Tarken De'irth
By Sinestus

Designed to be one of the deadliest of martial arts. This style, named after its creator, relies primarily on movement, and is enhanced by the use of weapons. Initially, the style was only taught to Tarken's native race, Dark Elves, however, since then some masters have chosen to teach a select few who showed the potential for being efficient killers. In a Palladium Fantasy environment, any dark elf may select this style at the cost of their natural WP skills, and five skill selections (must also have Hand to Hand: Martial Arts), any non-darkelf Man-of-arms may (GM digression) learn the style at the cost of Hand to Hand: Martial Arts and six O.C.C. related or secondary skills.
GM Option: in some dimensions, 'Dark Jedi' have adopted this style (switch Katas: Thrown with Katas: Lightsaber, costs 'combat tweek' and two O.C.C. skills and Hand to Hand: Martial Arts). However, the Jedi cannot use any Chi based techniques offered by the style.
Requirements: I.Q.: 10, P.P.: 15
Training: 12 years
Character Bonuses
+2 to P.P.
+10 S.D.C.
+5 Chi
Stance: Varies with training, generally a Karate or Kempo stance
Outfit: Leather jacket and pants.
Combat Skills
Attacks per Melee: 2
Hand Attacks: strike/punch, power punch, knife hand, back hand
Foot Attacks: snap kick, tripping leg hook, backward sweep, crescent kick, drop kick, roundhouse, kick attack
Basic Defense Moves: parry, dodge, automatic parry
Advances Defense Moves: automatic dodge, roll, backflip
Holds/Locks: arm hold, leg hold
Escape Techniques: roll, backflip
Modifiers to Attack: death blow, critical, critical from behind
Special Moves: leap attack, backflip
Weapon Katas: Select two: Sword, Thrown, Knives (two for paired), whip.
Additional Skills: Select one: Prowl, Pylometrics
Martial Arts Powers: Select two from Martial Arts Techniques, Specialty Katas (weapons only) or Arts of Invisibility.
Level Advancement Bonuses
1st: +2 to parry, +1 to roll and dodge, auto dodge (P.P. bonus only)
2nd: +2 to backflip, Critical from behind.
3rd: +1 attack, +1 to strike, Select one power from Martial Arts Techniques, Chi Powers, or Arts of Invisibility.
4th: Critical 19+, Deathblow on natural 20, +1 (4 feet) to Leap
5th: +1 to roll/backflip
6th: +1 (4 feet) to leap, +1 attack
7th: get Dodge bonus when using Auto dodge, select one power from Arts of Invisibility or a Weapon Kata.
8th: +2 to strike, +1 to parry
9th: +1 to backflip/parry/dodge
10th: +1 attack, Select one power from Chi or Invisibility
11th: Can Call Deathblow (need 14+), Critical on 17+
12th: +1 to strike/backflip
13th: Select 1 power from Body Hardening
14th: +1 attack, +1 (4 feet) to leap
15th: +1 to dodge/roll.



Hosted by www.Geocities.ws

1 1