Boxing
By Entropy Man

(Note the Boxing physical skill may not be selected if Boxing is taken as HtH form)
The origins of Boxing date back to ancient Grecce, however it didn't become truly popular until modern times, In America, boxing became famous in the early 1900's, when bare-knuckle brawlers would step into the ring and fight until only one man still stood. Boxing evolved into an incredibly popular professional sport, with multimillion-dollar purses to be won for big pay-per-view televised bouts.

Boxer's incredible training programs hone their reflexes and punching power until they become fighting machines. The incredible pounding boxers withstand during training and bouts also makes them one of the toughest bunch of fighters around.

Entrance Requirements: None
Skill Cost: 6 years

CHARACTER BONUSES

Add 2 to P.S.
Add 2 to P.E.
Add 20 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall, Resist Knockout(Special): Boxers take incredible amounts of punishment in the ring and over time they learn to resist the would-be Knockout Punches other boxers throw at them. Roll under PE, if successful then the boxer is only stunned for 2 attacks otherwise full Knockout penalties are suffered.
Basic Defenses: Dodge, Parry, Auto Parry
Advanced Defenses: Power Block/Parry (1D6), Bob/Weave (Special): Boxer gives up his/her first attack of the round and may autododge all Hand-to-Hand attacks they know are coming until they attack.
Hand Attacks: Punch(1D4), Backhand(1D4), Power Punch(1D10), Uppercut(1D8), Hook Punch(1D8), Jab(does 1 point of damage)
Basic Foot Attacks: None
Special Attacks: Forearm(1D4), Headbutt(1D4) *Note: neither of those are legal in the ring
Weapon Katas: None
Modifiers to Attack: Pull Punch, Knockout/Stun, Critical Strike

SKILLS INCLUDED WITH TRAINING
Physical: Body Building
Languages: None
Philosophy: None
Martial Arts Powers: Select one (1) Body Hardening Technique except Chi Gung and Chagi, this may be traded in for any General Skill Program except Physical

LEVEL ADVANCEMENT BONUSES
Level 1: KO on Natural 20, +2 pull, +2 roll, +2 strike, +2 parry
Level 2: +1 to Resist Knockout, +2 damage
Level 3: +1 attack per melee
Level 4: KO on 19-20, +2 dodge
Level 5: +1 strike, +1 parry, +2 pull punch
Level 6: +1 attack per melee
Level 7: Critical Strike on a 19 or 20, KO on 18-20, select 1 Body Hardening Technique*
Level 8: +1 damage, +2 to Resist Knockout
Level 9: +1 strike, +1 parry, Critical Strike on 18-20
Level 10: +1 attack per melee
Level 11: +1 dodge, +1 damage, Knock-Out on 17-20
Level 12: +1 strike, +1 parry, select 1 Body Hardening Technique*
Level 13: +1 attack per melee, +1 to Resist Knockout
Level 14: +2 pull, +2 roll, +1 dodge
Level 15: Add Tamashiwara and select 1 Body Hardening Technique*
*May select any Body Hardening Technique except Chi Gung and Chagi

Boxing Gloves: GM's may have different takes on the effects of wearing the gloves, I recommend, +2 pull and 1/2 damage on all hand strike

Hosted by www.Geocities.ws

1 1