N&S O.C.C. Revisions

Overall the power level of characters with access to martial art forms went down from the pre-revised to revised edition (with a few exceptions, most notably Thief (Free Agent) and the Cyborg Soldier). However this down grade, while balancing in some aspects, really lessens the utility that the martial artist OCCs had prior to the conversion (lets face it, even with the extra physical skills and martial art powers, the WMA sucks compared to most of the Agent OCCs). Therefore I propose that the balance of power be restored to Ninjas & Superspies and recommend the following changes to the revised edition:

Dedicated Martial Artist O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 40
Martial Art Forms: Choose one Primary (Exclusive) form and one Secondary form, or three (3) Secondary forms, or One Exclusive form and the Special Martial Arts Bonus previously part of the WMA O.C.C., or two Secondary forms and the Special Martial Arts Bonus previously part of the WMA O.C.C.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Worldly Martial Artist O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 35
Martial Art Forms: Choose one Exclusive style or two non-Exclusive martial art styles. (Disregard the physical skill selections and Special Martial Arts Bonus.)
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Cyber Agent O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 20
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Gadgeteer Agent O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 25
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Wired Agent O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 25
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available:
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Operative Agent O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 25
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Private Eye O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 20
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Professional Free Agent O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 20
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Wandering Free Agent O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 25
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Professional Thief O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 15
Martial Art Forms: Replace the optional selection of Aikido with Te (remember Aikido is an exclusive style--WTF is the Thief doing with access to it!)
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Dreamer Gizmoteer O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 15
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Gizoid Gizmoteer O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 10
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Tinker Gizmoteer O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 10
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Academy Officer O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 25
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Veteran Grunt O.C.C.
Attribute Requirements: Unchanged.
Starting Age: 20, this change represents the additional time needed to become a veteran, in addition to the minimum age one can join an organized military.
Base S.D.C.: 35
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Cyborg Soldier O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 30
Martial Art Forms: Unchanged.
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.

Commando Mercenary O.C.C.
Attribute Requirements: Unchanged.
Starting Age: Unchanged.
Base S.D.C.: 30
Martial Art Forms: Replace the selection of Tien-Hsueh Touch Mastery with Tae Kwon Do Karate and the selection of Wu Shu T'Sung P.R.C. Kung Fu with T'ang-Su Karate (both Tien-Hsueh and Wu Shu T'Sung are Exclusive forms).
Educational Level: Unchanged.
Superspy Modifications Available: Unchanged.
Base Minimum Skills: Unchanged.
Available Skill Programs: Unchanged.
Secondary Skills: Unchanged.
Money: Unchanged.
Income: Unchanged.
Level Advancement Bonuses: Unchanged.
Social Contacts: Unchanged.
Note: Alternatively, dupm this useless O.C.C. entirely.

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