K'Alash'Ka (Way of the Warrior)
By danzig138

K'Alash'Ka, "Way of the Warrior" in the Gromek language. This is the term used to describe the martial arts developed and practiced by the Gromek. According to Gromekian legend, this way of fighting and living was brought to the Gromek when one of their ancestors, the last survivor of his clan, was wandering in the desert, weak, starving, dying. As he was drawing his last few breaths, a being appeared, basked in a blinding brilliance, and spoke. "You are not ready to pass the gates yet." Said this divine figure, "You must continue on, teach the others, live!".

With this, the being disappeared, but the ancient Gromek was left with a newfound will and knowledge. He struggled his way back to the other clans, and told his tale. Many scoffed, but a few believed him. These were the first students of the Way of the Warrior. They soon formed a new clan, the B'Ria Devoh'Ka, the Clan of the Divine Warrior.

Many tried to defeat this new clan, but none succeeded. Tales of the fighting skills of the Clan were spread, and soon, many clans formed alliances with the Divine Warrior, until the Way spread far and wide.

The Way of the Warrior is a very acrobatic style of fighting. Combatants swoop in-and-out of combat range, never giving their opponents an opening. Most Gromek use weapons with this style, making it even deadlier.

Entrance Requirements: P.S. 14
Costume: None, though many wear light armor.
Stance: The feet are spread a little wider than the shoulders, and the knees are bent slightly. The arms are spread wide and held low, and the hands are either held open, or holding a weapon.

CHARACTER BONUSES

Add 1 to P.S.
Add 1 to P.P.
Add 10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Disarm, Breakfall.
Hand Attacks: Strike (Punch), Claws (1D6+2), Knife Hand, Palm Strike.
Basic Foot Attacks: Kick Attack ( with claws, 2D6+4), Snap Kick, Reverse Turn Kick.
Jumping Foot Attacks: Jump Kick, Flying Jump Kick ( Both Jump Kicks gain an additional die of damage from the extra power generated by the Gromek's wings).
Special Attacks: Death Blow, Bite (1D6+4), Body Block/ Ram, Flying Body Block/Ram (2D4), Leap Attack, Crush/Squeeze, Crush/Squeeze with Legs (SPECIAL! Usually performed from behind, the Gromek attempts to wrap his legs around his opponent's torso. Suffers a -2 penalty to strike, but inflicts 1D10 damage), Crush and Drop (SPECIAL! The Gromek attempts to lock on a Crush/Squeeze with Legs. If successful, he then tries to fly up a great distance, possibly striking the victim with a hand-held weapon on the way. Eventually, he drops the victim. This uses a variable number of attacks, it just depends on how long he flies with the victim).
Holds/Locks: Body Hold.
Weapon Katas: Pick any one weapon.
Modifiers to Attacks: Pull Punch. Knock-Out/Stun, Critical Strike, Critical Strike from Rear.
Preferred Range: Combat.

NOTE: Over time, this style has been modified by the different clans. Each different clan has added 1-2 attacks ( basic, from any style in the books, but nothing really special ).

SKILLS INCLUDED IN TRAINING
Survival: Wilderness Survival, Desert Survival.
Philosphical: K'Alash'Ka ( similar to Bushido, but not nearly as honorable ).

LEVEL ADVANCEMENT BONUSES
Level 1: +2 roll with punch/fall/impact, +3 leap (+6 feet), Knock-Out/Stun on Natural 20.
Level 2: +1 strike, parry, dodge.
Level 3: +1 Attack per Melee, Critical Strike on Natural 19-20.
Level 4: +2 maintain balance, +1 breakfall.
Level 5: Knock-Out/Stun on Natural 19-20, +2 damage.
Level 6: +2 strike, +1 parry, gain Automatic Dodge.
Level 7: +1 Attack per Melee, +2 leap (+6 feet).
Level 8: +2 roll with punch/fall/impact, +1 dodge.
Level 9: Critical Strike on Natural 18-20.
Level 10: Death blow on Natural 20.
Level 11: +1 Attack per Melee, +1 leap (+6 feet).
Level 12: +1 strike, parry, dodge.
Level 13: +3 automatic dodge.
Level 14: +2 maintain balance, +1 breakfall.
Level 15: +1 Attack per Melee, +3 damage.

Why Study K'Alash'Ka?

It's an excellent fighting style, and Gromekian warriors who don't learn it are looked down upon as odd.

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