Entrance Requirements: As per the Monk of Sh'Dha-Kor O.C.C.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Skill Cost: 15 years
Costume: Only the robes worn by the Monks.
Stance: Feet are spread about shoulder's-width apart, width the
back foot at an angle, and the front foot pointing forward. The front
knee has a slight bend. The back arm is held at waist-level with the
hand in a fist, and the front arm is held at chest level, with the fist
close to the chest in a backhand position.
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Circular Parry, Breakfall, Disarm
Hand Attacks: Strike ( Punch ), Knife Hand, Back Hand, Palm Strike
Basic Foot Attacks: Kick Attack, Snap Kick, Tripping/Leg Hook,
Backward Sweep, Reverse Turning Kick
Jumping Foot Attacks: Jump Kick, Flying Jump Kick, Flying Reverse
Spinning Kick ( see Taido in Ninjas and Superspies, page 115 )
Special Attacks: Death Blow, Leap Attack, Forearm, Elbow, Knee Strike,
Spinning Leap Attack ( See Taido, in Ninjas and Superspies, page 115 ),
Spinning Kick/Neck Hold Choke ( SPECIAL! Used against two opponents,
the Monk attempts a Neck Hold/Choke on one of the opponents, and, while
maintaining the hold, immediately launches a spinning kick attack at
the second opponent. This uses four attacks, and requires a strike roll
at both opponents, each with a -3 penalty. If successful, the choked
opponent suffers 1D6 damage direct to Hit Points, and the kicked
opponent suffers 1D8+1 damage. If the attack misses, the Monk loses
initiative and one additional attack for the melee. NOTE: The choke
attack MUST succeed for the kick to be launched! )
Holds/Locks: Arm Hold, Body Hold, Neck Hold/Choke
Weapon Katas: Pick any three melee weapons.
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike,
Critical Strike from behind
Martial Art Powers: Select two powers from among Chi Mastery, Martial
Art Techniques, orSpecial Katas ( including Chi Katas ).
Physical: Climbing
Philosophical: Menadot-Valek Ga ( This philosophy is similar to a
combination of many Oriental philosophies, combining Shinto, Zen, and Buddhism ).
Level 1: +2 to Roll with Punch/Fall/Impact, +1 to Strike
Level 2: +2 to Parry/Dodge, +1 to Breakfall/Maintain Balance
Level 3: +1 to Flying Reverse Spinning Kick/Spinning Leap Attack, and Spinning Kick/Neck Hold Choke
Level 4: +1 Attack per Melee, Critical Strike on a Natural 19-20
Level 5: +2 to Strike, Knock-Out/Stun on a Natural 19-20
Level 6: Select one additional Martial Art Power from among Chi Mastery, Martial Art Techniques, and Special Katas ( including Chi Katas )
Level 7: +2 to Roll with Punch/Fall/Impact, +1 to Maintain Balance
Level 8: Double existing P.P.E. ( or Chi )
Level 9: +1 Attack per Melee, Critical Strike on a Natural 18-20
Level 10: +2 to Parry/Dodge, +1 to Breakfall
Level 11: +1 to Flying Reverse Spinning Kick/Spinning Leap Attack, and Spinning Kick/Neck Hold Choke
Level 12: +2 to Strike, Knock-Out/Stun on a Natural 18-20
Level 13: Select one additional Martial Art Power from among Chi Mastery, Martial Art Techniques, and Special Katas ( including Chi Katas )
Level 14: +1 Attack per Melee, Death Blow on a Natural 20
Level 15: Double existing P.P.E. ( or Chi )