<%@LANGUAGE="JAVASCRIPT" CODEPAGE="936"%> Landabore - Rules of the Game

Rules of the Game

 

This will be our reference point for rules we've decided on in gameplay.

Dialogue Indicators

Unmarked text = Out of character

"text = Character's voice

(text = emotion/thought

*text = action

Combat rolls are done with a 1d20 unless stated otherwise

Dice rolls on AIM Chat can be done by typing the command line: //roll-dice # -sides #

# designating the desired numbers of dice and sides

i # = initiative roll

s # = strike roll

p # = parry roll

d # = dodge roll

dam # = damage roll

sv m # = Save vs. Magic, ability to withstand a magic attack

sv p # = Save vs. Psionic attack

sv t # = Save vs. Toxins

sv ic # = Save vs. Insanity/Coma

hf # = horror factor roll, as in being affected by a monster's hf

Text indicators requiring rolls should be written quoting the original sum equated by the dice then bonuses to total,

ie: s 12+2=14 (12)being the original dice roll (+2)being the bonuses

This will hopefully help with clarity of rolls during combat scenarios.

FREEZE = halts gameplay

THAW = continues gameplay

X-fac = each player is allowed one X-factor per session where they are allowed to change an element of gameplay spontaneously

Character Attributes

Based on the Palladium system which we are using as a foundation in quantifying our characters, each of the chars has a series of values indicating their attributes they are as follows:

IQ = Intelligence Quotient

ME = Mental Endurance

MA = Mental Affinity

PS = Physical Strength

PP = Physical Prowess

PE = Physical Endurance

PB = Physical Beauty

Spd = Speed, running

SDC = Structural Damage Integrity, meaning the ability of your skeleton to withstand damage

LP = Life Points, when all of these and your SDC are gone your dead, otherwise your unconscious or comatos

PME = Potential Mystic Energy, your ability to do magic or pscionic

HF = Horror Factor, the ability of the char to scare or startle

# of Atck = Number of Attacks the char receives per melee, depends on training in combat

AR = Armor Rating, the rate at which your armor can block an attack

SDC = This also applies to armor

Skills: can be rolled with a 1d10. The proficiency of the char in his/her skill is written as a percentage, ie 60% of the time successful = 6

$$$$$ Something to remember $$$$$: A char trained in some kind of combat skill automatically receives one parry per strike made against him/her. Therefore this does not count against your # of Atcks per melee.

 

 

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