Hand to Hand: Expert Self Defense
By Kuseru
NOTE: Does not get "two attacks for living"!

This is the kind of fighting taught in high cost or time intensive self-defense classes. Students learn standard methods of attack and self-defense.

Requirements: Two skill selections.
Attacks Per Melee: 3
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, Auto Parry, Disarm, Entangle, Punch, Knife Hand, Kick, Snap Kick, Pull Punch, Knock-Out/Stun, Critical Strike, Knock-Out/Stun from Behind, Critical Strike from Behind.
Level Advancement Bonuses
1st: +2 to roll with punch/fall/impact, +2 to pull punch.
2nd: +2 to parry and dodge.
3rd: Tripping Leg/Hook or Backward Sweep.
4th: One additional attack per melee round.
5th: +2 to strike and +1 on initiative.
6th: Knockout/stun on an unmodified roll of 18, 19 or 20.
7th: +2 to damage and +4 to disarm.
8th: One additional attack per melee round.
9th: Body Flip/Throw.
10th: +3 to roll with punch/fall/impact, +3 to pull punch.
11th: +2 to parry and dodge.
12th: Critical strike on an unmodified roll of 18, 19 or 20.
13th: +2 to strike and +1 on initiative.
14th: One additional attack per melee round.
15th: Death Blow on a Natural 20.

Hosted by www.Geocities.ws

1