Boxing
By danzig138

Boxing is a sport that traces it's origins back to ancient Greece. According to mythology, the god Apollo invented boxing, and even out-boxed Ares. Boxers wore ox-hide straps to reinforce their hands and wrists. The Romans eventually carried this concept to the cesti, which were studded and spiked, turning boxing into a deadly sport. Boxing fell out of favor after the fall of Rome, but regained popularity in England during the 18th century. At this time, bare- knuckle boxing was popular. As time marched on, more rules were added, some to increase the safety of the fighters, some to enhance the enjoyment of the spectators. During the late 19th century, the Marquis of Queensberry Rules were adopted, in which boxers wore padded gloves, three-minute rounds were used, and the fighters could not wear shoes or boots that contained springs.

Since that time, boxing has continued to grow in popularity, and is now one of the most popular sports in the world. Modern matches have a variety of rules ( Do an Internet search, or visit your local library to learn the various rules by state, and boxing associations ).

On the streets, boxing can be a deadly art, since there is no referee to govern the actions of the fighter. Professional boxers can be especially dangerous, considering their highly developed bodies and actual fighting experience.

( NOTE: This martial form is designed to be at a level of skill possessed by fighters such as George Foreman, "Iron" Mike Tyson, and Muhammad Ali. As such, it provides tremendous physical bonuses, and may be reduced in power at the Game Master's discretion ).

Entrance Requirements: Must have the Boxing skill, also high P.S., P.P., and P.E. are recommended.
Costume: Big baggy shorts and large padded gloves.
Stance: I am not really sure how to describe a boxing stance

CHARACTER BONUSES
( Does NOT include bonuses from Boxing skill )

Add +1 to P.S.
Add +1 to P.P.
Add +1 to P.E.
Add +15 to S.D.C.
( Optional ) Subtract -1 from P.B.

COMBAT SKILLS
Attacks per Melee: 3 ( Includes bonus attack from Boxing skill )
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Combination Parry/Attack, Power Block/Parry
Hand Attacks: Strike ( Punch ), Power Punch, Uppercut ( 1D8 damage ), Jab ( SPECIAL! This is a short, fast punch. Inflicts only 1D4 damage, with no P.S. bonus, but it is -3 to be parried or dodged ).
Basic Foot Attacks: None
Special Attacks: Death Blow, Combination Parry/Attack
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear
Multiple Attackers: 2
Preferred Range: Between Combat and Grappling

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Equal to Dam Sum Sing, Wrist Hardening
Physical: Athletics
LEVEL ADVANCEMENT BONUSES
Level 1: +1 strike, parry, roll with punch/fall/impact, Knock-Out/Stun on a Natural 19-20
Level 2: +1 dodge, roll with punch/fall/impact, maintain balance
Level 3: +1 attack per melee, Critical Strike on Natural 19-20
Level 4: +2 parry, +1 dodge, Automatic Knock-Out on Natural 19-20
Level 5: +2 damage, +1 to A.R.
Level 6: +1 combination parry/attack, power block/parry
Level 7: +1 attack per melee, +2 damage
Level 8: +1 strike, parry, Knock-Out/Stun on Natural 18-20
Level 9: +1 dodge, roll with punch/fall/impact, maintain balance
Level 10: Death Blow on Natural 20
Level 11: +1 attack per melee, Critical Strike on Natural 18-20
Level 12: +1 strike, parry, Automatic Knock-Out on Natural 18-20 ( 2D6 melees )
Level 13: +2 roll with punch/fall/impact, +1 maintain balance, Knock-Out/ Stun on Natural 17-20
Level 14: +1 strike, +2 dodge
Level 15: Death Blow on Natural 19-20, +2 damage

Why Study Boxing?

It is an excellent style for those interested in developing their bodies and increasing their general toughness. It teaches absolutely nothing in the way of internal, mystical training, but to some, this is a fair trade.

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