( NOTE: This martial form is designed to be at a level of skill possessed by
fighters such as George Foreman, "Iron" Mike Tyson, and Muhammad Ali. As such,
it provides tremendous physical bonuses, and may be reduced in power at the Game
Master's discretion ).
Entrance Requirements: Must have the Boxing skill, also high P.S., P.P., and
P.E. are recommended.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
Why Study Boxing?
Costume: Big baggy shorts and large padded gloves.
Stance: I am not really sure how to describe a boxing stance
( Does NOT include bonuses from Boxing skill )
Attacks per Melee: 3 ( Includes bonus attack from Boxing skill )
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Combination Parry/Attack, Power Block/Parry
Hand Attacks: Strike ( Punch ), Power Punch, Uppercut ( 1D8 damage ), Jab (
SPECIAL! This is a short, fast punch. Inflicts only 1D4 damage, with no P.S. bonus, but it is -3 to be parried or dodged ).
Basic Foot Attacks: None
Special Attacks: Death Blow, Combination Parry/Attack
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical
Strike from Rear
Multiple Attackers: 2
Preferred Range: Between Combat and Grappling
Martial Art Powers: Equal to Dam Sum Sing, Wrist Hardening
Physical: Athletics
LEVEL ADVANCEMENT BONUSES
Level 1: +1 strike, parry, roll with punch/fall/impact, Knock-Out/Stun on a Natural
19-20
Level 2: +1 dodge, roll with punch/fall/impact, maintain balance
Level 3: +1 attack per melee, Critical Strike on Natural 19-20
Level 4: +2 parry, +1 dodge, Automatic Knock-Out on Natural 19-20
Level 5: +2 damage, +1 to A.R.
Level 6: +1 combination parry/attack, power block/parry
Level 7: +1 attack per melee, +2 damage
Level 8: +1 strike, parry, Knock-Out/Stun on Natural 18-20
Level 9: +1 dodge, roll with punch/fall/impact, maintain balance
Level 10: Death Blow on Natural 20
Level 11: +1 attack per melee, Critical Strike on Natural 18-20
Level 12: +1 strike, parry, Automatic Knock-Out on Natural 18-20 ( 2D6 melees )
Level 13: +2 roll with punch/fall/impact, +1 maintain balance, Knock-Out/ Stun on
Natural 17-20
Level 14: +1 strike, +2 dodge
Level 15: Death Blow on Natural 19-20, +2 damage