Easy Way to Stop A BEWD
A very easy way to stop a bewd or any other really strong monster. But make sure his/her monster has a low defense
cards required: any strong monster that you have in your hand or play paralyzing potion block attack
What you do is play your strongest monster while he/she tries to kill your monster. Instead refuse and say no and shift his/her bewd or whatever it is to defensive mode with block attack, then equip it with paralyzing potion so when he/she tries to put it in attack mode it won't be able to attack so kill his/her monster easily.
If you see anything wrong with this or if you like it e-mail me at: [email protected]
Dream Clown Combo
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Cards you will need for this combo:
- High ATK and/or DEF monster
- Sword of Deep-Seated
- Ring of Magnetism
- Any stat-increasing Magic (other than Stim-Pack, and it has to go with the high ATK/DEF monster you've chosen)
- Dream Clown (or Crass Clown. The downside with Crass Clown is you are not destroying monsters)
- Ultimate Offering (Optional, but makes the first few turns of this combo go by faster)
- Any Magic or Trap cards that will protect Dream Clown and/or your high ATK/DEF monster
What you need to do:
First up, play the high ATK/DEF monster, and play Sword of Deep-Seated (SoDS) and Ring of Magnetism (RoM) on it. Your high ATK/Def monster won't get a stat-downing from RoM. At this time you may set any Magic or Trap cards that will protect your monsters. Conduct the rest of your turn as you would normally.Turn #2, play Dream Clown. If your opponent plays a Trap Hole, you've better have a Solemn Judgement or Seven Tools of the Bandit waiting. End your turn. Now, if your opponent plays a monster and attacks with it, RoM's effect makes it so they can't attack Dream Clown. Every other turn, you can use Dream Clown's effect. And if your opponent plays a monster-removal card of any sort, you should have the last item on the list waiting.
Note: Playing multiple Dream Clowns makes this combo even more fun.
Tip for a wall- By Master Angel
Hi! I have a tip that may help you like it did to me. You need:
A.Powerhouse Monster(Ex. BEWD,SS, anything that is strong and , not monsters like gate guardian)
B.Ring of Magnetism (1 or 2)
C.Reverse Trap
Ok, first lay down your monster. Next, equip your monster with one or both Ring of Magnetisms. Then, use Reverse Trap. This way, monsters that attack have to attack this monster, no matter what! But of course, they can go in defence mode, or use 7 tools of the Bandit. Well, if they aren't smart enough to do that, than good luck!
- Master Angel ([email protected])
This is what I call a "One-hit Win"
***You must have over 5000 LP in oder to do this trick***
***Must have a BEUD not BEWD***
1) Get a Devil Franken and Gaint Growth in your hand.
2) Play a magic/trap card to get rid of all of your oppents monsters (Fissure, Dark Hole, etc.)
3) Play a magic/trap to get rid of all of of the magi/traps cards (Harpy's Feather Sweep, Heavy strom, etc.)
4) Play Devil Franken and use it's effect (-5000 lp) and speical Summoned your Blue Eyes ultamate dragon in attack mode. [4500]
5) Next, play the gaint growth which would power up your BEUD to 9000.
6) Attack for direct damge and GAME.
~Frankie
Game [email protected]
Do 5,000 damage 2X, Master Zathin
cards needed:
immortal of thunder
change of heart
monster reborn
magician of faith
have all four in your hand at once. Put down IOT first and you gain 3,000 life points, then use COH on it. Then attack it with another monster. Then on your next turn, put down MR and get back IOT and put down MOF to get change of heart back and do the same trick. If all goes well you can defeat your opponent in at least 2 turns.
Master Zathin
[email protected]
Kill Opponent Without Attacking & Never Get Attacked for 15 (maybe 18) Turns
Combo #1 I used this to kill my opponent without attacking once! Just Desserts (Possibly kill your opponent in a few turns!!) Some of you might do this one already but here goes. Cards needed - Just desserts + 2XHane-Hane + Dark Hole + Monster Reborn + Mask of Darkness Do you see where I'm going? 1. Use Just Desserts to its full potential (not for just one monster). Flip Mask of Darkness to get it back. Flip Hane-Hane to get Mask back to your hand. Play Just Desserts. Play the Mask then flip it next turn. Use Just Desserts. Turn Hane-Hane to attack mode (if you want, a few Swords of Deep-Seated or better yet, Swords of Revealing Light to protect you) getting Maskie back to your hand. Again do the play Mask and play Just Desserts trick. Flip Mask then get Just Desserts back. (Optional- Dark hole and Monster Reborn on Mask and just wait a few turns) If they had 5 monsters out, that's 15000 Damage!! Yowza!!
Combo # 2 A Different Opponent used this to kill me :( Never get attacked for 15 (maybe 18) turns!!!!!!!!!!!!!!!!!!! Cards needed- Magician of faith + Monster Reborn + Hane-Hane + Crass Clown + Dark Hole + Swords of Revealing Light + Big Bad Monster (he used Sangan of Thunder :\ ) Get it yet?
All you have to do is the above combo (but Magician of Faith = Mask of Darkness, and Swords of Revealing light = Just Desserts)
Enjoy!!!!!
~Jeff~ [email protected]
This Combo is called "Nuke the Deck"
Alright. Time for me to begin teaching cool combos.
Cards needed-
Card destruction
Robbin' Goblin
Ultimate Offering
The Bistro Butcher
Any kind of monster that can attack life points directly (jinzo #7, Ooguchi, Rainbow Flower, etc.)
It's best to do this combo early in the game, while the opponent has many cards.
Ok, what happens is you put down Robbin' Goblin and Ultimate Offering on the field. It's best to wait till you have at least 3 monsters that can attack directly and a bistro butcher. Wait a few turns to pull the combo off.
When its time, flip Robbin' Goblin and Ultimate offering. Put down Bistro Butcher, and the three monsters that can attack. Here's where the nuking begins.
If the opponent has 3 or less cards in his hand, attack with the direct monsters. 3 cards down the drain
If the opponent has 3 or more cards in his hand, you can play card destruction. Then, put another monster into the field to destroy 4 of their cards.
If the opponent has 1 or no cards, use the Bistro Butcher to force them to draw, then nuke the cards.
Pros: Destroying Opponents cards before they even hit the field, monsters in this deck can avoid trap holes. Depending on the situation, The Bistro Butcher can also avoid trap hole, as the opponent might see an advantage to it. The Bistro Butcher itself can destroy monsters on the field, with a good 1800 attack.
Cons: Heavy Storm, Dark Hole, Raigeki, Seven Tools of the Bandit, Remove Trap. Most likely, all cards that the opponent draws, they force themselves to play it right away.
This combo is a bit tricky to pull off, because it is very fallible. But, this combo is possible to either have the opponent run out of cards or keep chipping damage with the direct attacking monsters. With 3 Jinzo #7's on the field, that's a good 1500 off of the opponents life points. If you are able to pull this off, good job.
Anything at [email protected]
Cards needed:
A defence card with a defense of 1700 or more
Shield and sword
sword of deep-seated
The dark magician is in attack mode and it is your turn. First, you play a defense card with a defense of 1700 or more in attack mode. Second, you play Shield and sword changing Dark Magician's attack to 2100 attack points and your card to whatever it's defense was. Next, you equip the card with sword of deep-seated. Last, (obviously) you attack with your defense card. If you pulled of this combo just right the Dark Magician will be in the graveyard and you will have a strong attack card on your opponents turn.