| ANGEL'S MUTANT POWERS |
| Telekinic - Fast Healing - Create Air - Move Through Walls - Create Smoke - Immune to poison - Have Gills - Ice Sphear - Ice Wall - Camoflauge - Mold Stone - Lightening - Morph - Reduce Surge - Control Fire - Illuminate - Create Liquid - |
| Disadvantage: Only can move up to 15 tons Advantage: No lifting Disadvantage: Heal while couscious Advantage: No Pain and never ages Disadvantage: Only in an area where there is no air Advantage: Able to create air in an area where there is no air Disadvantage: Only go so far and can't go through rock Advantage: Any metal, wood and plastic Disadvantage: Smoke only lasts for a few minutes, harmful to a non Mutant Advantage: Can stop your enemies and can be colorful Disadvantage: Only man made poisons and plants Advantage: Never get diseases or sickness Disadvantage: Will take up to 5 min to breath normally but depending on how long in water Advantage: Never need scuba gear Disadvantage: Can be deadly to humans who are not mutants Advantage: creates ice balls from hand Disadvantage: Doesn't stop a Mutant completely just slows them down Advantage: It's permenant Disadvantage: Can be seen with mirrors Advantage: Every type of surface Disadvantage: There is no disadvantage Advantage: Can create an entrance in solid rock Disadvantage: There is no disadvantage Advantage: can injure a Mutant but not a regular human Disadvantage: Take up to 5 shapes, only females and own creations Advantage: Able to hide true identity Disadvantage: Only when a power surge occurs from another Mutant Advantage: Stops power surges Disadvantage: Does not stop a forest fire or other fires Advantage: Can control out of control fires Disadvantage: only can create from fingers Advantage: creates light in a darkned room Disadvantage: There is no disadvantage Advantage: Never need to bring water when on a trip |