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Rules of the Game
This will be our reference point for rules we've decided on in gameplay.
Dialogue Indicators
Unmarked text = Out of character "text = Character's voice (text = emotion/thought *text = action Combat rolls are done with a 1d20 unless stated otherwise Dice rolls on AIM Chat can be done by typing the command line: //roll-dice # -sides # # designating the desired numbers of dice and sides i # = initiative roll s # = strike roll p # = parry roll d # = dodge roll dam # = damage roll sv m # = Save vs. Magic, ability to withstand a magic attack sv p # = Save vs. Psionic attack sv t # = Save vs. Toxins sv ic # = Save vs. Insanity/Coma hf # = horror factor roll, as in being affected by a monster's hf Text indicators requiring rolls should be written quoting the original sum equated by the dice then bonuses to total, ie: s 12+2=14 (12)being the original dice roll (+2)being the bonuses This will hopefully help with clarity of rolls during combat scenarios. FREEZE = halts gameplay THAW = continues gameplay X-fac = each player is allowed one X-factor per session where they are allowed to change an element of gameplay spontaneously |
Character Attributes
Based on the Palladium system which we are using as a foundation in quantifying our characters, each of the chars has a series of values indicating their attributes they are as follows: IQ = Intelligence Quotient ME = Mental Endurance MA = Mental Affinity PS = Physical Strength PP = Physical Prowess PE = Physical Endurance PB = Physical Beauty Spd = Speed, running SDC = Structural Damage Integrity, meaning the ability of your skeleton to withstand damage LP = Life Points, when all of these and your SDC are gone your dead, otherwise your unconscious or comatos PME = Potential Mystic Energy, your ability to do magic or pscionic HF = Horror Factor, the ability of the char to scare or startle # of Atck = Number of Attacks the char receives per melee, depends on training in combat AR = Armor Rating, the rate at which your armor can block an attack SDC = This also applies to armor Skills: can be rolled with a 1d10. The proficiency of the char in his/her skill is written as a percentage, ie 60% of the time successful = 6 $$$$$ Something to remember $$$$$: A char trained in some kind of combat skill automatically receives one parry per strike made against him/her. Therefore this does not count against your # of Atcks per melee. |