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Weyrling Training 3


Tenth Month

Dragonets are only eating once every three to five days, depending on their personal metabolism. (This is close to an adult dragon's eating schedule.) Swimming practice is sharply curtailed, (too many youngsters in the bathing pool).
Walking exercises and wing exercises are continued, but watched carefully, since the dragonets are very tempted to try flying.
- Ground Drills continue. (Orders are given by hand/arm signal and through the dragonets, training the weyrling to be alert to all forms of taking orders from their future Wingleader.)
- Threadfall Games begin! (The weyrlings are grouped into teams, as evenly as possible, and begin ground versions of the Summer and Winter Games.)
"Thread" is thrown and "flamed" or dodged, scores and "kills" are tallied. Normal Drills will continue, but once every sevenday these Games will take place. The Games last for six full hours, replicating a Threadfall.
While greenriders will not - in actuality - ever fly a full six hours, the riders do Drill for the full time. This allows them to increase their personal endurance, and to learn all the various aspects of a Fall, since they could be flying any portion of it.
(Greenriders typically fly either the first or last half of a Fall, with the Wingleader alternating who flies what each Fall.)

Eleventh Month

Dragonets are now spending the entire day awake, and participating in all aspects of their riders' training. It's an interesting sight: The Training Ground lined with watching dragonets, curiously peering down at their riders.
- Learn how to make riding straps. (A tanner is brought in during this part of the training. The proper method of making, maintaining, and repairing riding straps is gone over and over again - with an emphasis on what can happen if the weyrlings do not learn properly.)
- Lectures on watching for fatigue in your dragon.
(Watching for muscle strain and how to recognize it.)
- Ground Drills continue.
- Songs and Teachings about being lost between. (The dangers of overstraining a dragonet and midair collisions are brought out to prevent overeager riders.)

Twelfth Month

Dragonets have now reached 70% of their adult size. Weyrlings are constantly reminded during this month of the dangers of overstraining a young dragon!
- First flights! (This always starts with the smaller dragons, working from green, blue, brown, bronze, to gold. All flights start from ground level takeoffs. The Weyrlingmaster gets each pair ready, checking riding straps and position. The flight itself consists of little more than an awkward launch, a few flaps for lift, and a slow glide back to the earth.)
After every pair of weyrlings has had their first flight, a day of rest is declared, and a Feast is held to celebrate!
- Flight training continues at a light pace. (Each weyrling pair will have one flight per day, taking off from the floor of the bowl. Flights never last longer than fifteen minutes.)
- Later - flights from third-tier weyrs.
- Diving Maneuvers. (The weyrlings are taught to begin riding thermals. The flights are increased to a half-hour duration.)


Thirteenth Month - Turn

All weyrlings are assigned to their very own weyr! No longer do they have to live in the Weyrling Barracks. They're all now able to safely fly anywhere within the Weyr itself.
At this point in their training, the weyrlings are encouraged to mix among the Fighting Pairs during evening meals, listening in on conversations and asking questions about anything.
They are also allowed to join more experienced riders on recreational flights about the immediate Weyr area. This allows Wingleaders and Wingriders to get to know the weyrlings and start judging them as potential wingmates.
- Weyrlings and dragonets are taught to hunt and fish outside the Weyr.
- New trios are assigned.
- The Aerial Drills begin. (Flight versions of all those Ground Drills.)
- Aerial Recognition. (Learning to recognize landmarks on dragonback while on hunting trips outside the Weyr.)
- Goldrider has special training with Weyrlingmaster for Queen's Wing Aerial Maneuvers. (The Weyrwoman may join in to round out a "trio" for the weyrling goldrider.)
- All weyrlings, including goldriders, assigned to "Elevator Duty." (Flying weyrfolk up to various tiers and levels in the Weyr.)


  

    

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All references to worlds and characters based on Anne McCaffrey's fiction are copyright© Anne McCaffrey 1967,2000, all rights reserved, and used by permission of the author. The Dragonriders of Pern® is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with permission. Use or reproduction without a license is strictly prohibited.

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