Entrance Requirements: P.S. 16, P.E. 17
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study Ripclaw?
Costume: None
Stance: Crouched down in a stance similar to a three-point football stance. The
legs are bent at the knees, and the feet are spread a little more than
shoulders-width. The "off" foot is placed a few inches behind the lead foot. The
arms are held loosely either at the sides or in front.
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Parry, Automatic Parry.
Advanced Defenses: Combination Parry/Bite.
Hand Attacks: Claws (2D6), Overhead Claw Strike (The Bearman brings down his
claws in a particularly vicious manner. This inflicts 2D8 damage, but it suffers
a -3 penalty to strike ).
Basic Foot Attacks: Kick Attack ( can be used with the claws on the feet for an
additional +4 damage, and it turns the attack into an edged attack ).
Special Attacks: Death Blow, Crush/Squeeze (1D8), Bite (1D8), Knee, Elbow,
Forearm, Body Block/Ram, Thrusting Body Block/ Ram (SPECIAL!This is usually
performed from the initial stance. If it is the Bearman's first attack of the
round, and the victim has never before encountered this style, then the Bearman
gains a +4 Initiative bonus. If successful, treat this as a critical Body Block
), Pin/Incapacitate, Grab and Chew (SPECIAL! The Bearman grabs the victim with
both arms --treat as a standard Crush/Squeeze--and then begins to chew on him.
The initial grab is at -2 to strike, but if it is successful, the bite hits
automatically. The damage is normal for both the Crush and the bite, but it is
applied every melee round until the hold is broken),Body Flip/Throw (SPECIAL!
This is actually a body slam, where the Bearman picks his opponent up and then
throws him to the ground. This uses two attacks, and suffers a -3 to strike, but
if it is successful, the victim suffers 3D6 damage, loses initiative, and three
attacks), Leap Attack.
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical
Strike from Rear.
Preferred Range: Grappling.
None
Level 1: +3 to roll with punch/fall/impact, +1 parry, +2 leap,Knock-Out/Stun on
Natural 20.
Level 2: +2 strike, +1 maintain balance.
Level 3: +1 Attack per Melee, Critical Strike on Natural 19-20.
Level 4: Knock-Out/Stun on Natural 19-20, +3 damage.
Level 5: +1 strike, parry, +2 roll with punch/fall/impact.
Level 6: Death blow on Natural 20.
Level 7: +1 Attack per Melee, Knock-Out/Stun on Natural 18-20.
Level 8: +2 parry, maintain balance.
Level 9: +2 body flip/throw (4D6), +1 crush/squeeze.
Level 10: +1 Attack per Melee, Critical Strike on Natural 18-20.
Level 11: +1 strike, +2 roll with punch/fall/impact, +2 damage.
Level 12: Knock-Out/Stun on Natural 17-20.
Level 13: Death Blow on Natural 19-20.
Level 14: +2 strike, parry, +3 damage.
Level 15: +1 Attack per Melee, +2 maintain balance.
NOTE: There have been a few instances of non-Bearmen learning Ripclaw, but
non-Bearmen suffer a -2 panalty to all the maneuvers.