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Middlegame Problem 001 | |
| By Kvuzon | ||
| Find a good plan for black. | ||
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What's the problem? Here is one position from a game I thought we should try to analyze. There shouldn't be any tactics in this position so it's a positional challenge. It's a game from an old magazine, not something I stole from a book, so I do not have any clear solution, just what annotations can be found in the magazine. You should study the following aspects about a position:
1. Centre. 1 to 5 are static and 6 is a look into the future, who can grab the initiative and so on. Solution
1. Centre.
2. Strong and weak squares.
3. Files and diagonals.
4. Pieces.
5. Kings. Overall the white pieces have little more freedom to move. The situation is dynamic and both sides could quickly conjure up tactical complications. Pawn storms by either side is clearly unadvisable since it would open up the kings position. I'd call this an open centre. Both sides should strive to control the centre and fight for the initiative. White might find this a little easier than black but it is black to move and should choose something active. 6. Dynamics.
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| Contact the committee | Wednesday, 01 January, 1997 | |
| Tell us what you think! | © 2001, Kvuzon | |