| Justice | |||||
| Has: Worth: Alignment: Location: Need: Weapons: Runners: Style: Tank: Recall: Misc: |
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| scales of alpha & omega Varies depending on alignment. Evil and Neutral are fairly cheap, while devout can go up to 20 mil. Neutral Tower of Enlightenment (Go to the "Mists at Ends" painting, enter and mistwalk/portal to hanged man. From there, go; 3e, d, 2w, Justice is north.) Physical Tankpots - Truesight for Tank No specifications. Nearly all classes may run Justice. May be done with 2+ runners, though 3-4 is recommended for those with little or no experience. Evasive or Standard for Nontank, Standard or Aggressive for Tank. For first kill preferrably someone of neutral or devout alignment, Area allows recall Justice has an entry attack for those of evil alignment. Those with such alignment should sit outside and enter after someone of neutral or devout alignment has entered and attacked. Upon repop, Justice does not have an attack program for evil. |
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