |
8 |
4 |
8 |
Spirit Journey |
|
14 |
+10/+5 |
9 |
4 |
9 |
Weaken Spirits |
|
15 |
+11/+6/+1 |
9 |
5 |
9 |
Spirit Caravan |
|
16 |
+12/+7/+2 |
10 |
5 |
10 |
Guide the Spirit 2/week |
|
17 |
+12/+7/+2 |
10 |
5 |
10 |
Spirit Gate |
|
18 |
+13/+8/+3 |
11 |
6 |
11 |
Shatter Spirits |
|
19 |
+14/+9/+4 |
11 |
6 |
11 |
Favored of the Spirits |
|
20 |
+15/+10/+5 |
12 |
6 |
12 |
|
Spirit Channel
The Spirit Caller can assign concentration of any spell or effect to her linked spirit (as a free action). A spirit guide can concentrate on only one spell or effect at a time. This leaves the spirit caller free to act normally. If a concentration check is required to maintain the spell or effect the spirit uses the Spirit Callers concentration modifier. The spirit itself is not present for anyone to interrupt or otherwise distract so it does not make normal concentration checks for such events that affect the spirit caller such as taking damage.
Guide the Spirit
The Spirit Caller can now call back a spirit of a recently deceased creature (within 1 round/level of the Spirit Caller). This ability functions like raise dead, but confers no level loss, no constitution loss, and no loss of spells. The creature is brought back to life with 0 hps (but is stabilized). This ability is useable 1/week at 11th and 2/week at 16th level. This ability will fail if the targets death was a suicide.
Spirit Restoration
A Spirit Caller can now remove the hold of harmful spirits and enchantments from others (a full round action). This requires the Spirit Caller roll an opposed check against either the spirit’s HD or the spell casters level (a class level check + Charisma modifier). The difficulty class of the check for spells is 10 + Spell level + Casters Prime ability modifier. The difficulty class of a spirit is 10 + the spirit’s Hit Dice + the spirit’s Charisma modifier.
Spirit Journey
A Spirit Callers brief trips into the Spirit Plane now grant it access to conduits that allow for near instant travel (this ability functions just like the shadow walk spell the spirit caller does not need an area of shadow to use the ability however). A Spirit Journey can be taken but once per day and only affects the Spirit Caller at this level.
Weaken Spirits
A Spirit Caller has advanced her use of Restore Spirit to the point where she can now weaken spirits her affects. Target spirits that fail the save lose their damage reduction defense abilities and in addition incorporeal ones are forced corporeal. This effect last 1 round for every +3d6 damage a spirit caller subtracts from her Restore Spirit ability.
Spirit Caravan
A Spirit Caller may now take others on a Spirit Journey with her (1 person for every 3 Spirit Caller class levels). This ability is useable once every 2 weeks.
Spirit Gate
This is the final form of travel to the spirit realm a Spirit Caller learns. She can now open a temporary gate to the spirit realm. This gate forms a tunnel and links back to Talinar in two places. One entrance forms in front of the Spirit Caller the other entrance forms 1d10 miles from a well known location the Spirit Caller desires. She must have personally visited the area for the link to form. If the she has never been to the desired location the distance is 10d10 miles from the desired location. The opening will always be on level ground and will not place the Caller over dangerous terrain. Travel though the gate is instantaneous. The gate remains open as long as the Caller concentrates or till she passes through the gate. The spirit guide cannot hold concentration for the spirit gate ability it is not a spell effect.
Shatter Spirits
This is an vastly improved version of Weaken Spirits. It allows the spirit caller remove the damage reduction of any affected spirits even if they pass the save. She can allow force incorporeal spirits to lose their incorporeal state at the expense of +3d6 damage (This allows no save but also does not extend the duration of the effect it only insures the spirit is not incorporeal). The effects now last 1 round for every +2d6 damage the spirit caller subtracts from her Restore Spirit ability.
Favored of the Spirits
A Spirit Caller has gained favor with the celestial courts and may now cheat death once per week. Any effect that would cause the death of the Spirit Caller is negated (suicide is the only offense that the courts will ignore).