Kurama Ryu Kenjutsu
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include P.P.: 12, and Spd.: 12.
Skill Cost: 16 years (10 years as a Secondary Martial Art Style).

Kurama-Ryu is a Japanese sword art developed by Ono Shokan between 1573-1593. Later, this style was taught by the Shibata family who have been prominent sword instructors for the Imperial guards and the police for over one hundred years. This style deals only with the katana. The school is characterized by its frequent use of Ochiotoshi, a technique of cutting through the opponent's sword with your own. Training can be found from headmaster Shibata Tetsuo in Tokyo Prefecture Japan.

Costume: Keikogi and Hakama
Stance: Daijodan Kamae: In this stance, the body and head firmly face the opponent, with the left leg advanced a half step and the right leg to the rear, at a 90 degree angle. The sword is held above the head with the right hand gripping near the sword guard, over the head, and the left hand gripping near the end of the sword in front of the forehead.
CHARACTER BONUSES
Add +5 to Chi
Add +3 to P.P.
Add +2 to Spd.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Back Flip, Maintain Balance, Roll with Punch/Fall/Impact, Somersault.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Breakfall, Combination Parry/Attack, Disarm, Multiple Dodge.
Hand Attacks: Backhand, Palm Strike, Rotary Palm Strike.
Basic Foot Attacks: Backward Sweep, Snap Kick, Trip/Leg Hook.
Jumping Foot Attacks: Jump Kick
Special Attacks: Backward Thrust (New!), Combination Grab/Attack (New!), Death Strike (New!), Hilt Strike (New!).
Holds/Locks: None.
Weapon Kata: W.P. Katana (Large Sword).
Modifiers to Attack: Critical Strike, Critical Strike from Behind, Knockout/Stun.
Martial Art Technique
: Ochiotoshi: This technique involves striking an opponent's weapon with enough force to cut through it. This technique only works against a successful parry. If the defender successfully parries, the attacker using this technique rolls a D20 to determine whether or not the defending weapon was cut through (and likely broken). A Natural 12 or higher, with no bonuses, must be rolled to successfully cut through an opponent's weapon.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Martial Art Techniques or Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese.
Weapon Proficiencies: W.P. Katana (Large Sword).
Philosophical Training: Zen Buddhism.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Itto Ryu (3 Years), Kashima Shinden Jikishinkage Ryu (3 Years), Kasumi Shinto Ryu (2 Years), Kendo (3 Years), Muso Jukiden Eishin Ryu (5 Years), Muso Shinden Ryu (5 Years), Shinmuso Hayashizaki Ryu (5 Years), Suio Ryu (4 Years), Tenshin Shoden Katori Shinto-Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Initiative, +1 to Roll with Punch/Fall/Impact, Critical Strike from Behind.
2nd: Add one die of damage to W.P. Katana.
3rd: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
4th: +1 Attack per Melee, +1 to Initiative.
5th: +2 to Maintain Balance, Somersault, and Back Flip.
6th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact.
7th: +1 Attack per Melee, +1 to Initiative.
8th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
9th: +2 to Strike, +1 to Maintain Balance, Somersault and Back Flip.
10th: Add one die of damage to W.P. Katana, Knockout/Stun on a Natural 19 or 20.
11th: +1 Attack per Melee, +2 to Parry/Dodge.
12th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
13th: Death Strike on a Natural 19 or 20.
14th: +1 Attack per Melee, +1 to Strike.
15th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
Why Study Kurama Ryu Kenjutsu?
A deadly martial art that has the disadvantage of being dependent upon a single weapon for effective combat
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