* 1000 AD
You start in Crono's home. Go downstairs and get your allowance from
Crono's mom. Go to the mayor's house and get the money from the upstairs.
Talk to the people if you want to learn something. Go to the south continent
to the Porre Shop. Buy whatever defense items you can afford. Don't buy
the sword. Now go to the Fair. Go directly up. Bump into the girl. This
is Marle. Talk to her, grab her pendant and give it to her. She will ask
to join you. Say yes. Now go to Guardia Forest and fight the Hetakes (the
mushroom-looking things) and build your level to at least five. Go to the
lower lower right part of the forest. You'll see a sparkling object. Press
"A" above it and receive a power tab.Go back to the fair and earn silver
points. However you like. You can fight Gato, bet on the races, the hammer
challenge or the soda guzzling contest. Trade the points for gold and when
you have enough, buy a Lode sword from Melchior. The Sword will help a
lot. Four things to do at the fair. Don't ask Marle to sell her pendant.
Have the cat follow you to the little girl. Don't take the pink package
near the old man. And when you go to see Lucca's invention, Marle will
want candy. Wait until she buys something. Don't move until then. This
will help you prove your innocence later on. You will want to get the clone
by paying 40 silver points at the Tent of Horrors if you want Crono back
later. Get the cat for 80 points if you want kittens. Keep paying 80 points
for cat food. When you get enough, your cats will have kittens. When you
are ready, go to north to Lucca's invention. When Taban finishes talking,
talk to Lucca and use the telepod, then talk to Marle. She will disappear.
Get her pendant and go into the past. Don't go into the right telepod or
you will die in the hands of Lavos (only in game+).
* 600 AD
You'll find yourself in a canyon. Go to the upper left and you will
be attacked by imps. They are easy and can't do more than 10 points of
damage each. Kill them and go though the upper left corner. Continue moving,
fight whatever enemies and exit. Go to each building and talk to everyone.
Now go through Guardia forest. Tip: when you see bushes rustling press
"A" in front of them and be attacked or get a shelter. At the lower right
part of the forest you will see two sparkling objects. Don't go for the
lower one. It will cause two roly riders to appear. Anyway, go north and
go to Guardia Castle. You will be stopped by soldiers but Queen Leene will
stop them from doing anything. Go talk to everyone. Don't open any chests
in the castle. You can get better stuff in 1000 AD. Now head for the Queen's
room which is to the right of the thrones. Talk to the Queen to discover
she is really Marle. She will disappear. Head downstairs and meet Lucca.
She will tell you that Marle is actually Princess Nadia in 1000 AD but
history has changed. Now you must rescue the real Queen to get Marle back.
Go to the Truce store and upgrade whatever you need to. You will need 2
shelters, about 20 tonics and maybe a revive or two. Build up Lucca until
she learns flame toss. Go to the cathedral and talk to the nun near the
organ. You will then see a sparkling object. Pick it up and you'll be attacked
by the nuns, who are really naga-ettes. Use the fire whirl combo to kill
them easily. When you do, a hidden naga-ette will appear and strike Lucca.
Frog will come to the rescue. Join him and leave. Go to Guardia forest
and build up Frog until he gets slurp cut and learn the X-Strike combo.
Play the organ to open up a secret door. Go to the right and go north.
open the door and open the chests. Equip whatever upgrades you get. Go
to the drawer with the egg on it and press "A". You will get the secret
naga-ette bromide. You will be attacked. The bromide will not appear on
your inventory list, but don't worry, you have it. Above is a door surrounded
by spikes. Use the skull on the wall to lower them. Go inside. The bucket
on the left contains a tab. Take it. Go to the right into the monsters'
dining hall. The upper room contains three monsters. Try to leave and you
will be attacked. Go to the right to find a door. Don't talk to the monsters.
Go up and open the chests. Leave and go to the center door. There is a
save spot. Save and use a shelter if you need to. Go to the right and fall
down the stairs. Go up and push the skull. Go around and back to the save
spot. Go to the door above and you'll be attacked. Destroy them and play
the organ. Now go around and you'll find a new door. Run through the enemies
and to the save spot. If you need to fight, fight. Use a shelter and save.
Now go through the door to fight Yakra. Then, open the chests to find an
item and the real chancellor. At Guardia Castle, Frog will leave. Go to
the queen's room to get back Marle. Go to the canyon where the gate was.
Lucca will open it with the gate key and you will return to your own time.
* 1000 AD
Take Marle home to the castle. You will be arrested for kidnapping
the princess. Now the trial will start. Depending on what you did in the
fair you will be pronounced guilty or innocent. Either way you will be
sent to jail and setup to be executed. When in the prison cell, drink from
the cup and take the pack. Don't bother the guards. And if you do, don't
hit the guard back. If you do, you'll have to fight every guard in the
prison. Wait for execution. Lucca will burst in and knock the guards out.
Outside, release the man. He is Fritz, the Truce merchant's son. He will
give you stuff later. Look at the unconscious guards to get mid tonics.
When you see the supervisor on the floor, look at him for 5 mid tonics.
Read the top secret document on the floor. Now go out. You will fight the
Dragon Tank. Then, you'll be joined by Marle again and you will run into
the woods. You'll find a gate. Open it and escape from the guards.
* 2300 AD
You find yourself in the Bangor dome with a sealed door and the gate.
Don't bother going through the gate. The woods are blocked of. Go south
to the Trann dome and buy whatever you need and talk to the people. Use
the enertron and go north to lab 16. Caution: if you stay outside too long,
you'll take damage. Pass through the lab and open any chests you find.
They will contain weapons and useful items. Don't touch the rats or they'll
steal tonics from you. The shadows can only be hurt by magic, so use fire
whirl to kill all of them at once. Through the lab, you'll see Arris dome.
They are waiting for food to be delivered from the basement. Use the enertron
and save. Go to the basement and look at the rat. Keep moving and fight
the Guardian and the two Bits. Then, when you go into the food compartment,
you'll find a dead man clutching some seeds. Take it and look at him to
read about the rat. Chase the rat and press "A" to catch him. He'll tell
the secret code of the info center. Go to the right console and press "L"
and "R" at the same time press "A". Go through the maze and find the central
computer. You see the time gate is in the Proto Dome. Marle presses another
button and you watch in horror as Lavos comes from the Core and destroys
the world. There you decide to change time to prevent the Day of Lavos.
You give the seeds to Doan for the Jet Bike key. Go to Lab 32 to the east.
You can go through Sewer Access to meet Belthasar in the Keeper's Dome,
but you won't get anything from him. In Lab 32, you meet Johnny, a human-like
robot. Race him. Doesn't matter if he's winning for the beginning but when
the very top meter reads about 20, you must turbo boost in front of him
to win. When you win, go back into the race course on foot and get the
Race Log. With it, you'll earn items if you have high scores. Here's a
way to get high scores: when the robot asks which race mode you wish, choose
"without turbo boost - L & R change view". Then, when you start the
race, press R until you see them from the back. Now, you must race and
hit Johnny from the front again and again. We have been able to go all
the way "on his head", getting 2371 pts. You can get 1 PowerTab (once)
if you have more than 1500 pts, and (Mid-)Ethers if you have more than
1300, 2000 or 2300 pts. Go east then south into the Proto Dome. There is
an enertron inside if you need it, but you must fight two groups of debuggers.
First a group of three and then a group of four. Keep going up to find
a robot. This is Robo. Lucca will repair him and he will join you. Since
the door to the gate is unpowered, a party of three must go to the factory
to power the door and one person must stay to keep it open. We suggest
taking Marle. The Aura Whirl combo will come in handy. Go to factory and
have Robo deactivate the laser. An acid will fall and you'll have to fight
him. Be careful. It has about 10 h.p. but it has an unbelievable high defense.
Go to the right elevator. enter the conveyor belt and touch a robot. The
crane will pick you up and put you on another conveyor belt. You must fight
through three rooms of debuggers and Proto 3s. When you finish, the conveyor
belt drops you off. Go down and fight the Bugs. Go to the computer room
on the right to learn the crane control codes. Go to the left to the crane
controls. Press "B","B" to remove one barrel and "X","A" to remove the
other barrel. Go to the room you couldn't access before because of the
barrels and use the computer. It will tell you the power activation code.
Go back up and go to the left elevator to the lab. You'll fight alkalines
and acids. Destroy the monster that has only one in its number since they
can do a powerful combo attack. Use the computer to open the hatch. Continue
until you reach another computer access it, fight the monsters and go down.
Activate the power by pressing "X","A","B","Y" at the last computer. Pull
the switch to power up. Then run out since the security will go haywire.
Run to the exit. You will be stopped by the R-series. They will scrap him
for being a defect and come after you. Then, you will take Robo to Lucca
to be fixed. Go through the the door and into the Gate, which will malfunction
and send you elsewhere.
* The End of Time
You end up in a room with three pillars. Go down to the door and talk
to the old man. You are at the end of time, where lost time travelers end
up. Go up and the old man will say "Hey". Always talk to the old man when
he says that. It means he has new info. Now he will tell you to go behind
him. The door will be unlocked and you will see a furry creature. This
is Spekkio. Answer his question and run around the room clockwise to learn
magic. He is tough, but gives tabs when you beat him. The old man says
to go to 1000 AD.
* 1000 AD
You come out of a closet in a home of imps. They won't fight you. If
you plead with the merchant or innkeeper, you'll have to fight. Go to the
mayor's house. The lower floor has a tab on the kitchen counter and another
on a desk upstairs. Go west to Melchior's hut. Buy upgrades and mid tonics
from him. You will need them. About 20 should do. Go north into the cave.
Fight through the enemies until you reach the save point. Prepare for a
grueling battle with Heckran. Defeat him to find out about the connection
between Lavos and the Magus. Jump in the pool behind the chamber and go
to Lucca's house. If Taban isn't near the door, go see Lucca's mom. Wait
till Taban comes up and leaves. Go down and get the Taban Helm from him.
Visit Fritz, if you saved him, at the market. He will give you 10 mid-ethers.
Go to the Fair and use the gate to 600 AD.
* 600 AD
Go to the bridge and talk to the knight captain. Then go to the kitchen
in Guardia castle and talk to the chef. When you leave, he will give you
a power tab and a jerky. Take the jerky and give it to the captain. A guard
will come warning that Magus' troops are launching an attack. Talk to the
knight captain and say you'll help to get a gold helm. Go across the bridge
and meet Ozzie. Don't hit him, and use magic on the skeletons. At the end,
you'll fight Zombor. When you kill him, he will use M.P. Buster to drain
all of one member's M.P. Recover at an inn and continue. In the house with
sparkling locked drawer, look at the drawer and talk to the old man. He'll
trade you the secret naga-ette bromide for a tab. Continue south and head
into the Denadoro Mountains. Go through the mountains. When you meet the
creature that looks like spekkio, keep talking to him and he will give
you a magic tab. Continue down until you get to the save point. Go all
the way down and to the left, you'll find a speed tab. Find Masa and Mune's
cave and challenge them for the Masamune. When you defeat them, you will
receive the broken blade of the Masamune. Masa will send you down to the
base of the mountain. Go to Tata's house and get the Hero Medal from him.
Go to the Cursed Woods and behind the last bush push down to enter Frog's
secret home. He'll see the Hero Medal, but not join you. He will move away
from the chest. Open it to find the hilt of the Masamune. You'll read Melchior's
name from it. Go visit him to find you need Dreamstone. Go to the end of
time and go to mystic mountain.
* 65,000,000 BC
You'll be attacked by a group of 5 reptites. They are weak against
lightning. After that, 7 reptites will attack you, but Ayla will come to
the rescue and kill 3 of them. You can finish the other 4 easily. Ayla
will ask you to go to her village. Go to Ioka and the chief's hut and enter
the party. To get the Dreamstone, you must beat Ayla in a soup guzzling
contest. After you win, you'll wake up and your gate key will be missing.
Go to Ayla's hut and wake her up. She'll join you. Take Robo along. You'll
need his Heal Beam. Get the strongest weapons and armors at the trading
shop. If you need more items for trade, fight Nu's at the hunting range
(when it rains): Nu can be at three places. Wait at the bottom of the hunting
range. When it rains, RUN to the right. Here's a "homemade" map so you
can see what we mean. If he's in the southeast, run up, climb the roots
and run down. If he's not, see whether or not he's in the northeast. If
not, climb the roots, go left, climb down the other roots and go left,
through a path hidden by leaves, to meet him in the northwest. Sometimes
he's not there at all... After that, go south into the forest maze. You'll
find Kino, who stole the gate key. You must go through the maze and into
the reptites' lair, because the reptites stole the key from Kino. In the
Lair, you'll meet Azala and you must fight his champion Nizbel. Then, Azala
will give you back your Gate Key. Leave and return to Melchior.
* 1000 AD
Melchior will fix and give you the Masamune. Take it to Frog.
* 600 AD
Give the Masamune to Frog and he will join you. Take Frog to Spekkio
and learn water magic. Now go to the prehistoric hunting range and fight
Nu's until Frog learns Water 2 and you learn Delta Storm triple tech. Now
go to the Magic Cave in 600 AD and Frog will equip the Masamune and open
a secret door. A bat will follow you. Go through the cave and read the
soldier's note by looking at him. Exit the cave and enter the forest. You'll
enter the Magus' castle. Go through both corridors and get back to the
main hall, step on the save point and Ozzie's shadow will appear and taunt
you. He will summon two Vamps and four Henchs, so be ready to fight. After
that go to the left corridor. This is important. Don't touch any monsters
and they won't attack you. At the throne, the people will turn into skeletons
and attack. Defeat them to fight Slash, master swordsman. If you defeat
him, you receive the Slasher Sword and a save point. Go to the right corridor.
Talk to the children to fight four Shadows. Fire Whirl will get rid of
them. Open the chest and get the treasure. Don't touch any people and go
to the throne. Attack Flea ?? with Lucca since it will do M.P. Buster and
drain all the M.P. of the member that defeats it. The real Flea will then
attack. Defeat Flea for a tab. Go back to Slash's throne and use a shelter
to recover lost M.P. points. Go step on the save point in the main hall
and be transported into another part of the fortress. The toughest enemies
are the Outlaws and Jugglers. They can use Fire Whirl combo. The Jugglers
start with physical defense up so hit them with magic. If they don't die,
they'll shift magic defense on. Then fight them with weapons. When you
meet up with Ozzie. Then, use the right save point to recover and use the
left one to teleport into Magus' lair. Run down and enter. Lights will
appear and you will fight Magus. When you defeat him, you'll be sucked
into an enormous Gate.
* 65,000,000 BC
You wake up from a dream in Ayla's hut. She'll leave and after the
night, Kino comes in as the North Woods start to burn. Go to the Laruba
ruins and Ayla will leave. Get more upgrades for the trading hut. They
have new weapons. Go north into the Dactyls' nest and go find Ayla at the
peak. She'll join you. Add Robo to your team. You'll need his Heal Beam.
Go to Tyrano Lair. Go to the basement and rescue the Laruba villagers and
Kino. He'll open up the skull on floor one and you'll be able to go up.
You'll meet Nizbel II. Then, you'll fight Azala and the Black Tyrano. When
you defeat them, you'll fly of on dactyls and Lavos will crash into the
Tyrano Lair and burrow deep into the ground. A Gate will have formed. Head
into it.
* 12,000 BC
You are in a cave. The earth is in an ice age. Go east and into the
Skyway. You be transported to the magical kingdom of Zeal. In Enhasa, find
and open the elemental books in this order: Water Wind and Fire. A door
will open. Go inside and challenge the Nu. 6 will appear and attack. Don't
worry and fight them. They can't kill you. After you beat them, you'll
receive two tabs. Go north into the Landway north of Enhasa and enter it.
Go west to another Skywalk. You are on the other continent (you can't get
to the other continents). Go to Kajar and find the elemental books and
open them in the same order. A secret door opens. Take the poyozo doll
and get the Black Rock from inside. Go to the caves and go to the Castle.
Tell the lady near the spring of recovery and tell her to plant the sapling.
Her soul will reincarnate into Fiona's. Scratch the Nu's back. Go to the
bedrooms and follow Schala into the middle hall where she'll open a door
with her pendant. Go to the left wing and charge up Marle's pendant with
the Mammon Machine. Now change you party so you have Lucca, Crono and Robo.
Make sure they all have fire protection, like ruby vests. Head into the
door and you'll fight the Golem. Then, the queen will capture you and imprison
you. Schala will release you but the prophet will catch you. You are sent
through the Gate you came from and it will be sealed by Schala.
* 2300 AD
Go to the Future and open up the sealed doors in the Bangor Dome, the
Trann Dome and the basement of the Arris Dome. Collect the treasures and
pick up the tabs from the floor. Now go to the Keeper's Dome through the
Sewer Access and open the door there. You have to fight Sir Krawlie. Then,
you find that Belthasar has passed away and has left messages. Go through
the door and look at the top of the Wings of Time. Try to leave and Belthasar's
robot will come with the seats to it and you'll name it. Don't use the
Epoch yet. Leave and pick up the magic tab and then go to the end of time.
Visit all the sealed chests in 600, say "no", take them in 1000 AD and
then open them in 600 AD. You'll get the item powered up and twice. Don't
forget the chests in the Magic cave and Heckran's Cave. And go to the Blue
pyramid north of Medina. You can get a swallow sword or a safe helm. The
swallow sword increases your speed while the safe helm reduces physical
damage by 1/3. Now go back to 12,000 BC.
* 12,000 BC
Go north until you reach the Terra cave. Buy new equipment but don't
sell you ruby vests. Go save and go into the beast's nest. Kill them with
magic and when you meet the Mud Imp and his blue and red beasts. Then,
go up the chain. Attack the rubble with someone with high strike points,
like Ayla to get 1000 exp. points each. This is a great way to build up
levels. You'll need high levels. Forty is nice. Have Ayla Crono and Robo
on your team. Go through the mountains and save at the second save point.
You'll fight Giga Gaia. The Guru of Life is Melchior and you'll return
to the Terra cave. Schala will come but will be captured by Dalton. Talk
to Melchior to get the ruby knife. Go to the skyway to the east and go
to Kajar and talk to the shop keeper and say "No" and he'll sell you new
stuff. Don't sell your ruby vests. Go to the laboratory and scratch the
Nu's back for a magic tab. Now go to the Castle and the throne room. Fight
Dalton. Then, he will flee. Go recover and change your party to Crono,
Lucca and Frog or Marle. Go to the Dalton's escape and talk to Mune. Continue
in. When fighting scouters, use lightning. On red scouts use fire and on
blue scouts use water. Don't attack the scouters with other magic or they'll
counterattack. Against the twins, attack Jinn's brother first but don't
attack when they're near each other. After Jinn's brother is dead, Jinn's
shield will fall so you can kill him. Go to the upper right and upper left
rooms and step on the switches. Go down and step on the switch in the southern
room. To get the Demon Hit for Frog, go to the western wall of the southern
room. Walk down along this wall, right, and you will find a secret passage
in the southern wall. Go to the door you couldn't go before and go through
to the elevator. After the elevator, go to the right and left rooms and
flick the switches. Then step on the middle switch and go in. Equip ruby
vests and change your party to Crono, Robo and Lucca. You'll fight the
Golem Twins. Then, go to the Mammon machine and launch the ruby knife at
it. The knife will turn into a Sword and you'll fight Lavos. Die and the
prophet, who is Magus, will challenge but lose. Crono will attack Lavos
and will die. Schala will warp you to safety. Lavos will destroy Zeal and
wipe out most of the land. You'll end up in the Last village. Put Robo
in lead and change to whomever you like. Go to the Commons and be taken
by Dalton. You'll end up in a prison cell with no equipment, money or items.
Go up the ladder to find you on the Blackbird. You'll find a air duct.
Go to the right and up. look in the grates until you see a knocked out
guard with a treasure chest. Open it for Robo's stuff back. Go around and
get your items, money, and other people's equipment. Go onto the wing and
fight the cannons only if you have Ayla or someone with high strike points.
They give out 1500 exp. points each. Have Marle and equip everyone with
ruby vests.Go to the end and fight the GolemBoss. Then, you'll fight Dalton
Plus. After that, he will call on GolemBoss but will be sucked into the
void. You'll destroy the Blackbird and land. Go to the Commons and talk
to to everyone. Go to North Cape and examine the sparkling object. Magus
will appear and you'll see his past. He is Janus. Fight him to get an amulet.
Don't fight him to make him join you. Go to the Epoch and fly. The Black
Omen will rise.
* Crono's Return
If you wish, you can now go to Laruba Ruins (in 65,000,000 BC), to
get the Silver Rock from a Nu. Go to the End of Time and talk to the old
man. He is Gaspar and he'll give you the Chrono Trigger. Go to the Keeper's
Dome and talk to the robot. Go to Crono's house and get the clone. If you
didn't get the clone before, you cannot get Crono back. Take the clone
to the robot and he'll activate three robots to help you climb Death's
Peak. Turn the robot off and go to Death's Peak and have three physically
powerful characters like Robo, Ayla and Frog. Talk to the first robot.
It'll turn into a tree. Hide behind the tree to keep from being blown of
the mountain. You'll encounter three Lavos Spawns. The last Spawn, push
the shell the under the ladder and climb up. Then get Crono from the summit.
* The Forest Comes Back to Life
The desert in 600 AD should have a whirl pool there. If not, go to
12,000 AD and tell the lady with the plant to plant it in the Commons.
Go down into the maze. Go to the bottom floor. You need Crono, Marle and
Ayla. Catch the Retinite and fight it. Then, the forest should stop deteriorating.
Pick up a power tab near the exit. Go to Fiona and leave Robo. Go to 1000
AD and get Robo from the shrine. Buy the powerful vigil hats for everyone.
They will be a reunion and everyone will sleep in the woods. Lucca wakes
up and finds a gate. Go into it and you'll be in Lucca's house. Go downstairs.
Go into the kitchen and read the note. It says the password is Lucca's
mom's name. Go into the main room and you'll see how Lucca's mom lost the
ability to walk, but you can keep that from happening. When she gets stuck
face the sparkling object. It will say to enter the password. Type in "L","A","R","A"
to stop the machine. Go back into the portal and talk to Robo who will
give you a green dream.
* A Stone Shines
Go to the future and go into the sun palace. Wear red vests/mails and
ruby armors from the Ioka trader and get the silver rock from the Nu in
the Laruba ruins. Fight the Son of Sun. When you defeat him, you'll get
the moon stone. Take the moon stone to prehistoric time and leave it at
Sun Keep. Go to the future and find the stone missing. Go to 1000 AD and
go to the Snail shop in Porre. Buy the Jerky and go to 600 AD and give
the woman the jerky for free. Go to 1000 AD and get the moon stone from
the mayor. Take it to the Sun Keep and leave it there. Go to the future
and have Lucca look at the sun stone. She'll make the WonderShot gun for
herself and Taban will give you Sun Shades.
* A Rainbow Shell
Go to 600 AD and talk to Toma in the Choras cafe. You'll get Toma's
Pop. Go to 1000 AD and his grave. He'll tell you where the rainbow shell
is. Go behind his grave for a speed tab. Go to the Giant's Claw. Go get
the Blue Rock inside (in a chest) and fight the Rust Tyrano. Then, get
the Rainbow shell. Go to Guardia castle and ask the King to keep it for
400 years. Go to1000 AD. Have Marle in your party. You'll find the king
on trial. Go to him. He'll explain he's being framed. Go to the new wing
in the east part of the castle. Learn of the chancellor's plans. Go forward
and fight. You get a piece of the shell. Take it to the court room. Marle
will burst through the stained glass window and prove her father is innocent.
The chancellor will change into Yakra XIII and attack you. Defeat him and
Marle will apologize to her father. Go to the court room again and get
the key from the floor. Open the locked chest to find the real chancellor.
Go to the basement and Melchior will make you new weapons and armors. You
can get a Rainbow sword, a Prismspecs and you have a choice between a Prism
Dress or three Prism Helms. The Prism Dress reduces magic damage by 1/3.
The Prism Helms lock your status and ups Mdef.
* A Knight Slain by Magus
Go to the middle ages and talk to the patrons at Choras cafe. Return
to the present and talk to the patrons at the cafe. One man will offer
you tools. Go to his house which is southwest of the cafe and get the tools
from his wife. Go to the middle ages and give the tools to the man in the
cafe. Go to the Northern Ruins and defeat all the monsters in the basement.
Go to the carpenter's house and have him fix the northern ruins. Take Frog
to the basement and have him put Cyrus' soul to peace and you will get
Masamune 2. Clear the upstairs of monsters and pay the carpenter 2000 G
to have him go there again. Say "no" to the sealed chests in 600 AD. Go
to 1000 AD and collect the treasures in the ruins: the Siren, Kali Blade
and Nova Armor will be powered up, becoming the Valkerye, Shiva Edge and
Moon Armor! And then collect them again in the past. Go to the Denadoro
Mountains and have Frog lead your party. Where the Free lancer throws rocks
at you go right next to the treasure chest. Frog will catch a rock and
it will turn into the Gold Rock.
* Ozzie's Hideout
Have shadow protection and head in. Fight Flea, then Slash. Don't go
for the treasure yet. Walk toward the staircase and an imp will take out
the trap. Take the treasure now. Go to the right wall and then walk down:
you enter a secret room with Doom Sickle, Gloom Helm, Gloom Cape and 1
MagicTab! You must now fight Super Slash, Flea Plus and then both with
the Great Ozzie. Use Ayla's Charm spell on them to get a Flea Vest, an
Ozzie Pants and a Slasher 2. Then, he'll go upstairs. Follow and attack
Great Ozzie (you can get a second Ozzie Pants by using Ayla's charm spell).
You'll fall: climb upstairs. A cat will press the right switch and Ozzie
will be defeated. If you go to the Medina, the Imps run the town and they
are friendly.
* Where Machines Originated
Have Robo lead your team. Fight the robots on the conveyor belt and
enter. This is a great place to build experience. Go to the right through
the dust chute if you want to leave or fight the robots again. You get
around 8,000 exp. every time around. Collect the dolls and go upstairs.
Robo will meet Atropos XR. Robo must fight her alone. Defeat her so she
remembers and she will give Robo a ribbon that gives him 3+ speed, 10+
magic defense and then she dies. Put the two dolls on each side of the
door. Go fight Mother Brain. Then, the factory will close down permanently.
You get the Terra Arm and the Crisis Arm.
* Someone Close Needs Help
The person is Queen Zeal, Magus's mother. You must go through the Black
Omen. Through this "palace", you'll have to beat lots of guys: so wear
GoldStuds and nail them with magic attacks such as Flare, Luminaire, Shock
and Dark Matter. When you have to beat Ruminators, use Ayla's Charm spell
on them to get MegaElixirs, and then finish them with Flare. The first
bosses to beat here are three mutants, Mega Mutant, Giga Mutant and Terra
Mutant. When you beat the top section, the bottom one dies. After these
mutants, you'll have to destroy the last of the Lavos Spawns, the most
powerful one. Attack the head only. After this battle, you can get the
White Rock from a chest. Then, you must fight Zeal. This boss only weakens
you, but doesn't kill you. You'll then fight the Mammon Machine. Finally,
you will fight Zeal again, but now she'll have another form. When she loses,
Lavos will attack. Before you fight it, you can change your party.
* How to Defeat Lavos
a) The Shell: he will take forms of the Dragon Tank, Guardian, Heckran,
Zombor, Masa&Mune, Nizbel, Magus, Black Tyrano and Giga Gaia. Defeat
them like you did before. Attack Lavos repeatedly and heal up and his head
will fall. But you are not done yet.
b) The Core 1: you must fight his core. Make a party that utilizes
attack and healing magic. Try Crono, Lucca and Robo. Use Flare, Shock and
Luminaire until it dies. Make sure to heal with heal beam. Remember: You
need everyone to have about 99 magic defense.
c) The Core 2: now you'll attack the Lavos core. Use Flare, Shock and
Luminaire until the middle bit dies. Then attack the right bit only with
Confuse and DoublevBomb to avoid counterattack, and only when it shuts
off defense. The right bit will eventually revive the other bits. Just
repeat the process until the right bit dies. If the right bit dies, the
rest of them die.
If you think you need experience points, go to Geno Dome (2300 AD),
kill the series of Proto4 on the conveyor belt, they give lots of experience
points (and then go to the right through the dust chute to repeat the process)!
And in the Black Omen: all creatures (except orbs and side kicks) give
a bunch of experience points.