Author |
Comment |
BlazeHedgehog
Regular
Posts: 16
(7/23/01 9:17:55 am)
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Re:
GENOCIDE CITY (take 2)
Sadly, no. If you check the savestate Colorless posted in my
S2FHPZ topic, he got the correct level layout, the correct
tilesets, everything -- and while the level played
semi-correctly, it still was mostly unplayable.
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 863
(7/23/01 9:21:12 am)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
If you replied to the *edited out* post, I edited it out because
it was a load of crap.
EDIT: The second post...But HPZ was supposed to have that
tileset! GCZ was never supposed to have the EHZ tileset O_o
Edited by: sth2k
at: 7/23/01 9:22:47 am
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 864
(7/23/01 9:34:17 am)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
Gerbil, would you want to help us with GFX editing for GCZ?
We've been waiting for someone with SonED to help...
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 872
(7/23/01 11:25:44 am)
Community Supporter
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AAAAAAAAAAAAJJJJJJJJJJJJJJJJJJ!
I'm making a GCZ banner for the website!
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 878
(7/23/01 1:35:49 pm)
Community Supporter
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Re: GENOCIDE CITY (take 2)
Banner complete!
Edited by: sth2k
at: 7/23/01 1:40:44 pm
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AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker
Posts: 571
(7/23/01 1:40:41 pm)
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Re: GENOCIDE CITY (take 2)
NOOO!!!!! the other topic for this needs to be bumped up bbut it
can't cuz of the the stupppid lock..why did jan make it like
that? LOOS1 unlock it and bump it up here for Jan to see it!
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 879
(7/23/01 1:42:09 pm)
Community Supporter
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Re: GENOCIDE CITY (take 2)
You need CSC for more than 100 replies...;_;
L0s1, move the OMG GENOCIDE CITY to Polls just now plz...
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AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker
Posts: 572
(7/23/01 1:44:16 pm)
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Re: GENOCIDE CITY (take 2)
NO I gopt an idea if what I just said doesn't work then just
move it to polls THEN move it back here ad it will be bumped on
the top won't it?
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AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker
Posts: 573
(7/23/01 1:45:48 pm)
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Re: GENOCIDE CITY (take 2)
here Jan if for some reason you don't see the other topic here
is the link
pub54.ezboard.com/fsthare...=941.topic
and STH2k get on AIM
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soniccnc
Registered User
Posts: 5
(7/23/01 6:54:42 pm)
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Re: GENOCIDE CITY (take 2)
this may sound realy stupid but you might try to use art and
tile sets from sonic 1,3,and nuckels cause maby its a cary over
or carried over to one
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BlazeHedgehog
Regular
Posts: 19
(7/23/01 10:03:05 pm)
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Re: GENOCIDE CITY (take 2)
I really doubt that, cnc
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AJ9Goku9
The Ultimate Spriter,
Hacker,And Game Maker
Posts: 576
(7/24/01 12:13:56 am)
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Re: GENOCIDE CITY (take 2)
what Blaze said
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BMF54123
Registered User
Posts: 2
(7/24/01 2:56:27 am)
Community Supporter
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Re: GENOCIDE CITY (take 2)
You guys, I hate to say this, but I don't think anyone has found
real GCZ data. Why would the level data be stored at some odd
location in the ROM, rather than at the correct location
specified in the level select, and only be accessible through a
rare glitch? And none of those layouts that have been uploaded
seem to make much sense at all, no matter what tileset/palette
is assigned to them. The floors don't even work correctly in the
savestates I've downloaded--Sonic looks like he's going over
hundreds of little speed bumps when he runs along the ground,
which indicates that the game isn't even loading the correct
slope data for the floors (it's probably made of a bunch of
slight angles, which causes the speed bump effect).
I hate to be so negative all the time, but I simply don't think
there's any GCZ data in the ROM. And if there is, it's probably
just a few tiles or corrupted ground blocks lying dormant
somewhere in an existing level's data...
- BMF
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Tails
McCloud
Sonic Master
Posts: 363
(7/24/01 7:27:58 am)
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Re: GENOCIDE CITY (take 2)
The Reason It Looks And Works All Strange Is Because Genocide
City Likly Had A Tileset and Graphics Of its Own. It Loads The
tiles The Programmers Told it to, But Its own Tilest Is Gone
Along With The artwork. So It oads Emerald Hill Tiles And
Aquatic Ruin Tiles Because They seem To be Default.
I May Be Entirely Wrong About This Though.
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Colourless
Registered User
Posts: 12
(7/24/01 8:39:51 am)
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Re: GENOCIDE CITY (take 2)
I am beginning to doubt whether the save state is actually of
some GCZ legacy compoents. What I'm thinking is it's either just
a screw up or a hoax. There is only 1 reason for me thinking
that:
The firsts save state acts pretty much like the states I create
with my copyart program. You need to go off screen in order to
see the changes to the level. Most edited save states are likely
to do something like this. Anyone else out there with experience
with editing them? Is this actually a common thing?
The other thing that was concerning me was the standing under
grass line. I want to try a few things first, but IMO that is
the way it was supposed to act. I'm going to attempt to see what
happenes when I import the GCZ level data into EHZ and ARZ to
see if one or both reproduce the same behaviour. If ARZ produces
the same behaviour and EHZ doesn't then I would think that it's
not real. In any other case, I would tend to think that at least
the mappings for GCZ are real.
I think I could probably produce a hoax that functions the same
as the GCZ save state. Of course I wont... not now at least.
Maybe one day, but that day isn't today.
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Tails
McCloud
Sonic Master
Posts: 367
(7/24/01 8:46:27 am)
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Re: GENOCIDE CITY (take 2)
Yes, Its True You Have to Move To see the Changes. this Is
Because the save State also Saves A Picture Of The scene You're
In. This Can Be seen By Loading A save of A Differant Game then
the one You're Playing. The game Will Freeze and You'll See the
pic.
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 880
(7/24/01 9:07:35 am)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
Chances are the data was moved in location in the transition
from Sonic 1 engine in Alpha to Sonic 2 engine. Genocide City
got stuck, and only glitches can get it from the old location.
Just a theory...
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 881
(7/24/01 9:31:55 am)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
I'm on AIM (sn: sth2k1). Please join room "Genocide
City" for talking about this!
BTW, AJ, beta version of website made. Will be on htmlplanet.com
soon
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Tails
McCloud
Sonic Master
Posts: 368
(7/24/01 11:01:34 am)
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Re:
GENOCIDE CITY (take 2)
Because It Uses Emerald hill Tiles, this Is not actually the
level design For genocide City. So Those pillers And Such Mean
Nothing. HOWEVER I Have Edited R2K1'S Map [hope He don't Mind].
I have Replaced All the Tiles With Differant Colored Squares.
For Every Differant square, It a Differant Color. Along With a
short Theory About What the tile Could Be. It Actually Make
Since. Click Here To View It
tmccloud.homestead.com/files/GCZ2.jpg
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 886
(7/24/01 11:09:20 am)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
That looks interesting and might make GCZ more understandable.
Take a look at this:
groups.yahoo.com/group/so...mplant.zip
It's Colourless's, and is GCZ layout in Chemical Plant. Looks
nice, ne?
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 887
(7/24/01 12:02:00 pm)
Community Supporter
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Re: GENOCIDE CITY (take 2)
Wasn't there something called Tile Layer Pro that edited tiles
in a level? O_o
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 891
(7/24/01 1:48:23 pm)
Community Supporter
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Re: GENOCIDE CITY (take 2)
I have an idea!
Someone could take a savestate at level 09 in Sonic 2 Final, get
the level data from Genocide City savestate in Sonic 2 Beta,
copy it to the 09 savestate, then copyart [(c)2001 Colourless]
the data from 0E to 09, and load up the savestate.
Now see how THAT works!
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Shadow
The Hedgehog
Long Time Poster
Posts: 1422
(7/24/01 2:32:11 pm)
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Re: GENOCIDE CITY (take 2)
Whoa i missed a lot.
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MercedesML55
Zoom Zoom
Posts: 574
(7/24/01 3:13:09 pm)
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Re: GENOCIDE CITY (take 2)
Cool layout Tails, & Shadow, welcome back, did I miss the
interview?...............
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Colourless
Regular
Posts: 13
(7/24/01 3:29:13 pm)
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Re: GENOCIDE CITY (take 2)
I've got a better idea, lets try porting the Genocide City Zone
(0E Beta) layout to Death Egg Zone (0E Final).
That's looking pretty nice if I don't say so my self... lets see
what happens if we move.
Oh no, look at the background. It's all messed up. We shall
press on none the less.
Looks like I've got a bit of work to do.
What's this? Looks kind of interesting lets go in.
Oh no! That evil Dr Robotnik has locked me in. I think I can
force my way through though.
Something's wrong.... SOMEONE STOLE THE FLOOR! Looks like a bit
of cheating is in order.
What a nice explosion, too bad there's nothing that could
explode around. Oh look, there's a bit of the floor.
And some more...
I just finished the game when I passed that loop piece!
But wait there's still more. Using a exchange box allow me to go
to places where I'm not supposed to go. Oh well, that's the end
of the level.... Hmmm there is no layout beyond that point in
the BETA GCZ either.... could this mean something.
I have come to the conclusion that the level that was found in
Genocide City Zone is nothing but a hidden unfinished version of
the Final Death Egg Zone. The levels are the same effective
width, they both have a place defined where Sonic will get stuck
after beating Silver Sonic. The both have level number 0E. Some
pretty strong evidence there.
Save state for Sonic 2 Final HERE:
www.users.on.net/triforce/sonic/gcz/genocide_egg.zip
Edited by: Colourless
at: 7/24/01 3:40:36 pm
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Colourless
Regular
Posts: 14
(7/24/01 3:32:18 pm)
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Re:
GENOCIDE CITY (take 2)
If you were wanting to put the GCZ Beta data into DEZ Final do
this. Get a copy of
copyart
that I linked to in the Hidden Palace topic.
Then run this command to copy the layout from GCZ to DEZ:
copyart DEZ_FINAL GCZ_BETA GCZ_FINAL d
DEZ_FINAL = Death Egg Zone savestate
GCZ_BETA = Genocide City Zone savestate
GCZ_FINAL = The new savestate to create
The 'd' tells copyart to copy the level layout.
Edited by: Colourless
at: 7/24/01 3:54:59 pm
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S0
LOst
I'm Still LOst
Posts: 20
(7/24/01 3:49:12 pm)
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Re:
GENOCIDE CITY (take 2)
Wow, thats cool.
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 893
(7/25/01 9:06:42 am)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
I think I have an idea...
Maybe Genocide City was the old name for FINAL Death Egg when
BETA Death Egg had two acts!
For example, you saw a city in the background when you battled
Robotnik. The explosion that you manage to just miss is actually
the city blowing up and causing genocide.
Edited by: sth2k
at: 7/25/01 11:09:20 am
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Tails
McCloud
Sonic Master
Posts: 379
(7/25/01 10:24:41 am)
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Re:
GENOCIDE CITY (take 2)
Maby Act 1 Was Genocide City and Act 2 Is Death egg In Space.
Maby THATS Why DEZ Uses Chemical plant tile. What act were You
on AJ9Goku9?
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 896
(7/25/01 10:43:04 am)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
AJ was on act 1.
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 898
(7/25/01 12:08:49 pm)
Community Supporter
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Re: GENOCIDE CITY (take 2)
Please post more! Even if it says "I agree" or "I
disagree", please post it! ^_^
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MercedesML55
Zoom Zoom
Posts: 582
(7/25/01 12:38:08 pm)
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Re: GENOCIDE CITY (take 2)
A new Chapter to the story unfolds, but they involve 3 Zones,
CPZ, GCZ & DEZ, now GCZ sounds like a 1 act Zone that leads
to the Death Egg. THIS is where the contravercy (*sp*) begins. I
think the programmers had a conflict of wheather the battle in
the DE should have been in space OR a city, but they eventually
choose space, But what we just saw seems like left over ideas
& that was evidence of it...!!!
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 901
(7/25/01 12:42:02 pm)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
It's getting really weird now, isn't it? BTW I think that GCZ
came after DEZ, I also think that when the Death Egg was
destroyed it caused a genocide.
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Tails
McCloud
Sonic Master
Posts: 381
(7/25/01 1:05:53 pm)
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Re:
GENOCIDE CITY (take 2)
Perhaps this
Chemical Plant-Past
Genocide City-Present
Death Egg-Future
They all May use The same tileset.
This is Fun I'll Do More
Wood Zone-past
Metropolous Zone-Present
Casinonight-Future
Hill Top-Past
Green Hill-Present
Neo Green Hill- Future
Mystic cave-Past
Dust Hill- Present
Winter Zone-Future
Oil Ocean-Bad future????
That only Leaves Sky Chase And wing Fortress. they likely took
Place in The same time Zone.
Or I May Be entirely Wrong.
Oh and hidden palace Could Have been secret.
Maybe This was The Original Plan?
Edited by: Tails
McCloud
at: 7/25/01 1:09:57 pm
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 903
(7/25/01 1:14:39 pm)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
Sky Chase and Sky Fortress probably weren't invented at that
stage.
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MercedesML55
Zoom Zoom
Posts: 585
(7/25/01 1:17:48 pm)
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Re:
GENOCIDE CITY (take 2)
Possible......
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LuigiLink
Regular
Posts: 17
(7/25/01 1:26:13 pm)
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Re:
GENOCIDE CITY (take 2)
Maybe after Sonic left the Wing Fortress and clung on to
Robotnik's ship, the Wing Fortress crashed down into a city,
causing a Genocide. Maybe it would have happened if you missed
Tails' plane. Since no one is piloting it when you climb on to
Robotnik's ship, it could happen.
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LuigiLink
Regular
Posts: 18
(7/25/01 1:31:50 pm)
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Re:
GENOCIDE CITY (take 2)
To that DEZ/GCZ savestate, I saw the exact same layout fiddling
around with Sonic 2 Level Editor.
Under the beginning of the level is a Chemical Plant-like
two-path up-and-down course like at the beginning of Chemical
Plant.
Edited by: LuigiLink
at: 7/25/01 1:34:22 pm
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Colourless
Regular
Posts: 15
(7/26/01 1:58:48 pm)
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Re:
GENOCIDE CITY (take 2)
The first pic of mine that I posted of the GCZ layout in DEZ
(planet in BG) reminds me a hell of a lot of the last part of
DEZ Act 2 in Sonic and Knuckles. It's not exactly the same and
IMO my one is better. Anyway, I wonder if that is a recycled
idea and that DEZ in Sonic 2 was at some stage meant to actually
be outside the Death Egg rather than inside it like the is in
the final.
LuigiLink: What exactly were you doing to get that level layout?
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LuigiLink
Regular
Posts: 19
(7/26/01 2:56:06 pm)
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Re:
GENOCIDE CITY (take 2)
I was looking at a savestate and changed the tileset to
DEZ/CPZ...I think it was the savestate that started this topic,
maybe not, but I'm sure it was...
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MercedesML55
Zoom Zoom
Posts: 620
(7/26/01 3:16:31 pm)
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Re:
GENOCIDE CITY (take 2)
k?
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 914
(7/27/01 12:21:08 pm)
Community Supporter
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Re:
GENOCIDE CITY (take 2)
Is that your equivalent of *bump*, Floating Topic or Floating
Trick?
Heh! *floating topicTM aj*
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MercedesML55
Zoom Zoom
Posts: 651
(7/27/01 1:00:45 pm)
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Sort
of, but in a way.....
yes.....
*****NEW NEWS FLASH********
NOW, that recent pic of GCZ in that magazine shows that GCZ is
more closely related to OOZ.........
Could it be that
OOZ is the present &
GCZ is the BAD Future of OOZ?!?!?!
(that is, if time travel was involved......)
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 916
(7/27/01 1:09:25 pm)
Community Supporter
|
Re:
Sort of, but in a way.....
Everything here is not exactly going well thanks to the magazine
pics. Nayr says GCZ is like Scrap Brain...but the tiles must
have been similar in design to Chemical Plant, but not
graphically.
Or what AJ found was really DEZ, and the level select points to
the wrong thing...-_-;;;
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MercedesML55
Zoom Zoom
Posts: 655
(7/27/01 1:28:55 pm)
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Re: Sort of, but in a way.....
Who knows...............................
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 923
(7/28/01 4:30:11 am)
Community Supporter
|
Re: Sort of, but in a way.....
I wonder when it'll be possible for us to actually do AJ's
glitch on other levels like Dust Hill?
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 926
(7/28/01 7:23:02 am)
Community Supporter
|
Re:
Sort of, but in a way.....
AJ - you could turn your board into a Genocide City discussiony
thing!
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Falcon
Prower
Registered User
Posts: 1
(7/28/01 8:26:37 am)
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Re:
Sort of, but in a way.....
Heh, That savestate could be some sort of 'bad ending'...
Or it could be Death Egg zone, too...
And, IMO, OOZ has to do with CPZ and GCZ. And that NGHZ is PAST,
GHZ is present and HTZ is future.
Just my thoughts...
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 932
(7/28/01 11:24:40 am)
Community Supporter
|
Re:
Sort of, but in a way.....
Which could mean that Neo Green Hill is the incorrect name if it
is GHZ past.
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sth2k
'Gah' 0wnz j00!
More than L0s1's!
Posts: 933
(7/28/01 11:25:10 am)
Community Supporter
|
Re:
GENOCIDE CITY (take 2)
Move over to Take 3 now!
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