Entrance Requirements: P.S. 14
CHARACTER BONUSES
COMBAT SKILLS
NOTE: Over time, this style has been modified by the different clans. Each
different clan has added 1-2 attacks ( basic, from any style in the books, but
nothing really special ).
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study K'Alash'Ka?
Costume: None, though many wear light armor.
Stance: The feet are spread a little wider than the shoulders, and the knees are
bent slightly. The arms are spread wide and held low, and the hands are either
held open, or holding a weapon.
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Disarm, Breakfall.
Hand Attacks: Strike (Punch), Claws (1D6+2), Knife Hand, Palm Strike.
Basic Foot Attacks: Kick Attack ( with claws, 2D6+4), Snap Kick, Reverse Turn
Kick.
Jumping Foot Attacks: Jump Kick, Flying Jump Kick ( Both Jump Kicks gain an
additional die of damage from the extra power generated by the Gromek's wings).
Special Attacks: Death Blow, Bite (1D6+4), Body Block/ Ram, Flying Body
Block/Ram (2D4), Leap Attack, Crush/Squeeze, Crush/Squeeze with Legs (SPECIAL!
Usually performed from behind, the Gromek attempts to wrap his legs around his
opponent's torso. Suffers a -2 penalty to strike, but inflicts 1D10 damage),
Crush and Drop (SPECIAL! The Gromek attempts to lock on a Crush/Squeeze with
Legs. If successful, he then tries to fly up a great distance, possibly striking
the victim with a hand-held weapon on the way. Eventually, he drops the victim.
This uses a variable number of attacks, it just depends on how long he flies
with the victim).
Holds/Locks: Body Hold.
Weapon Katas: Pick any one weapon.
Modifiers to Attacks: Pull Punch. Knock-Out/Stun, Critical Strike, Critical
Strike from Rear.
Preferred Range: Combat.
Survival: Wilderness Survival, Desert Survival.
Philosphical: K'Alash'Ka ( similar to Bushido, but not nearly as honorable ).
Level 1: +2 roll with punch/fall/impact, +3 leap (+6 feet), Knock-Out/Stun on
Natural 20.
Level 2: +1 strike, parry, dodge.
Level 3: +1 Attack per Melee, Critical Strike on Natural 19-20.
Level 4: +2 maintain balance, +1 breakfall.
Level 5: Knock-Out/Stun on Natural 19-20, +2 damage.
Level 6: +2 strike, +1 parry, gain Automatic Dodge.
Level 7: +1 Attack per Melee, +2 leap (+6 feet).
Level 8: +2 roll with punch/fall/impact, +1 dodge.
Level 9: Critical Strike on Natural 18-20.
Level 10: Death blow on Natural 20.
Level 11: +1 Attack per Melee, +1 leap (+6 feet).
Level 12: +1 strike, parry, dodge.
Level 13: +3 automatic dodge.
Level 14: +2 maintain balance, +1 breakfall.
Level 15: +1 Attack per Melee, +3 damage.