Madame Celia's Tent

If your character/s hold powers that could only be acquired through education, please state in their history where they were taught and by whom. If taught IC, then simply state it was taught here, and name the character that had taught it. Please note, the stronger the power is the more in depth the required information should be.



Vampire:
Novice (Automatic)-

Species Detect - The ability to detect and tell the difference between Lycans, Humans, Vamps, and unknown types.

Sharpened Attributes - Strength, Speed, Reflex, Jumping, Endurance, Lifting x10 of Human

Sharpened Senses - Smell, Sight, Hearing, Feeling and Taste x10 of Human

Entrancing Stare - The ability to entrance and or create mild to moderate feelings of awe and or fear of the vampire in the victim with eye contact. Works against humans/lycans only. Alpha lycans are more resistant to this ability.

Rolling - This is when, with eye contact, the victims mind becomes 'rolled' or entranced by the Vampire. It puts them in a state of euphoric ness and also creates a black out type effect. Thus making the victim not remember what happened when their mind was 'rolled'. This is usually done to humans or weaker beings than the vampire in question. Can be considered a 'mental rape' as well. Not always but can be used to make feeding easier. Also used for other reasons. NOT JUST FEEDING!

Creator to Created Communication - This is where the 'Creator'/'Master' can communicate with their created vampire though their mind. The Master/Creator must invoke this every time or be the first to speak into their created vampires mind, otherwise it does not work. The created vampire can then contact their creator. The range on this is within the cities limits. Meaning both vampires must be within the same city limits in order for the communication to succeed. The farther away the weaker the communication.
Intermediate (Taught)-

Damage from a Distance - The ability to push the victims aura into the victim hard enough to cut them from a distance with their own aura. Must be within eye sight and a 50 foot radius of the victim in order to succeed.

Decayance - The ability to decay ones body at will. The vampire is able to decide exactly how much to rot at will and rejuvinate AFTER a feeding. Automatic to rotting vampires ONLY.

Aviate - The ability lift from the ground at a stand still into the air and direct ones self and what ( What not WHO and the object they are carrying MUST BE SMALL i e a small box, toy, gun, silver, and so on.), they are carrying in the direction they wish to go. You can also land. This is NOT flight.

Clouding Mind - Performing mind tricks in order to hide ones presence from others.

Telekinesis - The ability to move objects with ones mind. The newer you are the lighter the object has to be. It is not taught but rather based on the amount of times you use this ability through practice and concentration.
Master-

Beast Summoning - The ability to summon a specific species of animal or beast creature by way of a call to them. It will call that specific lycan species (meaning can call more than one of a specific type of lycan/animal ) as well as that specific animal/creature/beast. The call has a radius of the city the vampire is in.

Reformation - Goes along with a rotting vampire normally, or in lighter cases when a vampire is injured. They can, at will heal themselves over a length of time. Usually a couple of days. Unless aided by their Master.

Mind Illusions - The ability to alter the minds perception of the reality around it. Generally the changes are, for example, room temperature, room size, and various other things. Generally done to lesser beings.

Heats Desire or Worst Fear = Once eyecontact is made, the Vampire can see into the mind to find the being's true desires. Once finding this, the Vampire can delve further into the mind of the being and learn all they wish through the trance. The more powerful the being, the harder this is, as it would be the equalivant of rolling a Master Vampire or Alpha Lycanthrope.

Special Gifts-

Ardeur= In rare cases as a side effect the Vampire can actually feed from pleasure and lust as if it were blood itself, it becomes like a lifeforce for them, a source of energy and power that will quell their bloodlust.

Fear Aura = In rare cases as a side effect the Vampire can actually feed from fear and uneasiness as if it were blood itself, it becomes like a lifeforce for them, a source of energy and power that will quell their bloodlust.

Beau Basier = In rare cases as a side effect the Vampire's kiss (bite) will be orgasmic, the stronger the Vampire, the deeper the pleasure will be upon the one they are feeding from.

Servant's Markings=
1. Shields against the Master issuing, Heightened Endurance and Shared Lifeforce.
2. Merging Minds and Sharing Experiences, Vampire can feed from the Human's energy (Not their Beasts) from a distance as if it were blood, causing the human to eat more in order to restore the taken energy.
3. Upon actual feeding from the Human Servant, when the Master gets close to the Human Servant, a specific scent will fill the air, as the Master's natural scent as the Human will fall under this as if it were an energy source, captivated with it to the point that rolling is unneeded, also the Master will have direct Mind Contact with the Human Servant at all times.
4. The final mark, to where the 1-3 marks form together and strengthen fully, this making it to where the Human Servant can draw their Master's powers, and use them as their own. Also the Human Servant will age, and they become immortal as they will live as long as their Master does, upon getting this mark a blood supply must be opened and the Human Servant must drink from the Master as the Master chants a phrase sealing the union. In rare cases a Master Vampire may give the marks to a Lycanthrope ajoined to their Animal to Call, possibly create a triumverate if they have enough power.



Lycanthropes:

Submissive(Automatic)-

Heightened Attributes= Strength, Speed, Reflex, Jumping, Endurance, Leverage x10 of Human.

Heightened Senses= Sight, Hearing, Smell, Taste and Touch x20 of Human

Sense Deception= When taught, the ability to tell when another being is lying to you by their vitals, shifts in heart rhythm, muscle tensions, etc.
Shifting= The ability to turn into the beast infected, thus if infected by a Werepanther, the Lycan takes form upon their own beast, and become their unique Werepanther as example.

Moderate-

Beast Quell= Keeping control of their own beast, keeping from Shifting and being lost to their Beast.
Familiarity= The Ability to give off the feeling of Group to a Lesser Lycan, this could help them with controlling their beast.

Group Detection= The ability to tell by just the presence of another Lycan of the same species if they are of your group, or not, i.e. if your character is a Wolf, then they see another Wolf, they will be able to tell if it is Pack.

Increased Healing= The Ability to heal sooner when shifted than other Moderates, wounds will knit swiftly, however blood loss will still take time to regain

Partial Shift= The ability to shift only certain parts of one's body into beast form, the stronger the Moderate, the more control they will have over this.

Beast Claws= The Ability to shift one's hands into dangerous claws, thus having the ability to control them just as they would their hands.

Tracking/Hunting = exceptionally good at tracking and hunting, beyond the normal enhanced abilities of other lycanthropes.

Enforcer/Bodygaurd = natural innate talent to sense out potential dangerous situations and knows how to react to them, generally not losing their focus and are able to keep calm, cool and collected.

Alpha-

Beast Calling= The ability to call the Lycanthrope specific to what they are, i.e. if the Lycanthrope is a Wereleopard they can call other leopards, either Wereleopards or naturally born leopards.

Commanding= The ability to command a lesser Lycanthrope, to give an order and it be executed as the Law of the Wild.

Feral Whispers= The ability to speak with animals in a tongue that no Humans or Vampires can understand unless taught.

Invokation= The ability to give passion or feelings to lesser Lycanthropes, to quell their beast, or force them into shifting.


Rejuvination= The ability to heal one's self quickly from attack, the stronger the Alpha, the quicker they will heal.

Revertion= The Ability to literally rip the beast from the lesser, this happens in an explosion of the flesh shell that is their Human Form.

Shields= The Ability to protect others of the Group from presence, psychic and aura powers/attacks.

No Shift Coma = A shifter with this power does not experience the shift coma.

Fast Shift (Human) = The ability to rapidly shift back from animal/half animal form to human form.

Facial Manipulation = lycanthrope is able to physically alter their facial appearance to slight degrees by reconstruction of thier shifting bones and flesh within their face. The extent of the changes are subtle and innocuous.

Lycan Leaders -

Call to the Munin (Wolf)= The Ability to draw energy from the Munin, increasing Reflexes x3, to communicate with and call forth the ancestral werewolf spirits of the pack.

Hunter's Call (Hyena)= The Oba of a clan has the Ability to give a depthed sound, letting the other Hyenas on the hunt to trap the target and surround the location as the Hyenas will only answer this coming from their Oba and no one else.

Order the Horde (Rat)= The Ability to command thousands of Animals of the Leader's specific species to one specific duty, i.e. find someone, swarm over the area, devour the target.

Natural Rat Control (Rats) = This ability let the Rom call and control/command any natural rats in the area.

Shield the Call= The Ability to Shield the Group from a Master Vampire's call to the Animal/Species, however the stronger the Master Vampire, the sooner the Alpha Leader must answer the call themselves in order to Protect their Group.

Speak to the Munin (Wolf)= The Ability to understand the Munin through dreams.

War Cry= The Ability to call to the Group letting their beasts know there is threat in the area.

Healing = A Major power, rare and powerful. With this ability, a lycanthrope can fully heal any non lethal wound, 100 Percent and with no damage, and no side effects from the wounds.

Share Power (Feed Pack/Pard/Rodere) = One of the few powers that instills instant awe in all those who find out a shifter has it, lycanthropes who have this ability are considered very powerful.

Special -

Alpha = The ability to become an alpha lycanthrope. Before being approved for Alpha status, it is mandatory to select this to recieve and have approved Alpha level powers. A Must for those wanting to be Alpha Leaders.

Pomme de Sangs: Master Sense = Certain Pomme de Sangs will be able to sense all Master Vampires near them, within a block radius.

Click here to check out the Anita Blake books at Amazon.com.

Hosted by www.Geocities.ws

1