Dwarven Wrestling
By danzig138

All children wrestle around, and dwarven children are no different. And like humans, dwarves have developed this into a sport. But unlike humans, almost all dwarves have an interest in wrestling, so the sport was developed until it was a viable combat form. It even has special moves for fighting big people.

Wrestling is the most common of the sports practiced by the dwarven people, and it is practiced equally between men and women. Dwarven wrestling matches take place in a marked-off ring, about 20 feet in diameter. There are three divisions, Basic, Standard, and Advanced.

In Basic matches, the match is fought until one of the contenders surrenders, or is thrown out of the ring three times. Eye gouging and hits to the joints or groin are not allowed, and the participants are allowed a 15 second rest period every two minutes.

In Advanced matches, all attacks are allowed, and matches last until one person surrenders, or is knocked out. And there are no rest periods. Also, in advanced matches, men and women competeagainst each other.

Entrance Requirements: None, but high P.S., P.P., and P.E. are recommended.
Skill Cost: 4 years ( 9 years for a Big Person if they happen to find a teacher ).
Stance: Feet are spread shoulders-width apart. The wrestler is hunched over slightly, with his elbows tucked close to his body, and his hands out, with fingers spread wide.
Costume: In Basic matches, the wrestlers wear a loin cloth. In Standard matches, they wear loincloths, and they are allowed to wear thick, reinforcing leather bands on their heads, knees, and hands ( +1 damage ). In Advanced matches, they wear loincloths, and often wear spiked gloves, knee and shin guards, elbow guards, and studded headbands.

CHARACTER BONUSES

Add 2 to P.S.
Add 1 to P.E.
Add 30 to S.D.C.
A.R. 5

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Automatic Roll, Breakfall.
Hand Attacks: Strike (Punch), Power Punch.
Basic Foot Attacks: Kick Attack.
Holds/Locks: Arm Hold, Body Hold, Leg Hold, Neck Hold, Elbow Lock.
Special Attacks: Crush/Squeeze, Body Flip/Throw, Body Block/Tackle, Neck Hold/Choke, Choke, Head-Butt (Slams forehead into the opponent's face, preferably the nose. Inflicts 1D4 damage + bonus, and has a damage x5% chance to stun the opponent into losing one action and initiative), Hip Punch (Must be in Grappling range. The wrestler delivers a powerful punch to the opponent's hip. This attack requires a Natural 11 or better to hit, and uses two actions. If it is successful, the damage is 1D6 + bonus, and a damage x2% chance that the victim will suffer a penalty of -1 Attack per Melee and -10% Spd. for 1D4 days. Additional hits can reduce Spd. by -10% each, and each additional three hit reduce Attacks per Melee by -1. If the victim's Spd. is reduced to 0, the hip is broken)
Special Big People Attacks: Knee Punch ( This is identical to the Hip Punch described above, but the chance of reducing the victim's abilities is damage x3% ), Groin Punch ( This is pretty much a hit to the groin. It requires a Natural 11 or better Strike roll. If successful, it inflicts 1D6 + bonus damage direct to Hit Points, and the victim loses initiative and one action ), Toe Stomp ( The Dwarf brings his foot down violently on the victim's toes. Requires a Natural 10 or better to hit, and inflicts 1D4 +bonus damage, and the victim loses initiative, one attack, and hops around a lot. There is a 50% chance that one or more toes will be broken ).
Modifiers to Attacks: Critical Strike, Knock-Out/Stun.

SKILLS INCLUDED IN TRAINING
Physical: Body Building.

LEVEL ADVANCEMENT BONUSES
Level 1: +2 Roll with Punch/Fall/Impact, +2 Parry.
Level 2: Knock-Out/Stun on Natural 20, +1 Strike.
Level 3: +1 Attack per Melee, +3 Maintain Balance.
Level 4: +2 Body Flip ( inflicts 2D6 damage ), +1 Dodge.
Level 5: +1 Strike, +1 Roll with Punch/Fall/Impact.
Level 6: Critical Strike on Natural 19-20, +2 Maintain Balance.
Level 7: Knock-Out/Stun on Natural 19-20, +2 to Holds/Locks.
Level 8: +1 Attack per Melee, +2 Parry.
Level 9: +2 Damage, +2 Breakfall.
Level 10: Critical Strike on Natural 18-20, +1 Dodge.
Level 11: +1 to P.S., P.E.
Level 12: Knock-Out/Stun on Natural 18-20, +1 Strike.
Level 13: +2 Parry/Dodge.
Level 14: +2 Body Flip ( 3D6 damage ), +1 Maintain Balance.
Level 15: +2 Strike, +3 Damage.

Why Study DWARVEN WRESTLING?

It's a good style if you like to get in close and hurt your opponent. It teaches absolutely no internal training, but it does teach you how tough you can be.

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