Jarorin
By Mephisto
Entrance Requirement: None
Skill Cost: 5 Years (3 Years as a Secondary)

Jarorin (Elven for Lightning Strikes) was developed a few hundred years ago by Elves in the Western Empire who partook in men of arms O.C.C.'s, such as the Paladin, Knight, and Mercenary Warrior. This martial art utilizes the quickness and agility inherent to elves and contains many quick and dirty punch and kick strikes. This is to help the practioner of this art to quickly overcome larger and/or more powerful foes such as orcs, ogres, and trolls.

The difference between Jarorin and Zentrial is that this is a pure fighting art without much history, which teaches the Elf to simply out hit the opponent. No courtly manners are taught, and Jarorin is more widespread in its use because of its practical nature.

In a fight, a Jarorin master will try to overwhelm the opponent with fist and foot strikes, attempting to land more punches than the opponent. Only the ultra-quick coyles tend to be too quick for the Jarorin master to out-hit in this manner.

This has proven to be an effective martial art for Elves and is becoming increasingly more widespread in its use.

O.C.C. Note: A character can take Jarorin by first upgrading to hand to hand: Martial Arts, then exchanging two O.C.C. related skills to select Jarorin.
Stance: Feet are constantly shifting and the body weight shifts from left to right. Jarorin doesn't have a set rigid Stance from which all attacks are based. The idea is to be in constant motion to avoid being an easy target for the opponent.
Costume: None; anything you're wearing is your Costume.
Character Bonuses
+3 to P.P.
+4 to Spd.
+5 to S.D.C.
+1 to M.E.
Combat Skills
Attacks Per Melee: 4
Escape Moves: Roll With Punch/Fall/Impact, Maintain Balance
Basic Defenses: Dodge, Parry, Auto Parry
Advanced Defenses: Combination Strike/Parry, Power Parry, Circular Parry
Hand Attacks: Punch (Strike), Power Punch, Double Knuckle Fist, Fore Knuckle Fist, Elbow, Forearm, Backhand
Foot Attacks: Kick Attack, Snap Kick, Wheel Kick, Axe Kick, Crescent Kick, Sweep Kick (does 1D4 damage and catches the opponent around the ankle unless the opponent is short then it usually is aimed for the head and does 1D6 damage.), Drop Kick, Reverse Turning Kick
Special Attacks: None
Holds/Locks: None
Weapon Skills: None
Special Katas: None
Modifiers to Attack: KO/Stun, Death Blow, Pull Punch
Skills Included in Training
Martial Art Powers: Select Two Abilities from Martial Art Techniques
Physical Skills: Athletics (General) and Body Building.
Training Skills: None
Languages: None
Level Advancement Bonuses
1st Critical Strike Natural 20 or from behind, +1 to strike, +3 to parry
2nd +2 to Dodge
3rd +1 attack, Critical Strike Natural 19 or 20
4th +2 to damage, +1 initiative
5th +2 to Pull/Roll
6th +2 initiative, Add One Additional Martial Art Ability
7th +2 to Parry and dodge
8th +2 to damage, +2 to strike
9th +1 attack, +1 initiative
10th Critical Strike Natural 18-20
11th +2 to Maintain Balance, +2 to Parry
12th +2 to damage, Add One Additional Martial Art Ability
13th +2 Initiative, +2 to Pull/Roll
14th +2 to strike, +1 to dodge
15th +1 attack, +2 to parry
Why Study Jarorin?
To learn a fast, effective martial art that ignores things like courtly etiquette, acting proper, and focuses on being a good martial art. The lack of grappling is a downside of the art but for the boxing range, it's hard to beat.

Additional Skills:

Courtly Etiquette (Add to Scholar/Technical/Noble skill category) The practiced skill of how to dress, act, and perform in a court, palace, or any other place where nobles reside and work. This includes knowledge of how to address diplomats, workers, and other nobles so as to behave in a civilized manner. It also allows the individual to know how to bribe and how to respond to bribes, and generally also how to get by bureaucracy, and how most bureaucracies work. A failed skill roll means that the character doesn't know how to respond to a given situation or gives off the wrong signals and protocols. Base Skill Level: 30% + 5% per level of experience.



Hosted by www.Geocities.ws

1 1