Hjarlqurleiwk
By Mephisto
Entrance Requirements: None
Skill Cost: 7 Years (4 Years as a Secondary)

Hjarlqurleiwk (roughly translated to Jar-kurl-ee-wark, which means in Wolfen Group weapon fighting) is a martial art that ascribes to the theory that more is better. So Wolfen Soldiers are encouraged to learn this, as it teaches fighting as a group along with individual weapon and armor training. This martial art indeed seems like it was designed with the purpose of a large group of warriors fighting together. Something which will likely trouble the people living in the Eastern Territory, whom if they see this practiced, will likely think that the Wolfen are preparing for an invasion of the Eastern Territory. However, most of the training occurs near the Algor Mountains, away from the prying eyes of humans. So it is that the Wolfen armies, when combining their natural fighting spirit and strength with the skill of this art and the quality arms of the Kobolds, will be a force that will be extremely difficult to overcome.

In practice, this is an infantry martial art. So with the use of heavy armor and weapons, and group fighting, each warrior will know his role in the combat encounter and will instinctively follow the orders and procedures. Surrounding opponents, leading a group of warriors into an ambush, and also the ability to out-fight the opposition, are all elements integrated into this fighting style. Since Wolfen are so disciplined, they seldom have a problem with soldiers not following through or breaking rank, so most missions end up nearly perfect successes.

O.C.C. Note: this martial art is best suited to the Soldier O.C.C., so any Wolfen Soldier can upgrade to this instead of Martial Arts. Other men of arms must first upgrade to Hand to Hand: Martial Arts then exchange two additional O.C.C. Related Skills.
Stance: Usually with the shield up, spear or sword in hand, legs bent and slightly hunched over, as if ready to start sprinting.
Costume: usually in full arms and armor
Character Bonuses
+2 to P.S.
+2 to P.P.
+2 to P.E.
+10 to S.D.C.
Combat Skills
Attacks Per Melee: 3
Escape Moves: Roll With Punch/Fall/Impact, Maintain Balance
Basic Defenses: Dodge, Parry, Auto Parry
Advanced Defenses: Power Block/Parry, Combination Parry/Sword Slash, Circular Parry
Hand Attacks: Strike (Punch), Backhand, Elbow, Claw Strike
Foot Attacks: Kick Attack, Snap Kick, Knee, Roundhouse Kick, Crescent Kick, Trip/Leg Hook, Backward Sweep, Drop Kick
Special Attacks: Body Block/Tackle
Holds/Locks: None
Weapon Skills: W.P. Sword, W.P. Shield, W.P. Spear, Two other W.P.'s of choice.
Special Katas: None
Modifiers to Attack: KO/Stun, Pull Punch, Critical Strike, Critical Strike from Behind
Skills Included in Training
Martial Art Powers: Select two from among Body Hardening and Specialty Katas
Physical Skills: Body Building, Running, Forced March and two of choice
Training Skills: Detect Ambush, Detect Concealment, Intelligence, and Track Humanoids
Languages: None
Level Advancement Bonuses
1st Critical Strike Natural 20 or from behind, +2 to Roll, +2 to Parry
2nd +2 to dodge, +2 strike
3rd Add 3 levels to W.P. Shield, +2 Initiative
4th +1 attack, +2 Maintain Balance
5th Add 3 levels to W.P. Spear, +2 damage, Select One Additional Martial Art Power
6th Add 3 levels to W.P. Sword, +1 dodge
7th Critical Strike Natural 19 or 20, +1 strike
8th Add 2 levels to W.P. Spear, +1 Attack, +2 parry
9th Add 2 levels to W.P. Shield, +2 Initiative
10th +2 damage and +2 to maintain balance
11th Add 2 levels to W.P. Sword, +2 to Damage, +3 dodge
12th +2 Initiative, Select One Additional Martial Art Power
13th +1 Attack, Critical Strike Natural 18-20
14th +2 maintain balance, +1 strike
15th Death Blow Natural 20
Why study Hjarlqurleiwk?
To learn a good infantry art that stresses attacking and defending as a group rather than entirely as an individual is definitely unique and will throw some people who are used to facing groups of disorganized and ill-trained ruffians. A good mix of weapon and defensive skills make it good in most combat situations. The lack of grappling skills is a major weakness; however grappling isn't usually a big concern in huge army combat.









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