[Event "Memorial 2002"] [Site "?"] [Date "2002.09.02"] [Round "-"] [White "Kvuzon"] [Black "rql"] [Result "0-1"] 1. e4 c5 2. Nf3 d6 3. Bb5+ Nd7 4. c3 Nf6 5. Qe2 a6 6. Ba4 b5 7. Bc2 Bb7 8. O-O g6 9. d4 Bg7 10. Bg5 {I've seen a few games with this opening before I played this game. White lost them. Now you might ask if I'm crazy (which make me a little interesting) or just stupid (which would not) playing an opening that loses? In those games I think that white played really bad and that I could do better. Furthermore white didn't develop his c1 bishop before moving the b1 knight to d2, giving white a cramped position and hindering the movement of the rooks on row 1. So I played Bg5. If this move hasn't been played before you can consider it my second opening invention. The other one is in the Queen Gambit Accepted with 3. e4. Does this answer the question above? Um, well, not really, that's still unresolved.} O-O 11. Nbd2 Rc8 {In the games I've seen black had played e5 to stop white from advancing the e4 pawn. I believe it's better than Rc8. Maybe the move played isn't worth a ?, but I'd give it an ?!. I'd also give it an !, it really was the winning move. As I wasn't impressed by it made me more willing to take risks in the game.} 12. e5 dxe5 13. dxe5 Nd5 14. e6 N7b6 15. exf7+ Rxf7 16. c4 {This isn't any good at all, definitely worth a ?. But see the comment to move 11. I thought I'd be able to defend the b2 pawn by tactical means. A better move would have been Ne5 forcing the exchanges 16... Nf4 17 Bxf4 Rxf4. The situation as I assess it: Black have the bishop pair and both are good. The position is open giving black chances in the middlegame, white would have had to defend. Black have one isolated pawn and the queenside pawns have moved forward making it difficult to defend them in an endgame. So black must force a win or a material advantage in the middlegame or else white will most probably win the game.} bxc4 17. Nxc4 Nxc4 18. Qxc4 Nb6 19. Qd3 {Doesn't look good, but I cannot find my notes on why I considered Qe2 worse.} Qxd3 20. Bxd3 c4 21. Be2 Bxb2 22. Rab1 c3 23. Ne5 {this is of course a desperate attempt to complicate the situation. Mistakes can happen also in cc games and I hoped on it. I considered the rook endgame after 23 Bc1 Bxf3 24 gxf3 Nc4 25 Bxc4 Rxc4 26 Bxb2 cxb2 27 Rxb2 Rxf3 as lost for white. The black rooks are more active, and black have one pawn more.} Rf5 24. f4 Be4 25. g4 Rxg5 {No miracles this time, time to resign.} 0-1