WEAPONS

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This is the area dealing with weapons. The first section deals with Marine issue, and the second section deals with Starfleet issue.



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MARINE ISSUE


M-75 MARINE TYPE 4A MEDIUM PHASER RIFLE

Marine M-75 Schematic

The Type4a Medium Phaser Weapon is an offshoot of the standard Type4. Slightly larger than the Type4, the 4a has many improvements detailed below. While not meant to replace the Type4, the 4a is added to the Shadow Operations arms compliment as an alternative for medium weapons fire.

Background: After interviewing many Federation Marine officers, it was determined that a more robust medium capability weapon design was necessary. The need for a multi-plane firing weapon (shoulder, mid-section, hip), with the ability to provide rudimentary target tracking was specified. The ability to activate key functions without taking a hand away from the weapon was also specified.

While thoroughly tested in-house, the Type4a is still in the experimental stage. Field tests where decided and bestowed upon the Marines. It is believed that with direct input from the Marines, the Type4a can be finalized and put into use for the Marine Corps and Starfleet special operations.

At the height of the Dominion War in early 2376, a shipment of M-75s were sent to Starfleet's Shadow Operations special forces unit for continued field testing. Each Shadow Ops vessel has been issued 12 of the M-75 weapons.

Key Functions:


PR-209 MARINE AUTOMATIC PULSE RIFLE

Marine PR-209 Pulse Rifle

The 209 is a Phased Energy Reticulated Pulse Rifle with an effective range of five hundred meters, designed to discharge rounds that alternate between tightly packed balls of charged particles and a phased energy mix. The primary reason for this is to be more effective against targets with energy shielding because, theoretically, the energy charge weakens the sheild, and as it is recoiling from the energy impact, the matter charge has a better chance of penetrating the shield. It therefore fires a energy bundle followed closely by a particle bundle. This pair is referred to as a single shot.

The weapon is powered by a rectagular energy cell that fits into the bottom of the weapon just in front of trigger and pistol-grip. Due to the extensive energy required to charge the particles, the standard energy cell can power a maximum of 100 shots.

On the right side of the cell sleeve, there is a digital display expressing the number of shots remaining in the cell. As soon as a dry cell is replaced with a fresh one, the weapon automaticaly charges it's first shot, and therefore, the counter can only show a maximum of ninety-nine.

Under the barrel mounts a thirty millimeter pump-operated grenade launcher with a range of one hundred meters. The 209 can contain three grenades in it's holding chamber.

The weapon has four firing rates: single, triplets, auto, and full cyclic. Single shot will fire only one energy-particle pair each time the trigger is depressed. Triplets fires three spaced shots each time the trigger is pressed. Auto will continue to fire spaced shots until either the trigger is released or the energy cell runs dry. Full cyclic is similar to Auto, but the shots come at three times that speed. If the weapon is fired on full cyclic for more than three seconds, the build-up of heat will begin to cause damage to the weapon, which may lead to an internal ammo explosion. It is recomended to use short, one-second bursts when toggled to full cyclic.


M30 30mm GRENADES

Marine M-30 Grenades

M30 grenades are the most commonly used grenades in the Marine Corps. Both the M-75 and the PR-209 are chambered to accept M30's.

The M30's come in several variations, and are all powered by a small discharge of concentrated gas triggered by the launcher mounted on the weapon firing it. M30's are also capable of being triggered by time-delay charges with a minimum of five seconds and a maximum of twenty minutes.

M30 Variations



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STARFLEET ISSUE


PHASERS

PHASER SETTINGS


TR-116 SNIPING RIFLE

Created by Starfleet R&D for use in situations where energy weapon fire is inhibited by dampening fields, the TR-116 is a rifle designed to fire a 10mm tritanium projectile. Attached to the barrel of the weapon is a micro-transporter device which allows the user to transport the bullet into another room at up to a 100 meter radius. User must be able to "see" the target, however, using an exo-graphic targeting sensor worn as a headset unit with eye reticle. This device allows the user to see through walls, doors, bulkheads, etc. so targets within 100 meters can be acquired. Once a target is acquired and the weapon is fired, the projectile is transported into the room or area occupied by the target, where it continues its path on to the victim. Production of the weapon did not occur, but the schematics were acquired by Starfleet's Shadow Operation division recently for possible use. Shadow Ops has modified the weapon to accept a seven round magazine .


TR-120 SUBRIFLE

A modified rifle based on the TR116. This 'subrifle' is essentially equivalent to the TR116, except in size, range, and the lack of the micro-transporter and exo-graphic sensor. This particular model has a built in muzzle suppressor to reduce the muzzle flash and eliminate the sound of the firing round. The unique multi-rollback chambers enable the smooth and noiseless loading of multiple rounds at a time, allowing them to be fired consecutively from already locked chambers. This gives the subrifle almost no recoil (only 0.05 point) which allows the user the accuracy on every shot that can mean the difference between life or death. The rifle has only one trigger group: semi, three round burst, and full auto. (rifle designed for Shadow Operations usage only)



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