Shade (Instigator)
My character is not sure where he is from
or what his name is. He cannot remember anything.
He has pure white skin and overabundance
of indigo hair. His eyes are the color of cinders burning hot in a bed
of coals. He is tall man of 6í2" and is thickly built (about
200 pounds). He is in peak physical condition and has the calluses of
a swordsman. His two or three day old beard is the same black as his hair.
Under a somewhat old pair of black leather
breeches and unlaced vest are many tattoos. They are symbols and pictures
of things he has no memory of. There is even some writing, but he does
not know what it says. His boots are high and made for riding. He has
a beautifully crafted scabbard at his waist missing a sword.
He is not the friendliest man at the moment.
He is confused and somewhat frightened, but not willing to admit it. The
only shade of a memory that he has is that of a deep-seated need for vengeance.
He does not remember who or why but it burns at his insides. Not knowing
who to trust he will stick with his gut and sign on with whoever will
help find out what happened to him.
I will suggest the party call him Ghost,
or Shade maybe. I guess its up to who writes first and what the other
characters think.
Gustar Longrove (Time
Reaction)
One would not assume much greatness would
come from such a frail looking, angular man such as Gustar. To a passerby,
Gustar would appear to be a poor man, dressed in a patchwork cloak that
is tattered on the end, leather boots that are worn beyond repair and
clothes that have holes, appearing as if they are the results of burns.
Gustarís hair is a wild nest of gray hair, so frazzled that it
appears as if he purposely styled it to remain on end. His gray beard
is equally as unkempt.
However, Gustar does not dress the way he
does due to poverty, he just doesnít have the time, nor sees the
need to dress better Ö or even bathe. Gustar likes to dabble in various
schools of magic, and had never settled down to one discipline. The time
he spends in jumping from one discipline to another is what takes up his
time. This had gotten him into trouble in the past, not only frustrating
his mentors by not furthering his studies in a their particular discipline,
but his lack of mastering certain casting techniques has resulted in more
than one spell to backfire, which explains the various burns in his clothes.
However much he lacks in mastering a particular
magic discipline, Gustar makes up for it with his resourcefulness in combining
the different traits of the disciplines to suit the task at hand. But
as any veteran magician will tell you, one must practice magic dutifully
to master it. In Gustarís case, he has found some interesting results
when he combined the disciplines, some with great results, and some were
spectacularly disastrous.
Gustar is fickle not only in his studies,
but in his location. He is constantly on the move, usually in search for
training of the new discipline of choice. However, he does own a small
cottage in a backwoods that he calls home. It is here that he can kick
off his worn boots in more peaceful times when the races are at rest.
Gutter Slitquick (Simple
Solution)
The young boy stepped timidly into the modest
stable behind the bakery, a crockery bowl held carefully before him. Peering
into the shadowy corners of the dark building he called out softly "Hello?
Are you here?" Silence. "I've brought the cream you asked for..."
No sooner had those words passes his lips then a light, golden glow floated
down from one of the shadowed rafters.
"Ah, Mika!" laughed a bell-like
voice. "I'm so glad you have come!" The glow resolved itself
into willowy, soft-skinned figure, no more than two hand-lengths tall.
His soft skin was green and the diaphanous wings of a moth fluttered from
his shoulder blades. "Oh! And bearing gifts, as well!"
"Yes, Dewdrop! The best cream in the
bakery, just like you said!" The boy beamed, obviously pleased with
himself for a job well done.
"Oh, goody! I'm so happy to hear that.
You know that we of the fairy can eat only the purest of foods. Without
it we waste away and are unable to perform our magic to help good families
like yours." Shimmering wings drooped at this dour thought.
A panicked look crossed the boys face: "Oh,
no! We can't have that happen now! Father has received an order for pastries
and cakes to be delivered to the duke's manor. We need your special magic
to make the cooking complete!"
"No worries, my child!" the fairy
responded with a laugh. "If you continue to feed me like this, I'll
have enough energy to help your father bake bread into gold!" A broad
friendly smile spreading on the round, green face eased the last of the
boy's fears. Taking the bowl from the boy's grip and settling it on a
convenient bail of hay, the tiny, cheerful figure shoed the boy off. "Go
now, so I can rest for my task!" The boy smiled again and scampered
back to the kitchen where duties awaited. The cheerful sprite waved to
the disappearing child as he swung the stable doors closed. Then the face
took on a not-so jubilant cast.
With the glamour dropped, the persona "good
fairy Dewdrop" discarded again, Gutter Slitquick felt freedom creep
over his skin: another form (even one of his own shaping) was always a
tight fit. Leaf green skin darkened to bark brown, silver fine hair sloughed
off to reveal tangled black. His rainbow-sheened dragonfly wings buzzed
happily as he carried the crockery (clutched in both arms held wide) over
to the nearest of the two horses. With the rapid, sure movements of old
practice, Gutter set down the crockery, pushed it against the horse's
ankle, and drew his blade. Though no longer than a scribe's penknife,
the bronze blade was keen and found the vein easily while a simple fay
working kept the animal from feeling the slightest nick. While the thick
blood flowed down into the bowl of cream, Gutter scraped with his small
hands at the urine soaked clay beneath the horse and returned to his meal.
Once satisfied with the addition to the cream, he slapped the rank poultice
over the small wound, licked the remaining blood from the horses ankle,
and returned (bowl in hand) to his roost in the rafters.
Setting the bloody cream down with a thump,
Gutter shouldered the rats away from the remains of the squirrel he had
been snacking on earlier. Preparations complete, the Unseelie fairy laid
into his feast, stopping only once the last bone was cracked and the last
drop drunk. He lay there in the crook of a joist, belly distended and
utterly content. Well, mostly content. There was still the problem of
his geas.
Glancing down at the bronze torque about
his wrist, Gutter Slitquick saw that the gem in it was still black and
sighed heavily. After that unfortunate incident with Queen Titania's favorite
cat after a particularly fierce bout of drinking and reveling, the fairy
had been sentenced to the Sleeping Lands, there to provide service to
mortals until his penance was achieved. On that day the gem would turn
diamond clear and permit him once more into the Land of Lords and Ladies.
Pondering heavily, Gutter scratched at his
tangled mane of hair and pulled out a nicely sized flea. Popping it into
his mouth to crunch between needle teeth, Gutter came to a conclusion:
he must move on. Apparently helping the baker and his household with their
work was not service enough. He would need to find some mortals in need
of more challenging aid. This realization drew forth another deep sigh,
for he would miss the treats the baker's family had dutifully provided
the ever-likeable "Dewdrop Petalwing." Bidding farewell to the
rats he had been bedding with this past fortnight, and grabbing two eggs
from a sparrow's nest for a mid-day snack, Gutter Slitquick, fairy in
exile, flew off in search of mortals more worthy of his attentions.
Nevarris Garrimon
(Catalyst)
Mashberry's Winery makes the best ferment
around... even better than WellBarrel's Red Label. The Mashberry's use
only the ripest, hand picked assortment of mulberries, strawberries, and
raspberries to make their special ferments. Each bottle is aged at least
two years before it is even released to the market for trade, or purchase.
Typically, it can be found only in the finest of establishments, and the
most noble of homes. It is a premium beverage to say the least, and was
making a delightful breakfast for Nevarris Garrimon.
Leaning on the rails of Sleepywater Bridge
is his favorite drinking spot, especially during mid-morning. Taking in
the views of the warm, beautiful river lulling its way far beneath him,
and the interesting flow of travelers passing in and out of the city gates
are his preferred drinking activities. Nothing beats people watching,
especially with the chance that they might drop something valuable...
or if they simply need to be unknowingly relieved of something valuable!
He's not a thief by trade, itís more
of a hobby, really. Nevarris is happily employed at the local inventors'
guild as an "extra hand", where he helps the engineers with
their experiments, and runs errands for them. He isn't needed all the
time, so he often has days off to meander through the city and enjoy the
spirits of fine Mashberry. He's thankful for those wealthy bastards, their
deep pockets, warm hearts, and their overloaded brains. During the past
four years of his employ, they've taught him how to read and write (though
his penmanship would be over-shown by a child) and some basic rules of
physics. Nevarris can now solve a respectably complex level of mathematics
equations and even apply them to the real world. He has been educated
on how levers, pulleys, and gears work, and even helped with the design
and construction of a windmill that pumps water from the town's public
well. Nevarris has found great confidence from his job, and has received
a very valuable education. None would suspect this drunkard, and amateur
thief, to be one of the more highly educated people within the town walls.
To most, he is an average human of no distinguish,
save his seemingly unquenchable thirst for the spirits. A man of slender
frame, if not a bit skinny, tanned leather vestment (that which is typical
of the laboring class) over a mid-gray shirt, and loose-fitting pants.
He would very easily blend into a crowd... in fact, possibly even difficult
to follow- if one would ever have a reason to.
In two day's time, Nevarris is to make a
run to Wolfton for more timber wheels (undoubtedly to be carved into gearing
of some sort) for the guild. All the necessary preparations have been
met: boots oiled, sword sharpened, blankets rolled, tarps waxed, tinder
sacks, and wine barrels filled. All food items will be purchased on departure
to insure freshness. Today, though, was his relaxation day. He would do
no stealing today, and he would pick no fights. The most he would do is
entertain the occasional light conversation with those who happen by,
and more than likely walk to Mashberry's for another bottle, or two, of
happiness. It was expensive for almost everyone, but him. He makes weekly
inspections of many of the inventors' creations throughout the business
district, among them being the berry-masher contraptions sold to the winery...
a preventative maintenance sort of thing. In the event that one should
break, he will fix it if it is within his means. The only pay he takes
for his troubles is a hefty discount on the company's wine, and that makes
both parties happy when all is said and done.
Oh, yes, today is a good day... a warm,
early-summer day. Today is a perfect day for drinking, relaxing, and people
watching on Sleepywater Bridge.
Edited by: The Simple Solution
Last Updated: 05.28.02
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