Entrance Requirements: None
Skill Cost: 6 years
CHARACTER BONUSES
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall, Resist Knockout(Special): Boxers take
incredible amounts of punishment in the ring and over time they learn to resist the would-be Knockout Punches other boxers throw
at them. Roll under PE, if successful then the boxer is only stunned for 2 attacks otherwise full Knockout penalties are
suffered.
Basic Defenses: Dodge, Parry, Auto Parry
Advanced Defenses: Power Block/Parry (1D6), Bob/Weave (Special): Boxer gives up his/her first attack of the round and
may autododge all Hand-to-Hand attacks they know are coming until they attack.
Hand Attacks: Punch(1D4), Backhand(1D4), Power Punch(1D10), Uppercut(1D8), Hook Punch(1D8), Jab(does 1 point of
damage)
Basic Foot Attacks: None
Special Attacks: Forearm(1D4), Headbutt(1D4) *Note: neither of those are legal in the ring
Weapon Katas: None
Modifiers to Attack: Pull Punch, Knockout/Stun, Critical Strike
SKILLS INCLUDED WITH TRAINING
Physical: Body Building
Languages: None
Philosophy: None
Martial Arts Powers: Select one (1) Body Hardening Technique except Chi Gung and Chagi, this may be traded in for
any General Skill Program except Physical
LEVEL ADVANCEMENT BONUSES
Level 1: KO on Natural 20, +2 pull, +2 roll, +2 strike, +2 parry
Level 2: +1 to Resist Knockout, +2 damage
Level 3: +1 attack per melee
Level 4: KO on 19-20, +2 dodge
Level 5: +1 strike, +1 parry, +2 pull punch
Level 6: +1 attack per melee
Level 7: Critical Strike on a 19 or 20, KO on 18-20, select 1 Body Hardening Technique*
Level 8: +1 damage, +2 to Resist Knockout
Level 9: +1 strike, +1 parry, Critical Strike on 18-20
Level 10: +1 attack per melee
Level 11: +1 dodge, +1 damage, Knock-Out on 17-20
Level 12: +1 strike, +1 parry, select 1 Body Hardening Technique*
Level 13: +1 attack per melee, +1 to Resist Knockout
Level 14: +2 pull, +2 roll, +1 dodge
Level 15: Add Tamashiwara and select 1 Body Hardening Technique*
*May select any Body Hardening Technique except Chi Gung and Chagi
Boxing Gloves: GM's may have different takes on the effects of wearing the gloves, I recommend, +2 pull and 1/2 damage on all hand strike