Gods of Artheria
Or, at least.. the more powerful Spirits.

Dakul, Human
Levels: Soldier(13), Spirit(17)
Bio: Dakul was born, and died, in a small town near the north-eastern edge of the shell. He was a militiaman of level 12 in life, who fought for his home town, rose to lead the militia, and finally died defending his town from the Orcs. In that battle, he continued to lead his troops from the Spirit world, and battled against the spirits that aided the Orcs. The victory that day was because of him. His efforts to undermine the Orcs, his willingness to sacrifice himself for the good of his village, and his ability to, even while dead, lead his troops on in battle, made him a local hero. Without even trying, Dakul began to gain Dedicated, and, as he continued to work from the afterlife, the small town of Burgenshire became entirely dedicated to him. Those who died in the battle alongside him, he 'touched', pulling them with him to aid in the defense of this town.The entire town, some 2,000 strong now, follows him now, with over 400 as his cultists.
Mythos: Dakul is called 'the Protector', 'The Blade', and 'The Red Knight'. His followers are purely devoted to protecting the innocent, and working together for the common good. The greatest actions in his Mythos are sacrifice, protection, and courage. Followers of Dakul favor a 'Dakullic Blade', a Huge weapon that can be only barely wielded by medium-sized creatures, and that with great training. It is based off the design of the weapon he carried in life. Dakul considers the most evil acts to be those that harm the innocent, or that allow them to be harmed through inaction.

Barent, Halfling
Levels: Rogue(7), Soldier(4), Spirit(10)
Bio: Barent led his small tribe of Halflings through the mountains, in hiding from the other races who lived there. He was the guardian of the tribe, and died defending it. He aided his tribe.. as well as many others scattered about the world, and slowly gained dedicated, until he became the patron Deity of the Halfling race. His continuous efforts, alive and dead, helped prevent the Halflings from going extinct. He has some 3,500 dedicated, fully a third of all living Halflings in Artheria.
Mythos: Barent is called the 'Survivor'. His sole charge to his followers is to help the Halfling Race remain alive and intact. Everything he views not in terms of good or evil, but as to what is good for Halflings as a whole. Self-Sacrifice is evil in barent's view, as the Halflings are far too few in number to stay around if they sacrifice themselves needlessly. Having children, and doing everything you can to keep yourself and other Halflings out of harms way, are the primary 'good' acts of Barent's Mythos. Barent has no particular weapon, but his followers are known to favor ranged weapons, which they will try never to use, and then only from far away, with heavy cover and easy escape routes.

Braekith, Orc
Levels: Soldier(18), Spirit(15)
Bio: Braekith was the prophesied leader of Tribes, who would gather the warriors of the tribes together and take back all the land that was once theirs, with his leadership. For the most part, he suceeded, bringing the Orcish Tribes to a power previously never known before, and taking back land stolen from the Orcs centuries ago by the humans. Braekith was slain due to the efforts of Dakul, who sacrificed himself to allow his troops the time to prepare a trap for him; Braekith, wounded by Dakul, was hit by a volley of arrows, and charged those who fired them.. to run head-on into a unit of pikemen, crouching and hidden in the bushes, who moved there under Dakul's orders. After his death, and the retreat of the Orcs, he became the chief war spirit of the Orcish clans, and numbered followers of almost 20,000. He has very few cultists, generally at most one per tribe, and has his dedicated devoting to wiping out any who dare to tread in orcish land.
Mythos: Braekith, while not evil, cares nothing for the other races, or for the laws of the tribes. His sole concern is to remove the presence of the non-Orcs in ancient tribal land. He values bravery in battle above all else, and feels quite firmly that any who dare tread on orcish land fully deserve a harsh, painful death. He is not expansionistic, as he believes that land outside the 'chosen land' is tainted, and useless to the Orcs.

Dempain, Elf, Wood (Dem-Pie-in)
Levels: Sorcerer(2), Rogue(10), Spirit(12)
Bio: Dempain was a normal Elf. Not that strong, not that weak. He wasn't a great leader, and he wasn't a powerful sorcerer. In fact, while he was alive, Dempain never truly accomplished anything. It was after he died of old age that he began to accomplish things. Dempain realized that the reason the Wood Elves even had to worry about age was that, like their Light Elf cousins, they were slowly drifting away from their Fey Ancestors. Dampain slowly began to influence the Wood Elves, manipulating attitudes, changing events.. until, finally, he caused the Wood Elves to break away from the Light Elves, and return to the forests they had come from. In doing so, Dempain gained Dedicated, and cultists.. not many, but all of them worked to bring about this change just as much as he did. He had some 200 dedicated, most of whom were also cultists.
Mythos: Dempain believes that the true path of the elves should be that of the Fey, and as such, any actions that would lead one to be more like the light elves or the humans are badly against his mythos. His followers are tasked with trying to, one day, pull all elves back into the kingdom of the Fey.

Fade, Human
Levels: Sorcerer(16), Spirit(13)
Bio: Fade was evil. Truly evil. By the time he died, he was also a sorcerer, of immense power. His armies of summoned monsters ravaged nearby villages, and his dark servants would soon set in place, becoming the de facto rulers simply by their very presence. By the time Fade died, he had already begun developing a cult. It seems that the only thing he truly lost with death was controll of the beasts he summoned. Most of the monsters alive today are those Fade summoned, or their minions. His cult lives on, sacrificing things to increase Fade's power.. and thus have him increase their own. His cult, while small, at only 100 cultists and no dedicated, holds a great deal of power, with undead and other summoned creatures under their controll.
Mythos: Fade's sole concern is power; his own. If you perform actions that help him gain power, he rewards you. If you hinder the growth of his power, he does all within his grasp to rend you limb from limb.

Gatekeeper
Levels: Unknown
Bio: Gatekeeper is an unknown in almost every way. The only thing truly known about him is that he seeks to create a balance in this world; and that he constantly strives to aid those Spirits who, if made powerful enough, might help to restore that balance. It is commonly believed by the few spirits who remember the days before Artheria that Gatekeeper is trying to create a pantheon of gods much like that of the old world, and he is always watching for a new candidate.
Mythos: Gatekeeper is a watcher, and a powerful one. He has no dedicated, and he has no cultists; the only ones who even know he exists are the spirits.

Kane, Human
Levels: Commoner(1), Spirit(42)
Bio: Kane died as a young child, slain by the same murderer who raped his mother and then killed her minutes before, forcing her child to watch. Kane, unable to harm this man from the spirit world, screamed at him, hounding him every step of his days, calling in the authorities to learn of what had happened. The man could not sleep, and was slowly driven insane, until he was killed. When he arrived in the Spirit World, Kane, now knowing in the ways of the Spirit world, killed him, over and over, until his shadow ream form was too weak, and he faded away. Kane then went about the countryside, acting as a spirit of vengeance, working to slay those who wronged others. His cult grew, mostly of those who he helped achieved revenge, and by now it has swelled up, with some 500 cultists and 10,000 dedicated. Kane's powers as a pure spirit are greater than that of any other known spirit, and it is commonly thought among the other spirits that if one of his 500 cultists becomes strong enough to become an avatar, he will be unbeatable.
Mythos: Kane is dedicated to vengeance, and to maintaing a world where justice is absolute. The followers of Kane are the judges, juries, and executioners all in one. While he hates mis-placed justice, Kane will aid anyone who is wronged, and willing to seek retribution. Luckily, Kane controlls no single town or city, but only scattered temples and pockets of population; otherwise, the laws in such a place would be intolerably harsh.
Hosted by www.Geocities.ws

1