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Author Comment
AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 547
(7/21/01 12:31:18 pm)

OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
I'll POST PICTURES OF IT AND I WILL GIVE YO THE SAVE STATE!!!! and here are some pictures of it







Edited by: AJ9Goku9 at: 7/22/01 10:06:31 am
Wetflame 
Sonic Master
Posts: 259
(7/21/01 12:40:31 pm)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
What is it exactly? Did you make it yourself? Kewl! I tried that once but it's way too hard.

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 548
(7/21/01 12:41:06 pm)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
LOOK HERE IS THE SAVESATE!!!!

http://zzz999zzz999.50megs.com/Sonic 2 Beta.gs7

I am not lying I have no clue what is going on...I was just playing S2Beta then I opened genocide city and landed on somethingI walked to the right and SAW GENOCIDE CITY PIECES then I walked back to the left and saw more! the more you walk the more you see..but if oyu go to far you fall for some reson

Edited by: AJ9Goku9 at: 7/21/01 12:41:48 pm
sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 780
(7/21/01 12:46:36 pm)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Too much coffee, man. :lol

Seriously it looks like DEZ...it looks weird!

*bump* *bump*

Edited by: sth2k at: 7/22/01 8:13:58 am
AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 549
(7/21/01 1:00:39 pm)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
two savestates and I gave them to sth2k if you want them conntact me on AIM my SN is zzz999zzz999zzz

Radical 2k1
Senior Researcher
Posts: 51
(7/21/01 1:02:27 pm)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
"FORBIDDEN

You do not have permission to access http://zzz999zzz999.50megs.com/Sonic 2 Beta.gs7
The extension is currently not supported by 50megs

If you think there is an error or you wish to have the extension added to the mime definitions, please take the time to notify customer support.

Thank you for using 50megs."


O_O

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 550
(7/21/01 1:06:48 pm)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
well then contact me on AIM

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 782
(7/21/01 1:47:10 pm)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
In fact, for the 2 savestates:

EDIT: Look down the page a bit! ^_^

Edited by: sth2k at: 7/22/01 4:33:52 am
saxman01
Sonic Master
Posts: 115
(7/21/01 2:17:58 pm)
Actually....
Everything you can see in the game is what exist -- GCZ, DHZ, and other lost levels like those you won't find because they aren't in the game. You can take my word for it.

MercedesML55 
Zoom Zoom
Posts: 520
(7/21/01 3:10:23 pm)
Re: Actually....
COOL!!!!!!!!, Can you post a picture of it PLEASE?????????

Rattleman 
All Your SA Glitches
Are Belong To Me

Posts: 720
(7/21/01 3:22:52 pm)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
why dont you just download the save and see for yourself?

MercedesML55 
Zoom Zoom
Posts: 526
(7/21/01 3:44:55 pm)
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Remember the little problem I had with putting in downloaded save states? I can make & use my own save states, but I can't figure out how to use downloaded ones..........

saxman01
Sonic Master
Posts: 116
(7/21/01 5:43:35 pm)
I Don't Think People Bother To Look At The Tiles
Again, these are peices from ARZ -- there is nothing new there.... sorry.

GS68 
Game over
Posts: 92
(7/21/01 6:44:30 pm)
Re: I Don't Think People Bother To Look At The Tiles
There are what appear to be pillars, or possibly poles--this means GCZ might have taken place in the past in a royal city, where you start out in a palace, or maybe it might have been a highway level.

I like the second savestate better.

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 783
(7/22/01 3:59:20 am)

Community Supporter

Re: I Don't Think People Bother To Look At The Tiles
Yes, the graphics are (remember HPZ with OOZ graphics in final?), but look at the pillars and little hills! I don't remember those...

Edited by: sth2k at: 7/22/01 4:01:04 am
Radical 2k1
Senior Researcher
Posts: 52
(7/22/01 4:05:22 am)

Re: I Don't Think People Bother To Look At The Tiles
*looks at the savestates*

Hmmm...I remember having two savestates with graphics like that, I downloaded form some sonic hacking site, I think, or maybe someone form this message board a long time ago....

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 786
(7/22/01 4:06:56 am)

Community Supporter

Re: I Don't Think People Bother To Look At The Tiles
Wetflame's possibly, his was different though.

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 787
(7/22/01 4:13:54 am)

Community Supporter

Re: I Don't Think People Bother To Look At The Tiles
I have some pics coming your way soon! ^_^ So does AJ I think...=)

Radical 2k1
Senior Researcher
Posts: 53
(7/22/01 4:26:54 am)

Re: I Don't Think People Bother To Look At The Tiles
I've looked at genocide city (with the savestate) patterns and nothing different from ARZ. Only palette changes

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 788
(7/22/01 4:33:09 am)

Community Supporter

Re: I Don't Think People Bother To Look At The Tiles
Yep, the graphics are ARZ, because:

Slot 0E: Genocide City
Slot 0F: Aquatic Ruin

So it grabs the graphics from the one next to it.

Anyway...

groups.yahoo.com/group/so.../genocide/

I just had to use Sk8er15965's webspace. :)

Radical 2k1
Senior Researcher
Posts: 54
(7/22/01 4:49:42 am)

Re: I Don't Think People Bother To Look At The Tiles
"So it grabs the graphics from the one next to it."
-That means that there once was a somewhat working Genocide City, because the same thing happens with HPZ and OOZ in s2final.

In other words, if graphics weren't started in Genocide City, then it wouldn't grab the tiles from the next stage...that means that the stage is trying to load something that doesn't exist. A good starting point, maybe?

My 2 cents




Author Comment
sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 791
(7/22/01 4:51:05 am)

Community Supporter

Re: I Don't Think People Bother To Look At The Tiles
I think that sounds very cool indeed! ^_^

Check the LiveJournal for what happened yesterday night...

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 793
(7/22/01 5:52:04 am)

Community Supporter
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
AJ what were you doing when it came up? Were you at level select? What was the last level you were at?

BTW, GS68, the second savestate is the same as the first, just higher up.

 

Edited by: sth2k at: 7/22/01 5:55:21 am
Radical 2k1
Senior Researcher
Posts: 55
(7/22/01 5:55:32 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Someone could enable debug in one of the savestates to have an idea about the exact location where it happens...I'm not a rom hacker so I can't do it ;)

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 794
(7/22/01 6:13:50 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I could do that ^_^

I will in 5 mins or something...

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 552
(7/22/01 6:14:21 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
the last level I played..was I beilve..hidden paalce..then I played wood zone for a few min...then I just went ot level select and selected genocide city thinking it was something else.

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 795
(7/22/01 6:20:31 am)

Community Supporter
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Enabled debug!!!!!! Everything exposed!!!!!!!!!

groups.yahoo.com/group/so...zdebug.zip

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 796
(7/22/01 6:21:37 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Thanks for the data!

That might have something to do with exposing level design in a different location!

 

Radical 2k1
Senior Researcher
Posts: 56
(7/22/01 6:25:12 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Cool, sth2k!! Now we can prove or deny the ''GCZ was CPZ older name'' theory by looking at the tiles!

So I'll go and see if my theory (in the last message in the 1st page of this topic) was actually true or not ^^

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 798
(7/22/01 6:27:35 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I think your theory was true!

The tiles...graphics or design?

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 799
(7/22/01 6:28:42 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
AJ, someone should interview you! =)

Also, there will be a lot of savestates coming. Use AGES, as it can load any amount of savestates (I might name some states gsa, gsb etc.!)

 

Edited by: sth2k at: 7/22/01 6:30:56 am
Radical 2k1
Senior Researcher
Posts: 58
(7/22/01 6:35:37 am)

YEAH!!!!
The title of this messages is for two things

1- I'm waiting for the interview =)
2- The level design is not Chemical Plant or Aquatic Ruin's one, so...^^

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 801
(7/22/01 6:38:36 am)

Community Supporter

Re: YEAH!!!!
...it's its own! ^^_ Very strange indeed.

If Shadech-chan replies he'll probably interview him. And if not...well, what about Rattleman...or you...!

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 802
(7/22/01 6:44:10 am)

Community Supporter

Re: YEAH!!!!
Heh...new side pic ^_^

 

BlazeHedgehog 
Registered User
Posts: 6
(7/22/01 6:47:15 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I agree, it looks like DEZ, but... bigger.

Perhaps GCZ = DEZ "Past" (or vice versa? DEZ = GCZP)? It's already been said that the cart version of Sonic 2 probably only had "past" and "present"..

(as apparent, Hill Top = Emerald Hill Past, Wood zone = Metropolis Past, and perhaps Chem Plant = Oil Ocean Past)..

 

Radical 2k1
Senior Researcher
Posts: 59
(7/22/01 6:50:55 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Speaking of Death Egg....

*calls AJgoku*

Go and take a little walk around DEZ beta to see if you find some secrets xDDDD

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 553
(7/22/01 6:54:53 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
me and sth2k were talking about this yesterday on AIM..about how it looks like a forest mixed with a city..we were saying maybe eggman had the city in the forest to hide it so he could launch his Death egg...we were just kinda hypothozing on that..but there are a lot of hills and stuff.. we were saying maybe that is ruble of the city or frest? O_O but it's kinda highly unlikely ...I wish it wasn't so garbled though...

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 803
(7/22/01 6:55:30 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
It is very strange, and does look like DEZ past...like the construction site of it or something (past being when it wasn't built).

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 804
(7/22/01 6:57:17 am)

Community Supporter
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Hey, had a thought...remember AIZ act 2 boss? The trees there look like our GCZ pillars! It's sorta secluded, too.

I doubt it's relevant, but ne?

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 555
(7/22/01 6:57:58 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
*waits for his interveiw*
XD

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 805
(7/22/01 6:59:12 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
*\/\/41t5 also*

 

Author Comment
Radical 2k1
Senior Researcher
Posts: 60
(7/22/01 7:03:28 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Interesting, very interesting...O_O
Maybe they decided to use some old GC graphics and recolour them in AR palette =)

And when I said AJ to walk around DE beta if he could find something I wasn't joking ;)

Or...try to mix GC (with savestate) and DE to see if something happens *hears a voice saying him..."that would be very difficult, buddy"*

^^;; erm...any brave hero to try it? (as I said before, I know nothing of rom hacking xP)

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 806
(7/22/01 7:05:01 am)
Reply | Edit
Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
lol

I severely doubt it, but ^_^...imagine if Genocide City WAS Aquatic Ruin o.o

 

Edited by: sth2k at: 7/22/01 7:06:25 am
Radical 2k1
Senior Researcher
Posts: 62
(7/22/01 7:09:19 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Where to find GCZ graphics? In a lost in Sega HQ Sonic 2 alpha cart ;)

GCZ being ARZ? The level design doesn't match, but...we'll never know it for sure until someone discovers a S2Alpha ROM in some Asian Page xP

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 807
(7/22/01 7:16:19 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I think I can say this...GCZ wasn't ARZ. (=

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 808
(7/22/01 7:19:45 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Perhaps we might be able to get a tileset from somewhere!

I found this:

pub44.ezboard.com/fespiok...eboardfrm9

It's got loads of cool music on it by someone called EspioKaos! *thinks of website and Wacky Workbench Bad Future remix*

 

Kulock 
Senior Researcher
Posts: 41
(7/22/01 7:22:36 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I haven't downloaded this yet, but are you guys sure this wasn't something hacked into the savestate?

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 809
(7/22/01 7:23:09 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
3 in a row!

Who's prepared to interview AJ?

 

BlazeHedgehog 
Registered User
Posts: 7
(7/22/01 7:23:33 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Get Scott Prower in here, stat. Or anybody else @_@

I still have his "Partially Restored DEZ in S2B" savestate. :o

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 810
(7/22/01 7:25:17 am)
Reply | Edit
Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Got Scott Prower on contact list on ICQ, but offline...Gah!

 

Edited by: sth2k at: 7/22/01 7:29:38 am
sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 811
(7/22/01 7:26:15 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Kulock! Missed your post, sorry!

We aren't sure, but AJ seems pretty...well, convinced...and the level blocks are funny...

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 812
(7/22/01 7:28:27 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Heh!

9 visitors in the last 15 minutes -- 8 Members 1 Guest 0 Anonymous
· Tails151 · sth2k · Tails McCloud · Kulock · AJ9Goku9 · EspioKaos · soniccnc · BlazeHedgehog

A lot of people here today, huh?

 

Tails151 
Regular
Posts: 31
(7/22/01 7:32:30 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
This is an unlikely theory, but what if GCZ was ARZ's past?

Think about it: Assuming the city was destroyed, there would be ruins. If the city was near/in the forest, there would be trees. Now doesn't that sound like ARZ?

Either way, I haven't tried the savestates yet, only looked at pictures. It looks interesting.

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 813
(7/22/01 7:34:09 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Perhaps it could have been (technically it is before it). But ARZ doesn't look like there ever could have been a genocide there...

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 556
(7/22/01 7:35:42 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I couldn't have hacked it cuz my hexieditor wants e to pay to use it now..and I suck at it anyway...The onlym thing I did was playing Hiddenpalace zone then I played wood zone for a min..then I went to level select and clicked the wrong thing opening genocide and it was like that.

 

Tails McCloud 
Sonic Master
Posts: 343
(7/22/01 7:36:47 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Its Small, Looks To Me To be a Extended Version Of The Death egg. Remeber How Death Egg Uses Chemical Plants Tileset? Maybe Thats Why The Music Plays There.

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 557
(7/22/01 7:38:41 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
*drops a match in oil ocean zone*
there's some more genocide for you! >=D

well it COULD be a past of ARZ but like Sth2k said..it doesn't seem like there could have been much genocide..

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 814
(7/22/01 7:43:15 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Nice idea TMcC! Genocide City could have had the Death Egg in it (if it was a launch base).

Anyone who commented and wants a reply, tell me. It's so busy at the moment (12 visitors!) that it takes time to read all the posts.

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 816
(7/22/01 7:45:35 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
AJ has a point about the hexeditor, but there is SHWP going around...but I don't think you'd do that. =)

This seems to be nearly a record...

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 817
(7/22/01 7:46:11 am)
Reply | Edit
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Wow!

12 visitors in the last 15 minutes -- 10 Members 2 Guests 0 Anonymous
· digimonmz · Tails151 · nubby · Staroxide Radio · sth2k · Tails McCloud · Kulock · Radical 2k1 · AJ9Goku9 · BlazeHedgehog

 

Radical 2k1
Senior Researcher
Posts: 63
(7/22/01 7:47:35 am)
Reply
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
O_O

Now we all need is a real genocide and the visitor count will drop to 0 xDDDDD

 

Author Comment
sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 818
(7/22/01 7:49:34 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
lol

Now it's on Page 4...

Amazing what a MC link can do...^_^

 

Edited by: sth2k at: 7/22/01 7:50:05 am
nubby 
Senior Researcher
Posts: 88
(7/22/01 7:53:29 am)
Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
it says the page cannot be found!!!

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 819
(7/22/01 7:56:42 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
What?

Where?

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 558
(7/22/01 8:04:44 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
eh?

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 820
(7/22/01 8:06:02 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Perhaps the server was too busy...try again.

 

Radical 2k1
Senior Researcher
Posts: 65
(7/22/01 8:20:52 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Returning to the actual GCZ topic...someone could make a level map (like the ones in Level Map Archive of the SSRG) of the zone with sth2k's 'debug enabled' savestate, so we could see all the level design and try to figure some more things :)

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 559
(7/22/01 8:23:37 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
maybe...but didn't somebody say somehting about making a tileset? I forget who but..O_O how could you make a tile set of i if we only have litle bits which are garbled up :lol

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 821
(7/22/01 8:31:42 am)

Community Supporter

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I think that was me...not sure, though....

I meant make a new tileset and implement it.

A level map would 0wn j00, but would be hard to do.

EDIT: Can't find it. I'm not sure if it was me or not...

 

Edited by: sth2k at: 7/22/01 8:34:53 am
Radical 2k1
Senior Researcher
Posts: 66
(7/22/01 8:34:09 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
"Obtaining Full-Sized Maps


These maps are too large to manage at full-size, which is a reason they are scaled down for this archive. However, since they are in demand, you may obtain them through SonED. SonED now includes a feature (for registered users) that will create a pcx image containing a map of the currently active level. This means that you can load in a level from any supported game and have a map created, or even create a map of your own altered levels (although that isn't really relevant to this map archive.) If you need additional information, contact Stealth."


This is form the Level Maps Archive. Does anyone have a registered SonED?

 

sth2k
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(7/22/01 8:35:47 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Try Stealth himself...maybe...

 

sth2k
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(7/22/01 8:42:54 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
A new hack!

groups.yahoo.com/group/so...czwcpz.zip

It's Genocide City with Chemical Plant sprites enabled so you can do more!

 

Radical 2k1
Senior Researcher
Posts: 67
(7/22/01 8:57:20 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Awesome!! ^^

BTW, I'm doing myself the map (I have nothing more to do, so I'll enjoy this) and it's resulting in something interesting...O_o

EDIT: The savestate doesn't work for me. There still is the messiness. Maybe you forgot the IPS patch?

 

Edited by: Radical 2k1 at: 7/22/01 9:02:06 am
Tails McCloud 
Sonic Master
Posts: 344
(7/22/01 9:38:53 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I Opened It Up In SLEEP, And Gave it a Chemical Plant Tileset. The Result Was Kinda Strange, It Looked Alright Except It Had Some Background Tiles In It. These Should'nt Be In Any Save-state. weird.

 

Kulock 
Senior Researcher
Posts: 42
(7/22/01 9:53:30 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Why doesn't someone just grab some screenshots so we don't have to DL the savestate?

 

Staroxide Radio
Registered User
Posts: 8
(7/22/01 9:57:41 am)

Kickass.
Plz!
Ku's right, can any of yall post screenshots? For some reason I can't find the S2 Beta rom anywhere!

 

Radical 2k1
Senior Researcher
Posts: 68
(7/22/01 10:01:09 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Kulock, sth2k uploaded some screenshots here: groups.yahoo.com/group/so.../genocide/

BTW, I've finished the Level Map, so you'll see the whole messiness ;)
All I have to do is upload it to 50megs =)

 

Tails McCloud 
Sonic Master
Posts: 347
(7/22/01 10:01:18 am)

Re: Plz!
Goes To take Screen Shots.........

 

AJ9Goku9
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Posts: 561
(7/22/01 10:05:49 am)

Re: Plz!
I already posted some..I edited my first post look...

 

sth2k
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
Yes, there is the messiness, only CPZ SPRITES, not FG objects. :P

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Tails McCloud 
Sonic Master
Posts: 348
(7/22/01 10:07:56 am)

Re: Plz!
Never mind.

 

Edited by: Tails McCloud  at: 7/22/01 10:09:11 am
Author Comment
sth2k
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(7/22/01 10:10:52 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
BTW, Sleep shows me a level design, a very corrupted one at that. Unplayable. Perhaps it's because I have SLEEP 0.02 ^_^

 

Tails McCloud 
Sonic Master
Posts: 349
(7/22/01 10:13:37 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!!
I'm Using The One That Comes With SHWP. This Has Got To Be The Fastest Growing Post STH A51 Has Ever Seen!

 

sth2k
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
In fact, it's probably not corrupted, just it would have its own tileset!

 

sth2k
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(7/22/01 10:15:49 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
You're probably right, it was only started yesterday! O_o

 

Radical 2k1
Senior Researcher
Posts: 70
(7/22/01 10:18:24 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
I've posted the level map in a new topic. Go see it ^^

 

sth2k
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(7/22/01 10:19:52 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
In the other topic, Radical 2k1 provided a map! Yay!

Look at the design. It looks like a building with insides knocked out a bit (the pillars of the building are showing). We had pillars supporting my primary school when I was there 2 years ago.

So maybe the building got burnt down...?

 

sth2k
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(7/22/01 10:20:42 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
R2k1 beat me to it! Gah! ^_^

 

Rattleman 
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Posts: 723
(7/22/01 10:23:25 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
This is a VERYYY FAST GROWING TOPIC! Use R2k's one if this one gets closed at 100 posts!

 

sth2k
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(7/22/01 10:28:21 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
I recommend you start using half of this and half of the other topic now...

 

sth2k
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(7/22/01 10:30:11 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
Also, when I hit one of the platforms on the second floor, Sonic made a funny noise and Tails automatically died! o.o

AJ will know this already, but just telling you...

(Mirrored on other topic)

 

Edited by: sth2k at: 7/22/01 10:31:43 am
Radical 2k1
Senior Researcher
Posts: 72
(7/22/01 10:31:17 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
I wonder what would have happened if AJGoku had find Dust Hill hangovers instead of Genocide City's ones O_O

 

AJ9Goku9
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Posts: 563
(7/22/01 10:31:21 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
one..why should we use half and half? that's stupid...and two...that map..ig you use Deug you can go farther in the level though... but nothing is there..I'm not sure if you can debug farther in DEZ or not...(DEZ final that is) Hmmmm.....

 

sth2k
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
1. Yes, it IS stupid.
2. Ask R2k1.

 

sth2k
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
If he found DHZ hangovers...it would require saving a state at level select and changing the byte at 012288 to 03. He wasn't expecting to get GCZ, remember...

But if he did...Wow!

 

Radical 2k1
Senior Researcher
Posts: 73
(7/22/01 10:36:33 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
You're right, AJ, but I only posted the ''main'' part, coz I didn't want to waste time screenshooting the blue limbo ;)

There are two little hangovers somewhere down of the start of the level but they weren't important enough for putting them in the map

 

sth2k
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(7/22/01 10:38:17 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
I think we got the most important stuff anyway ^_^

When AJ glitched it, he probably only got part of the level...that explains the hangover...maybe?

 

sth2k
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(7/22/01 10:40:22 am)

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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
Our next problem...transferring this savestate data to ROM! Now how could we do that?

Or how could we reperform AJ's glitch?

 

Radical 2k1
Senior Researcher
Posts: 74
(7/22/01 10:42:44 am)

Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
I think that it can be done by using an IPS patch, but I'm not sure at all.

 

sth2k
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
Of course! SonED allows you to do that!

 

sth2k
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Re: OMG I CAN SEE PARTS OF GENOCIDE CITY IN MY S2BETA!!!! (PICS)
Move to the other topic now! Radical 2k1's!

 

Author Comment
Radical 2k1
Senior Researcher
Posts: 69
(7/22/01 10:15:22 am)

GENOCIDE CITY (take 2)
See it at: radical2k1.50megs.com/GCZ.jpg

It makes you wonder....HOW WAS GCZ REALLY?

 

Edited by: Radical 2k1 at: 7/22/01 10:47:25 am
sth2k
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Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
Wow! THAT IS AWESOME!

(This will probably be the backup when the other one gets closed at 100 replies)

*bump bump bump*

 

Edited by: sth2k at: 7/25/01 10:53:52 am
Tails McCloud 
Sonic Master
Posts: 350
(7/22/01 10:18:12 am)

Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
Good Job. Still Looks Like a Extended Death egg To Me. I Don't Think There's Any Relation to ARZ, Just like There No Relation To OOZ And HPZ.

 

AJ9Goku9
The Ultimate Spriter,
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Posts: 562
(7/22/01 10:24:23 am)

Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
you could have just posted this in the other topic =P but it doesn't matter nice job

 

Radical 2k1
Senior Researcher
Posts: 71
(7/22/01 10:26:47 am)

Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
You're right, AJ...but as sth2k said, this topic is a backup of the other. I made this with one with that purpose ;)

 

sth2k
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(7/22/01 10:34:45 am)

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Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
(Mirror of post)

Also, when I hit one of the platforms on the second floor, Sonic made a funny noise and Tails automatically died! o.o

AJ will know this already, but just telling you...

 

sth2k
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(7/22/01 10:45:28 am)

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Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
Talking about Radical 2k1's IPS patch discovery...

Could it be done in a future version of SHWP, perhaps?

To R2k1: Could you edit the title so that it looks like a 2nd edition of the other post please? Thanks!

 

AJ9Goku9
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Posts: 565
(7/22/01 10:47:58 am)

Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
*sob* I wish they didn't close at 100 posts LOS1 should open it ^_^

Hmm...transfering it to a rom would be nice but... we can't wait till the next SHWP to do it...there has to be a quiker way....

 

sth2k
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(7/22/01 10:49:05 am)

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Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
SonED has all you need, I think...

* Fix the graphics!
* Put onto IPS patch

Sounds good...who has $15 to spare?

 

sth2k
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(7/22/01 10:49:36 am)

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Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
Oh, thanks Radical2k1!

 

AJ9Goku9
The Ultimate Spriter,
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Posts: 566
(7/22/01 10:50:16 am)

Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
I JUST got $15 dollars like half an hour a go for cutting the grass........

 

Tails McCloud 
Sonic Master
Posts: 351
(7/22/01 10:51:06 am)

Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
Perhaps This Could Be Done With DHZ, The Remains Are In The ROM, They can Be Reached through Hacking. This Makes It Look Like Genocide City was Removed Early In Development. It Is Very Likely In The alpha. These Pillers Are Seen In Death Egg, Perhaps You Are In The DE For a Period Of Time. then You Go Outside. If Thats True Then The City Isn't Destroyed When Tou Play It. Perhaps When it Launches. This Glitch Appears To Have Broght Back Some of GC's Level Design.

 

sth2k
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(7/22/01 10:54:11 am)

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Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
Would you be willing to pay Stealth for a registered copy of SonED?

EDIT: AJ, when Jan gets back, you might be made a mod! ^_^

 

Edited by: sth2k at: 7/22/01 10:54:43 am
sth2k
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Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
I like that idea Tails! Imagine if we could bring everything back from that savestate with heavy hacking...

 

Wetflame 
Sonic Master
Posts: 266
(7/22/01 10:58:49 am)

Re: So here it is...THE WHOLE GENOCIDE CITY ZONE LEVEL MAP!!
The repetitive layout suggests plain old DEZ - I found extra layout in the final.

It makes you think. How exactly were the levels made It looks as if DEZ had it's layout done. Really, really odd...

Saxman, what is it really?

 

sth2k
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(7/22/01 11:01:23 am)

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Re: GENOCIDE CITY (take 2)
Hmm, DEZ. Doesn't look like it (no battle arena or anything).

Might have been an early rendition, though, and the level design looks far from complete...but there.

 

Edited by: sth2k at: 7/22/01 11:02:24 am
AJ9Goku9
The Ultimate Spriter,
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Posts: 567
(7/22/01 11:04:56 am)

Re: GENOCIDE CITY (take 2)
would it reall be worth it giveing him my money? I mean c'mon $15 dollars? isn't that kinda a ripoff...I'll think about it.....

 

Rattleman 
All Your SA Glitches
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Posts: 724
(7/22/01 11:06:11 am)

Re: GENOCIDE CITY (take 2)
Isnt it illegial for him to be CHARGING people for a Sonic Hacker? Thats what gerbil says.

 

sth2k
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(7/22/01 11:08:27 am)

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Re: GENOCIDE CITY (take 2)
$15 isn't much of a ripoff for such a big discovery!

 

sth2k
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(7/22/01 11:09:12 am)

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Re: GENOCIDE CITY (take 2)
Maybe it IS illegal. But I doubt anyone will find out.

 

AJ9Goku9
The Ultimate Spriter,
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Posts: 568
(7/22/01 11:09:39 am)

Re: GENOCIDE CITY (take 2)
yea true I mean come on it's stupid to charge people for things like that....does he have AIM I want to talk with him....

 

Edited by: AJ9Goku9 at: 7/22/01 11:10:53 am
Rattleman 
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Posts: 725
(7/22/01 11:10:29 am)

Re: GENOCIDE CITY (take 2)
Except us!

 

sth2k
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(7/22/01 11:11:36 am)

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Re: GENOCIDE CITY (take 2)
Does AIM have a search engine? You might be able to find him by looking for his email address!

 

sth2k
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Posts: 849
(7/22/01 11:26:58 am)

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Re: GENOCIDE CITY (take 2)
Join The Great MC Chat for chatting about this! (OnAIM)

 

Radical 2k1
Senior Researcher
Posts: 75
(7/22/01 11:31:09 am)

Re: GENOCIDE CITY (take 2)
My god, the GC frenzy continues, I just leave the pc a quarter of hour and when I return there are 20 more replies!! O_O

I hope that Jan comes back soon to see this neat discovery and add it to his page!

 

sth2k
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(7/22/01 11:31:10 am)

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Re: GENOCIDE CITY (take 2)
Wow, traffic drop. :P

 

sth2k
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(7/22/01 11:32:13 am)

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Re: GENOCIDE CITY (take 2)
Jan get back from your holidays and get back to Kranj now! ^_^

 

Radical 2k1
Senior Researcher
Posts: 76
(7/22/01 11:42:48 am)

Re: GENOCIDE CITY (take 2)
Oh...about the whole IPS patch thing...Do you know if IceKnight is gonna return here? He did several IPS patches, so...

 

sth2k
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Posts: 852
(7/22/01 12:47:09 pm)

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Re: GENOCIDE CITY (take 2)
He has Segatool, and you need a ROM. -_-;;

Maybe SonED will, don't know..

 

Radical 2k1
Senior Researcher
Posts: 77
(7/22/01 1:16:27 pm)

Re: GENOCIDE CITY (take 2)
I have segatool!!! I'll try to do it now =)

 

Radical 2k1
Senior Researcher
Posts: 78
(7/22/01 1:19:55 pm)

Re: GENOCIDE CITY (take 2)
Hmm...it asks me for a Changed ROM (and I don't have it, so...xP)

If anyone know how to do it tell us and I'll upload segatool in my 50megs webspace

 

sth2k
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(7/22/01 1:22:23 pm)

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Re: GENOCIDE CITY (take 2)
Cool idea!

 

sth2k
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Posts: 854
(7/22/01 1:24:29 pm)

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Re: GENOCIDE CITY (take 2)
Oh, it DOES need a ROM, then, not a savestate...ah well, there might be another way...

 

sth2k
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Posts: 855
(7/22/01 1:25:45 pm)

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Re: GENOCIDE CITY (take 2)
14 online and none speaking! o.o

 

AJ9Goku9
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Posts: 569
(7/22/01 1:35:19 pm)

Re: GENOCIDE CITY (take 2)
I wiash that my moneter topic didn't close after 100 posts ;_; then we could sitll post in there instead of here =P

 

sth2k
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(7/22/01 1:36:02 pm)

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Re: GENOCIDE CITY (take 2)
PPPPPPPPOOOOOOOOOSSSSSTTTTTTT!!!!!!1

 

sth2k
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(7/22/01 1:36:42 pm)

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Re: GENOCIDE CITY (take 2)
That would 0wn j00 :P If it had CSC like DWF...

 

Colourless
Registered User
Posts: 1
(7/22/01 5:46:26 pm)
Re: GENOCIDE CITY (take 2)
The level should use Emerald Hill tiles.

Here's a link to an image from the save state and here is the same area in sleep . Kind of the similar aren't they.

 

Edited by: Colourless at: 7/22/01 5:49:08 pm
Gerbil Software
Sonic Master
Posts: 117
(7/22/01 6:05:08 pm)

Re: GENOCIDE CITY (take 2)
The next version of SHWP will NOT have ROM editing, due to problems in the decompression routine. I know that sucks. The good news is that tomorrow I'm sending Stealth a check for $15 to get SonED!

 

Tails McCloud 
Sonic Master
Posts: 353
(7/22/01 6:20:29 pm)

Re: GENOCIDE CITY (take 2)
Oh Goodness They Are Identiacal! Wonder What this Means? Perhaps this Is Just a Messed Uo Save-state And Not Genocide City after All?

 

LuigiLink 
Registered User
Posts: 11
(7/22/01 6:38:34 pm)

Re: GENOCIDE CITY (take 2)
At least we will have object editing! Hurray! If you're buying SonED, does that mean later integration of ROM editing (and possibly ability to edit other games)?

 

LuigiLink 
Registered User
Posts: 12
(7/22/01 6:40:58 pm)

Re: GENOCIDE CITY (take 2)
I meant to say this earlier, but I think I saw this being resulted in either integration of the EHZ/GCZ tiles or GCZ/ARZ tiles.

Maybe if someone were to find a tileset for GCZ, we could see what it once was. But I doubt it.

EDIT: Typo.

 

Edited by: LuigiLink  at: 7/22/01 9:47:47 pm
Colourless
Registered User
Posts: 2
(7/22/01 7:54:23 pm)
Re: GENOCIDE CITY (take 2)
Now, this is really strange...

I decided to see what would happen if I changed the art in the savestate to the EHZ art and I can tell you this, the GCZ art was different!

Take a look at this picture:


Notice where Sonic and Tails are standing, it's below the line of the grass! That's not where he should be standing if EHZ art was actually used!

Here is the savestate with the modified art. You'll need to move off screen a bit to get the screen get cleaned up.

Also, if you want here is the program that I made to replace the art. It takes in 2 savestate and outputs a third one. It's not exactly perfect, but it's good enough.

 

Edited by: Colourless at: 7/22/01 8:00:42 pm
Gerbil Software
Sonic Master
Posts: 118
(7/22/01 8:15:05 pm)

Re: GENOCIDE CITY (take 2)
Actually, the object editing routine wasn't working either (it was saving correctly, but for some reason Sonic 2 wasn't accepting it :-()

 

Tails McCloud 
Sonic Master
Posts: 354
(7/22/01 8:30:38 pm)

Re: GENOCIDE CITY (take 2)
This Is Really strange, Why is it loading EHZ Tilesets And ARZ Graphics? Because The tileset Is EHZ, Then what We see Is NOT the actually Layout of GCZ. If We Had A GCZ Tileset, then It would Show What it looked exactly. But making Such A Thing Is imposssible without Actually Having A Playabe GCZ. This Whole thing Is Very Resemlent To S2 Final HPZ. This Whloe thing However, proves That Genocide Citys Was Removed Very eraly In development And The only Chance Of Ever Seeing It Would Be If Someone Found The Alpha.

*Hopes Hopes Hopes*

 

LuigiLink 
Regular
Posts: 13
(7/22/01 9:39:30 pm)

Re: GENOCIDE CITY (take 2)
Try combining the art of GCZ to Chemical Plant.

 

LuigiLink 
Regular
Posts: 14
(7/22/01 9:46:44 pm)

Re: GENOCIDE CITY (take 2)
I am also a firm believer GCZ is an early Chemical Plant or IS Chemical Plant.

 

Colourless
Registered User
Posts: 3
(7/22/01 11:59:23 pm)
Re: GENOCIDE CITY (take 2)
I've also changed the art to CPZ and it's pretty messed up. There's noting of any significance. Heres a screenshot to show the results:


Also the savestate is here .

NOTE: I've updated the EHZ art image and savestate so they are based on the state that has just debug, not the state that has debug and the CPZ items because the CPZ items one was causing palette cycling and animated sprites. This was causing the grass to turn bright red.

In my last post, I linked the URL of the program I used to create the snapshots with new art. Interesting results can be had when copying art from the Beta to the Final... *hint* *hint* try it on Hidden Palace Zone Final. The results will probably be most unexpected. I've also updated the program to fix a bug. It should now theoretically possible to swap the art (no palettes though) between any of the Sonic games.

 

Edited by: Colourless at: 7/23/01 3:30:43 am
sth2k
'Gah' 0wnz j00!
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Posts: 860
(7/23/01 9:03:27 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
*edited out*

 

Edited by: sth2k at: 7/23/01 9:17:25 am
Brian4ever 
Registered User
Posts: 3
(7/23/01 9:08:44 am)

Re: GENOCIDE CITY (take 2)
One time I was editing levels and I went to death egg and I scrolled down and saw almost a complete level layout. It was weird.

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 862
(7/23/01 9:12:15 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
You must have done the glitch! ^_^

Actually, look at level 09 in Area 51. It uses Emerald Hill tiles, and is nowhere near EHZ! So chances are it just loads the default set (EHZ), with graphics from the next level. Saying we actually put a proper set of tiles to it, it might have some gameplay value.

EDIT: About the standing below the grass line thing. Maybe originally there was fire above the ground? O_o

 

Edited by: sth2k at: 7/23/01 9:19:57 am
Author Comment
BlazeHedgehog 
Regular
Posts: 16
(7/23/01 9:17:55 am)

Re: GENOCIDE CITY (take 2)
Sadly, no. If you check the savestate Colorless posted in my S2FHPZ topic, he got the correct level layout, the correct tilesets, everything -- and while the level played semi-correctly, it still was mostly unplayable.

 

sth2k
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More than L0s1's!

Posts: 863
(7/23/01 9:21:12 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
If you replied to the *edited out* post, I edited it out because it was a load of crap.

EDIT: The second post...But HPZ was supposed to have that tileset! GCZ was never supposed to have the EHZ tileset O_o

 

Edited by: sth2k at: 7/23/01 9:22:47 am
sth2k
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Posts: 864
(7/23/01 9:34:17 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
Gerbil, would you want to help us with GFX editing for GCZ? We've been waiting for someone with SonED to help...

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 872
(7/23/01 11:25:44 am)

Community Supporter

AAAAAAAAAAAAJJJJJJJJJJJJJJJJJJ!
I'm making a GCZ banner for the website!

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 878
(7/23/01 1:35:49 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
Banner complete!

 

Edited by: sth2k at: 7/23/01 1:40:44 pm
AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 571
(7/23/01 1:40:41 pm)

Re: GENOCIDE CITY (take 2)
NOOO!!!!! the other topic for this needs to be bumped up bbut it can't cuz of the the stupppid lock..why did jan make it like that? LOOS1 unlock it and bump it up here for Jan to see it!

 

sth2k
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More than L0s1's!

Posts: 879
(7/23/01 1:42:09 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
You need CSC for more than 100 replies...;_;

L0s1, move the OMG GENOCIDE CITY to Polls just now plz...

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 572
(7/23/01 1:44:16 pm)

Re: GENOCIDE CITY (take 2)
NO I gopt an idea if what I just said doesn't work then just move it to polls THEN move it back here ad it will be bumped on the top won't it?

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 573
(7/23/01 1:45:48 pm)

Re: GENOCIDE CITY (take 2)
here Jan if for some reason you don't see the other topic here is the link pub54.ezboard.com/fsthare...=941.topic

and STH2k get on AIM

 

soniccnc 
Registered User
Posts: 5
(7/23/01 6:54:42 pm)

Re: GENOCIDE CITY (take 2)
this may sound realy stupid but you might try to use art and tile sets from sonic 1,3,and nuckels cause maby its a cary over or carried over to one

 

BlazeHedgehog 
Regular
Posts: 19
(7/23/01 10:03:05 pm)

Re: GENOCIDE CITY (take 2)
I really doubt that, cnc

 

AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 576
(7/24/01 12:13:56 am)

Re: GENOCIDE CITY (take 2)
what Blaze said

 

BMF54123 
Registered User
Posts: 2
(7/24/01 2:56:27 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
You guys, I hate to say this, but I don't think anyone has found real GCZ data. Why would the level data be stored at some odd location in the ROM, rather than at the correct location specified in the level select, and only be accessible through a rare glitch? And none of those layouts that have been uploaded seem to make much sense at all, no matter what tileset/palette is assigned to them. The floors don't even work correctly in the savestates I've downloaded--Sonic looks like he's going over hundreds of little speed bumps when he runs along the ground, which indicates that the game isn't even loading the correct slope data for the floors (it's probably made of a bunch of slight angles, which causes the speed bump effect).

I hate to be so negative all the time, but I simply don't think there's any GCZ data in the ROM. And if there is, it's probably just a few tiles or corrupted ground blocks lying dormant somewhere in an existing level's data...

- BMF

 

Tails McCloud 
Sonic Master
Posts: 363
(7/24/01 7:27:58 am)

Re: GENOCIDE CITY (take 2)
The Reason It Looks And Works All Strange Is Because Genocide City Likly Had A Tileset and Graphics Of its Own. It Loads The tiles The Programmers Told it to, But Its own Tilest Is Gone Along With The artwork. So It oads Emerald Hill Tiles And Aquatic Ruin Tiles Because They seem To be Default.

I May Be Entirely Wrong About This Though.

 

Colourless
Registered User
Posts: 12
(7/24/01 8:39:51 am)
Re: GENOCIDE CITY (take 2)
I am beginning to doubt whether the save state is actually of some GCZ legacy compoents. What I'm thinking is it's either just a screw up or a hoax. There is only 1 reason for me thinking that:

The firsts save state acts pretty much like the states I create with my copyart program. You need to go off screen in order to see the changes to the level. Most edited save states are likely to do something like this. Anyone else out there with experience with editing them? Is this actually a common thing?

The other thing that was concerning me was the standing under grass line. I want to try a few things first, but IMO that is the way it was supposed to act. I'm going to attempt to see what happenes when I import the GCZ level data into EHZ and ARZ to see if one or both reproduce the same behaviour. If ARZ produces the same behaviour and EHZ doesn't then I would think that it's not real. In any other case, I would tend to think that at least the mappings for GCZ are real.

I think I could probably produce a hoax that functions the same as the GCZ save state. Of course I wont... not now at least. Maybe one day, but that day isn't today. :)

 

Tails McCloud 
Sonic Master
Posts: 367
(7/24/01 8:46:27 am)

Re: GENOCIDE CITY (take 2)
Yes, Its True You Have to Move To see the Changes. this Is Because the save State also Saves A Picture Of The scene You're In. This Can Be seen By Loading A save of A Differant Game then the one You're Playing. The game Will Freeze and You'll See the pic.

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 880
(7/24/01 9:07:35 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
Chances are the data was moved in location in the transition from Sonic 1 engine in Alpha to Sonic 2 engine. Genocide City got stuck, and only glitches can get it from the old location.

Just a theory...

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 881
(7/24/01 9:31:55 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
I'm on AIM (sn: sth2k1). Please join room "Genocide City" for talking about this!

BTW, AJ, beta version of website made. Will be on htmlplanet.com soon

 

Tails McCloud 
Sonic Master
Posts: 368
(7/24/01 11:01:34 am)

Re: GENOCIDE CITY (take 2)
Because It Uses Emerald hill Tiles, this Is not actually the level design For genocide City. So Those pillers And Such Mean Nothing. HOWEVER I Have Edited R2K1'S Map [hope He don't Mind]. I have Replaced All the Tiles With Differant Colored Squares. For Every Differant square, It a Differant Color. Along With a short Theory About What the tile Could Be. It Actually Make Since. Click Here To View It

tmccloud.homestead.com/files/GCZ2.jpg

 

sth2k
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Posts: 886
(7/24/01 11:09:20 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
That looks interesting and might make GCZ more understandable.

Take a look at this:

groups.yahoo.com/group/so...mplant.zip

It's Colourless's, and is GCZ layout in Chemical Plant. Looks nice, ne?

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 887
(7/24/01 12:02:00 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
Wasn't there something called Tile Layer Pro that edited tiles in a level? O_o

 

sth2k
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Posts: 891
(7/24/01 1:48:23 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
I have an idea!

Someone could take a savestate at level 09 in Sonic 2 Final, get the level data from Genocide City savestate in Sonic 2 Beta, copy it to the 09 savestate, then copyart [(c)2001 Colourless] the data from 0E to 09, and load up the savestate.

Now see how THAT works!

 

Shadow The Hedgehog
Long Time Poster
Posts: 1422
(7/24/01 2:32:11 pm)

Re: GENOCIDE CITY (take 2)
Whoa i missed a lot.

 

MercedesML55 
Zoom Zoom
Posts: 574
(7/24/01 3:13:09 pm)

Re: GENOCIDE CITY (take 2)
Cool layout Tails, & Shadow, welcome back, did I miss the interview?...............

 

Colourless
Regular
Posts: 13
(7/24/01 3:29:13 pm)
Re: GENOCIDE CITY (take 2)
I've got a better idea, lets try porting the Genocide City Zone (0E Beta) layout to Death Egg Zone (0E Final).


That's looking pretty nice if I don't say so my self... lets see what happens if we move.


Oh no, look at the background. It's all messed up. We shall press on none the less.


Looks like I've got a bit of work to do.


What's this? Looks kind of interesting lets go in.


Oh no! That evil Dr Robotnik has locked me in. I think I can force my way through though.


Something's wrong.... SOMEONE STOLE THE FLOOR! Looks like a bit of cheating is in order.


What a nice explosion, too bad there's nothing that could explode around. Oh look, there's a bit of the floor.


And some more...


I just finished the game when I passed that loop piece!


But wait there's still more. Using a exchange box allow me to go to places where I'm not supposed to go. Oh well, that's the end of the level.... Hmmm there is no layout beyond that point in the BETA GCZ either.... could this mean something.

I have come to the conclusion that the level that was found in Genocide City Zone is nothing but a hidden unfinished version of the Final Death Egg Zone. The levels are the same effective width, they both have a place defined where Sonic will get stuck after beating Silver Sonic. The both have level number 0E. Some pretty strong evidence there.

Save state for Sonic 2 Final HERE: www.users.on.net/triforce/sonic/gcz/genocide_egg.zip

 

Edited by: Colourless at: 7/24/01 3:40:36 pm
Colourless
Regular
Posts: 14
(7/24/01 3:32:18 pm)
Re: GENOCIDE CITY (take 2)
If you were wanting to put the GCZ Beta data into DEZ Final do this. Get a copy of copyart that I linked to in the Hidden Palace topic.

Then run this command to copy the layout from GCZ to DEZ:

copyart DEZ_FINAL GCZ_BETA GCZ_FINAL d

DEZ_FINAL = Death Egg Zone savestate
GCZ_BETA = Genocide City Zone savestate
GCZ_FINAL = The new savestate to create

The 'd' tells copyart to copy the level layout.

 

Edited by: Colourless at: 7/24/01 3:54:59 pm
S0 LOst
I'm Still LOst
Posts: 20
(7/24/01 3:49:12 pm)

Re: GENOCIDE CITY (take 2)
Wow, thats cool.

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 893
(7/25/01 9:06:42 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
I think I have an idea...

Maybe Genocide City was the old name for FINAL Death Egg when BETA Death Egg had two acts!

For example, you saw a city in the background when you battled Robotnik. The explosion that you manage to just miss is actually the city blowing up and causing genocide.

 

Edited by: sth2k at: 7/25/01 11:09:20 am
Tails McCloud 
Sonic Master
Posts: 379
(7/25/01 10:24:41 am)

Re: GENOCIDE CITY (take 2)
Maby Act 1 Was Genocide City and Act 2 Is Death egg In Space. Maby THATS Why DEZ Uses Chemical plant tile. What act were You on AJ9Goku9?

 

sth2k
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Posts: 896
(7/25/01 10:43:04 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
AJ was on act 1.

 

sth2k
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Posts: 898
(7/25/01 12:08:49 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
Please post more! Even if it says "I agree" or "I disagree", please post it! ^_^

 

MercedesML55 
Zoom Zoom
Posts: 582
(7/25/01 12:38:08 pm)

Re: GENOCIDE CITY (take 2)
A new Chapter to the story unfolds, but they involve 3 Zones, CPZ, GCZ & DEZ, now GCZ sounds like a 1 act Zone that leads to the Death Egg. THIS is where the contravercy (*sp*) begins. I think the programmers had a conflict of wheather the battle in the DE should have been in space OR a city, but they eventually choose space, But what we just saw seems like left over ideas & that was evidence of it...!!!

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 901
(7/25/01 12:42:02 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
It's getting really weird now, isn't it? BTW I think that GCZ came after DEZ, I also think that when the Death Egg was destroyed it caused a genocide.

 

Tails McCloud 
Sonic Master
Posts: 381
(7/25/01 1:05:53 pm)

Re: GENOCIDE CITY (take 2)
Perhaps this

Chemical Plant-Past
Genocide City-Present
Death Egg-Future

They all May use The same tileset.
This is Fun I'll Do More

Wood Zone-past
Metropolous Zone-Present
Casinonight-Future

Hill Top-Past
Green Hill-Present
Neo Green Hill- Future

Mystic cave-Past
Dust Hill- Present
Winter Zone-Future
Oil Ocean-Bad future????

That only Leaves Sky Chase And wing Fortress. they likely took Place in The same time Zone.

Or I May Be entirely Wrong.

Oh and hidden palace Could Have been secret.
Maybe This was The Original Plan?

 

Edited by: Tails McCloud  at: 7/25/01 1:09:57 pm
sth2k
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Posts: 903
(7/25/01 1:14:39 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
Sky Chase and Sky Fortress probably weren't invented at that stage.

 

MercedesML55 
Zoom Zoom
Posts: 585
(7/25/01 1:17:48 pm)

Re: GENOCIDE CITY (take 2)
Possible......

 

LuigiLink 
Regular
Posts: 17
(7/25/01 1:26:13 pm)

Re: GENOCIDE CITY (take 2)
Maybe after Sonic left the Wing Fortress and clung on to Robotnik's ship, the Wing Fortress crashed down into a city, causing a Genocide. Maybe it would have happened if you missed Tails' plane. Since no one is piloting it when you climb on to Robotnik's ship, it could happen.

 

LuigiLink 
Regular
Posts: 18
(7/25/01 1:31:50 pm)

Re: GENOCIDE CITY (take 2)
To that DEZ/GCZ savestate, I saw the exact same layout fiddling around with Sonic 2 Level Editor.

Under the beginning of the level is a Chemical Plant-like two-path up-and-down course like at the beginning of Chemical Plant.

 

Edited by: LuigiLink  at: 7/25/01 1:34:22 pm
Colourless
Regular
Posts: 15
(7/26/01 1:58:48 pm)
Re: GENOCIDE CITY (take 2)
The first pic of mine that I posted of the GCZ layout in DEZ (planet in BG) reminds me a hell of a lot of the last part of DEZ Act 2 in Sonic and Knuckles. It's not exactly the same and IMO my one is better. Anyway, I wonder if that is a recycled idea and that DEZ in Sonic 2 was at some stage meant to actually be outside the Death Egg rather than inside it like the is in the final.

LuigiLink: What exactly were you doing to get that level layout?

 

LuigiLink 
Regular
Posts: 19
(7/26/01 2:56:06 pm)

Re: GENOCIDE CITY (take 2)
I was looking at a savestate and changed the tileset to DEZ/CPZ...I think it was the savestate that started this topic, maybe not, but I'm sure it was...

 

MercedesML55 
Zoom Zoom
Posts: 620
(7/26/01 3:16:31 pm)

Re: GENOCIDE CITY (take 2)
k?

 

sth2k
'Gah' 0wnz j00!
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Posts: 914
(7/27/01 12:21:08 pm)

Community Supporter

Re: GENOCIDE CITY (take 2)
Is that your equivalent of *bump*, Floating Topic or Floating Trick?

Heh! *floating topicTM aj*

 

MercedesML55 
Zoom Zoom
Posts: 651
(7/27/01 1:00:45 pm)

Sort of, but in a way.....
yes.....

*****NEW NEWS FLASH********

NOW, that recent pic of GCZ in that magazine shows that GCZ is more closely related to OOZ.........


Could it be that

OOZ is the present &

GCZ is the BAD Future of OOZ?!?!?!

(that is, if time travel was involved......)

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 916
(7/27/01 1:09:25 pm)

Community Supporter

Re: Sort of, but in a way.....
Everything here is not exactly going well thanks to the magazine pics. Nayr says GCZ is like Scrap Brain...but the tiles must have been similar in design to Chemical Plant, but not graphically.

Or what AJ found was really DEZ, and the level select points to the wrong thing...-_-;;;

 

MercedesML55 
Zoom Zoom
Posts: 655
(7/27/01 1:28:55 pm)

Re: Sort of, but in a way.....
Who knows...............................

 

sth2k
'Gah' 0wnz j00!
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Posts: 923
(7/28/01 4:30:11 am)

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Re: Sort of, but in a way.....
I wonder when it'll be possible for us to actually do AJ's glitch on other levels like Dust Hill?

 

sth2k
'Gah' 0wnz j00!
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Posts: 926
(7/28/01 7:23:02 am)

Community Supporter

Re: Sort of, but in a way.....
AJ - you could turn your board into a Genocide City discussiony thing!

 

Falcon Prower 
Registered User
Posts: 1
(7/28/01 8:26:37 am)

Re: Sort of, but in a way.....
Heh, That savestate could be some sort of 'bad ending'...
Or it could be Death Egg zone, too...

And, IMO, OOZ has to do with CPZ and GCZ. And that NGHZ is PAST, GHZ is present and HTZ is future.


Just my thoughts...

 

sth2k
'Gah' 0wnz j00!
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Posts: 932
(7/28/01 11:24:40 am)

Community Supporter

Re: Sort of, but in a way.....
Which could mean that Neo Green Hill is the incorrect name if it is GHZ past.

 

sth2k
'Gah' 0wnz j00!
More than L0s1's!

Posts: 933
(7/28/01 11:25:10 am)

Community Supporter

Re: GENOCIDE CITY (take 2)
Move over to Take 3 now!

 

Author Comment
AJ9Goku9 
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 633
(11/8/01 1:23:46 pm)
Reply
Ah ha! I just thought of something(VERY Important!)
Ok since I don't want to type this all again go here www.Livejournal.com/users/AJ9Goku9

and read my newest entry it has to do with Genocide City you HAVE to read it o.o

 

PimpmastaMojo 
Sonic Master
Posts: 168
(11/8/01 1:35:46 pm)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
If the memory of the tiles is still there, then why don't any tiles load in the first place?

 

AJ9Goku9 
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 634
(11/8/01 1:53:28 pm)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
I said SOME memory..and they ARE loading! besides you weren't here when this thing took place it's kinda hard to explain..STH has a site on it htough.

 

Nayr Tnargh
Senior Researcher
Posts: 66
(11/8/01 1:57:14 pm)
Reply
Actually...
AJ9Goku9 is emphasizing a point I've thought of, but never posted. Obviously he wasn't afraid of being laughed at like I was. Not every level is going to use the right tiles, but they aren't going to use tiles of levels they're gonna take out. GCZ's and DHZ's art may remain in the game, just that it's never used by of the other levels as art. If I could find the compressed art locations, these levels might be able to be restored in the actual ROM itself. If someone would tell me where the compressed art is again (I lost my notes due to a corrupted folder), I could start on cracking the compression algorithm. It's not the same as Sonic 2's.

-Nayr

 

AJ9Goku9 
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 635
(11/8/01 2:25:28 pm)
Reply
Re: Actually...
here read this chat I had with STH...

sth2k1: zzz999zzz999zzz (21:51:14): hey
sth2k1 (21:51:17): hi
zzz999zzz999zzz (21:51:27): check out my topic at Area 51\
sth2k1 (21:51:33): *goes*
sth2k1 (21:54:04): w00t!
sth2k1 (21:54:29): hmm
zzz999zzz999zzz (21:54:34): didja read it?
sth2k1 (21:54:38): yep
sth2k1 (21:54:46): But I don't get your point about tile conversion
sth2k1 (21:54:52): All tiles are numbered 00-FF
sth2k1 (21:54:58): The graphics aren't stored in the level design
sth2k1 (21:55:27): nm
zzz999zzz999zzz (21:55:38): what do you mean you don't get the tile converstion
sth2k1 (21:55:49): Tiles aren't converted
zzz999zzz999zzz (21:55:50): that's like the whole thing thing that you don't get then
sth2k1 (21:55:55): I suppose
zzz999zzz999zzz (21:56:01): YES they are..depening on the level
sth2k1 (21:56:18): they aren't - they don't need to be
zzz999zzz999zzz (21:56:34): for instance metroplises curved thing turns into WZ's flat platform
zzz999zzz999zzz (21:56:42): it's being CONVERTED
sth2k1 (21:56:48): Noooooooo...
zzz999zzz999zzz (21:56:58): yeeeesssssss....
sth2k1 (21:56:59): It's just because it has to read the data from somewhere else...
sth2k1 (21:57:17): GCZ was deleted, so it takes NGHZ attributes for reading graphics data
zzz999zzz999zzz (21:57:52): just like if you didEmerald hill with a chemical plany or somehting
zzz999zzz999zzz (21:57:54): and NO
zzz999zzz999zzz (21:58:10): it's NOT taking it's attributes
zzz999zzz999zzz (21:58:28): sure the color might look the same and stuff but that's becuase it's dearching for data
zzz999zzz999zzz (21:58:32): but think about it
sth2k1 (21:58:51): What was it about EHZ and CPZ?
sth2k1 (21:58:53): ok
zzz999zzz999zzz (21:59:25): in those saves...there where platforms you could stand on that were like nothing else(I mean likethere are some TINY little platforms that slope down those aren't ANYWHERE else in the game)
zzz999zzz999zzz (21:59:59): and I said the EHZ and CPZ as a example how tiles convert (like a pipe from CPZ would equal somehting elsein EHZ)
sth2k1 (22:00:07): Gah™!
sth2k1 (22:00:28): If you load a savestate of EHZ, then change the tileset to CPZ in SHWP, nothing has changed internally
zzz999zzz999zzz (22:01:08): I KNOW! but the tiles THEMSELVES ARE converted(me and you must be thinking of two different things of converstion)
sth2k1 (22:01:17): Try placing the same tiles you placed in the GCZ state in a Neo Green Hill state - the graphics will look correct, but the gameplay attributes will be the same
zzz999zzz999zzz (22:01:25): trust me I KNOW I am right about this!
sth2k1 (22:01:34): what do you mean by converted?
sth2k1 (22:01:39): (sorry for being awkward)
zzz999zzz999zzz (22:02:22): nevermind..I HATE THIS! NOBODY understands what I am saying here the ONLY person who understands me is BlueJoshi! He actuelly got what I was saying oyu have to think BEYOND what your thinking of
zzz999zzz999zzz (22:02:26): it's hard to explain
zzz999zzz999zzz (22:02:35): but I KNOW for a FACT I AM right!
sth2k1 (22:02:43): what did bluej00shi say?
sth2k1 (22:02:49): (j/k about bluej00shi)
sth2k1 (22:02:52): :D
zzz999zzz999zzz (22:03:12): ..i told him this a while ago but he DID understand what I was saying
zzz999zzz999zzz (22:03:22): and I thought YOU of all people would also understand me
sth2k1 (22:03:22): beyond...*thinks*
sth2k1 (22:03:28): sorry >_<
zzz999zzz999zzz (22:03:34): brb gotta reboot
sth2k1 (22:03:36): ok
sth2k1 (22:04:04): Ohhhhhhh!
sth2k1 (22:04:06): I got it!
zzz999zzz999zzz (22:04:15): then tell me
sth2k1 (22:04:52): You mean when you put any numbered (technical tile) in a GCZ savestate, it loads the stuff in its own format?
zzz999zzz999zzz (22:05:32): YES!!! so it IS loading GHZ BUT it gets confused so it's a little garbled THAT is why there are certain things in that level that NOTHING else has
zzz999zzz999zzz (22:05:38): brb rebooting
zzz999zzz999zzz signed off at 22:05:51.
sth2k1 (22:05:54): ok
Previous message was not received by zzz999zzz999zzz because of error (22:05:55): User zzz999zzz999zzz is not available.

sth2k1 (22:06:06): silly me, he's not there :D
Previous message was not received by zzz999zzz999zzz because of error (22:06:06): User zzz999zzz999zzz is not available.

zzz999zzz999zzz signed on at 22:09:47.
zzz999zzz999zzz (22:09:51): back
sth2k1 (22:09:53): hi again
sth2k1 (22:10:22): but those garbled things...
sth2k1 (22:10:35): agh
sth2k1 (22:10:36): nm#
sth2k1 (22:11:00): what nayr replied with...
sth2k1 (22:11:07): did that have anything to do with what you were saying?
sth2k1 (22:11:13): if it did, then...wow
zzz999zzz999zzz (22:11:25): I'll check in a sec
sth2k1 (22:12:36): ok
sth2k1 (22:14:18): i just reread the livejournal thingy
zzz999zzz999zzz (22:14:31): ok
sth2k1 (22:14:58): that thing about it loading gcz pieces...
sth2k1 (22:15:06): ...do you mean the structure or graphics?
zzz999zzz999zzz (22:15:15): structure
sth2k1 (22:15:29): Ah
sth2k1 (22:16:25): i have no idea why sonic walks all weirdly in your gcz
sth2k1 (22:16:35): but that's a mystery to be solved ;-)
zzz999zzz999zzz (22:17:06): he walks weird?
zzz999zzz999zzz (22:17:10): I never noticed o.o
sth2k1 (22:17:14): He keeps bumping about
sth2k1 (22:17:58): brb, checking your gcz thingy again
zzz999zzz999zzz (22:19:24): also and I found out that not only the structure is different but in some area look closely at it the grafics seem different too
sth2k1 (22:19:42): the graphics are all nghzm but the structure...
sth2k1 (22:19:48): ...you could be right, you know...!
zzz999zzz999zzz (22:19:58): I KNOW I'm right
sth2k1 (22:20:18): that structure is so, so guff
sth2k1 (22:20:25): I'll be dreaming about it >_<
zzz999zzz999zzz (22:20:26): guff?
sth2k1 (22:20:30): buggy
zzz999zzz999zzz (22:20:36): oh
zzz999zzz999zzz (22:20:55): do you still have this whole chat from when I first said Hi?
sth2k1 (22:20:59): yep ^^
zzz999zzz999zzz wants to directly connect (22:21:03).
zzz999zzz999zzz is now directly connected (22:21:04).
zzz999zzz999zzz (22:21:06): gimme
zzz999zzz999zzz (22:21:10): XD
sth2k1 (22:21:11): The chat?
sth2k1 (22:21:13): :D
zzz999zzz999zzz (22:21:18): select all of it

zzz999zzz999zzz: should I post this too?
sth2k1: I've got your font now O>O
sth2k1: What could happen if someone changed the TV box in your GCZ savestate to a spring icon?
sth2k1 direct connection is closed.
sth2k1: if you want
sth2k1: :-)
zzz999zzz999zzz: I will
zzz999zzz999zzz: *posts*
zzz999zzz999zzz: I posted it so people can understand a little more
sth2k1: OK
sth2k1: Wait!
sth2k1: The structure...
zzz999zzz999zzz: I already did.
zzz999zzz999zzz: post it
sth2k1: OK
sth2k1: but
sth2k1: the structure!
zzz999zzz999zzz: but?
zzz999zzz999zzz: what about?
zzz999zzz999zzz: it?
sth2k1: It's like some crud overwrote it or something...
sth2k1: ...like it's supposed to be there!!!
sth2k1: (not the crud, the address)


to understand you have to read the WHOLE thing so..yeah..o.o

 

Edited by: AJ9Goku9  at: 11/8/01 2:27:35 pm
Vectorshock
Sonic Master
Posts: 376
(11/8/01 4:48:16 pm)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
No offense AJ, but I'm getting sick of hearing about GCZ. The game may just be taking pieces from other levels. Personally, the lost level that I'm most interested in is the desert Dust Hill. (NOT MYSTIC CAVE)

And I am in the process of creating a SHWP Wood Zone tileset. It's taking far longer than I anticipated--that level has more tiles than I thought it did. Most of them are leaf-filled.........

 

LuigiLink 
Which one is he?
Posts: 322
(11/8/01 4:55:18 pm)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
I'm interested in Circus Night.

Hmmm...does sth2k1 limit the people he can talk to to people on his buddy list?

My AIM is Luigi Link but I do this also...

 

AJ9Goku9 
The Ultimate Spriter,
Hacker,And Game Maker

Posts: 636
(11/8/01 4:58:59 pm)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
Heh..that's fine to have your own opinion,Vector, but I'm just saying.

Oh and Finding the tile set out is really easy Rattleman and I seemed to have figured it out fine..and if you need help with it..Wetflame made that one thing showing what the tiles are.

The thing I don't like is hereing about "Windter Zone" and any other zone we have absolutly NO proff of even being real.my guess is it's some rumor someone started and people seem to be beleiving it..I don't think they exist since we have never heard info or seen pictures about them..but that's off topic...oh and Vector did you read the entire chat? if you did you woudl have seen things where I mention that a lot of the peices(design/shpe wise) are like no other in the game so...yeah..

 

Edited by: AJ9Goku9  at: 11/8/01 5:03:01 pm
Vectorshock
Sonic Master
Posts: 377
(11/8/01 5:04:29 pm)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
'K. :) Although DHZ is my favorite lost level, my favorite beta level ( found lost levels :b ) is WZ. 8)

 

sth2k
Pfenguin Master
Posts: 1716
(11/9/01 8:27:00 am)
Reply | Edit
Community Supporter

Re: Ah ha! I just thought of something(VERY Important!)
*ahem* That Winter Zone was intended to be a part of Dust Hill (probably act 2), not itself.

 

Diablohead
Sonic Master
Posts: 154
(11/9/01 9:00:30 am)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
Reading a review, winterzone was just a pallet change *timetravel?*

if gcz is there, someone would have opend the image deta by now.. i doubt its even left in there anywhere from the beta.

 

MercedesML55 
Zoom Zoom
Posts: 1468
(11/9/01 1:23:49 pm)
Reply
Re: Ah ha! I just thought of something(VERY Important!)
Can you post pics of those bits & pieces you have discovered?!?!?!?!??????

 

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