Oscillator takes an image, divides it into discrete objects separated horizontally by white space, and then randomly oscillates those objects according to the user's specifications.

The user can constrain the motion of the objects in each of six degrees of motion: translation along the x, y, and z axes, and rotation about the x, y, and z axes. (The z axis is perpendicular to the plane of the screen.)

Here are the six degrees of motion demonstrated independently:

Degrees of freedom
A few more animation examples ...

  frames      = 15
  smooth      = 5
  max x-trans = 2
  max y-trans = 6
  max z-trans = 2
  max x-rot   = 0
  max y-rot   = 0.2
  max z-rot   = 0.1
  synchronize = no
Runners Oscillator can be used with text or pictures and can create effects ranging from subtle to wild.

  frames      = 15
  smooth      = 6
  max x-trans = 0
  max y-trans = 0
  max z-trans = 10
  max x-rot   = 0
  max y-rot   = 0
  max z-rot   = 0
  synchronize = yes
Pulsating letters Note that the user can force images to be grouped into a single object by connecting them with pixels that are not white. For example the white pixels between the "L" and "S" in the word "PULSATING" were replaced with the color #fefefe, which is visually indistinguishable from white.

  frames      = 20
  smooth      = 6
  max x-trans = 10
  max y-trans = 10
  max z-trans = 10
  max x-rot   = 1
  max y-rot   = 1
  max z-rot   = 1
  synchronize = no
Wild letters In order for the animation to appear smooth, the number of frames may need to be increased when the displacement bounds are large.




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