JUNSADO
By SeonJin108
Entrance Requirements Black Belt level training in another martial art, generally Kukki Tae Kwon Do or Olympic Taekwondo.
Skill Cost Three years (Cannot be taken as a primary art)

An ancient Korean martial art, Junsado, which translates as "Way of the Fight Master", is a family martial art, handed down through the Kim family. It descends from ancient Hwarang techniques, but is a very open and practical art. An alternate translation of Junsado means "Way of Combat Strategy". It is a strategy-oriented art that has been called the Jeet Kune Do of the Korean arts. It has borrowed from Hapkido, Yudo, Yusool, Tae Kwon Do, Kuk Sul Won, and Gumdo. However, it has a very practical mind set, and focuses on raw combat. It is one of the arts taught to members of the South Korean Defense Security Command, specifically, the elite 212 Squad. Sang Kim, with the approval of his father, the Kwanjang of Junsado brought Junsado to the public. Kim is one of the world's greatest Olympic Taekwondo masters, as well as being a master of Junsado. In addition to being a martial arts master, Kim served in the 212 Squad, where he saw combat as a counter espionage agent. He teaches Junsado in his school in California, and that is the only place to receive Junsado training in the US. In combat, a Junsado master's response will depend on his opponent. Rather than teach set self-defense techniques, Junsado teaches to adapt to the opponent and the environment. It also adapts to the practitioner. It is a very applied art that teaches how to adapt to the situation, striking, grappling, and group attacks. Knife, short stick, and staff fighting are taught as well. The idea is always to eliminate the opponent in as short a time as possible using whatever the situation demands. There is nothing flashy or stylish about Junsado, save the fact that it is elegant in its simplicity. Mental training includes tactics and strategy, strengthening one's mind, and learning how to deal with opponents on a psychological level, both in understanding them, predicting them, and psyching them out.

Costume Navy blue T-shirt and Battle Dress Uniform pants
Stance There are two main stances that are designed to easily flow from one to the other. The first is an upright stance used for distance fighting and striking. The feet are staggered and spread slightly with the knees slightly bent to allow maximum motion, the hands are up in guard, open or in fists. The other stance is a wide, crouching stance with the hands up, forward, and open. This is used for close-in fighting, take downs, and grappling.
CHARACTER BONUS
Add 2 to ME
Add 1 to PS
Add 1 to PE
Add 3 to Spd
Add 10 to S.D.C.
COMBAT SKILLS
Attacks per Melee 4
Escape moves Maintain Balance, Roll With Punch/Fall/Impact
Basic Defensive Moves Automatic Parry, Dodge, Parry
Advanced Defensives Circular Parry, Multiple Dodge
Hand Attacks Backhand, Claw Hand, Knife Hand, Palm Strike, Power Punch, Punch, Uppercut
Basic Foot Attacks Backward Sweep, Reverse Turning Kick, Roundhouse Kick, Side Kick, Snap Kick, Tripping Leg/Hooks
Special attacks Automatic Body Flip/Throw, Body Flip/Throw, Critical Body Flip/Throw, Death Blow, Elbow, Forearm, Knee
Holds/Locks Automatic Lock, Elbow Lock, Finger Lock, Wrist Lock
Weapon Hyung Bong (WP Staff), Joong Bong (WP Blunt, a short stick similar to the Filipino escrima), WP Knife
Modifiers to Attacks Critical Strike, Critical Strike from Rear, Knock-Out/Stun, Pull Punch
SKILLS INCLUDED IN TRAINING
Martial Art Powers Automatically receives the Kup So Sul (Atemi)Ability of Chirigi and the Martial Art Technique of Kyukpasul (Tamashiwara), but other than that, none. While not denying their use, Junsado has no time for esoteric traditional practices that take time to develop when one may need to fight the next day.
Language Korean
Philosophical Son Buddhism
Temple Meditation
Junsado cannot be a primary art.
LEVEL ADVANCEMENT BONUSES
1st +2 to Roll with Punch/Fall/Impact, +2 to Damage, Critical Strike on Natural 20
2nd +1 Attack per Melee
3rd +1 Attack per Melee
4th +1 to Strike. Critical Strike or Knock-Out from Behind.
5th +1 to Rear Attacks (Backward Sweep, Backhand Strike), Critical Strike on Natural 18, 19 or 20.
6th +2 to Roll With Punch/Fall/Impact, +1 to Damage
7th +1 to Roll with Punch/Fall/Impact, +1 to Body Flip/Throw (does 2D6 damage)
8th +1 Attack per Melee
9th +2 to Maintain Balance
10th +1 Attack per Melee, +1 to Rear Attacks (Backward Sweep, Backhand Strike).
11th +1 to Strike, +1 to Damage
12th +1 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge
13th +1 to Maintain Balance
14th +1 Attack per Melee, +1 to Body Flip/Throw
15th +1 to Rear Attacks (Backward Sweep, Backhand Strike)
Why Study JUNSADO?
A well-balanced martial art that is very aggressive and capable of handling multiple attackers, weapons combat, and all combat ranges. However, it is very lacking in the mystical arts. But then, if you pick Junsado, you probably aren't interested in things like that anyway.

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