The Kuseru Kenobi Project: Fixing Chi in the Palladium Megaverse

HEROES UNLIMITED SECOND EDITION

Heroes Unlimited Second Edition

Who Can Get Martial Art Styles in Heroes Unlimited Second Edition?
So far, I've had no problems with the limitations already presented under the Ancient Master (HU2, page 214) and Physical Training (Grammercy Island, page 14) Power Categories as the only ones who can learn martial arts in HU2.

The Cyborg P.E./Chi Conundrum You know you love it. Here's how it works. Even with a Brain Transplant Cyborg, there's still something alive in the cyborg. Hence the Cyborg has Chi. There's no debate about this. It's a simple fact deriving from the following statements:
1) Heroes Unlimited Second Edition, page 104: "...the only differences are the living brain..." Which indicates that the brain is alive.
2) Revised Ninjas & Susperspies, page 16: "All living beings have Chi."
From these two statements it is a given fact that Cyborgs have Chi. Since we know this to be true, we can take this a step further, (from Revised N&S, page 16) "P.E., the character's Physical Endurance, is the main "battery" of Chi." Which tells us, since all cyborgs have Chi, that all cyborgs have a P.E. attribute to determine that Chi. Naturally it follows that since cyborgs have P.E., they also have Hit Points. Welcome to the wonderful world of Ninjas & Superspies.

Chi and the Ancient Master
Regardless of style known, Ancient Masters have double their normal Chi. The Ancient Master's special abilities of Cleansing Spirit, Positive Energy, and Channel and Unleash Physical Energy are all based on Chi principles.
Feign Death: This would be a martial art ability and would require the character have at least one point of positive chi.
Cleansing Spirit: Costs 20 points of Positive Chi, plus, each disease, poison, or drug cleansed from the system cost an additional one point of Positive Chi.
Positive Energy: Costs 30 Points of Positive Chi!
Channel and Unleash Physical Energy: Costs Three points of Positive Chi per blast (the low cost is offset by the high number of attacks required and short range).

Chi and Superpowers
Chi and superpowers do have some overlapping concerns.

Abnormal Energy Sense(PU1), Criminal Intuition(PU1), Danger Sense(PU1), Heightened Senses (Awareness, Hearing, Smell, Taste, and Touch) (HU2), Life Sense(PU1), Motion Detection(PU1), Radar (HU2), Sonar (PU1), Super Vision (all) and Ultra-Hearing(PU1) don't work against Chi Zoshiki.

Alter Metabolism (HU2), Divine Healing (PU1), Extraordinary P.E. (HU2), Healing Factor (HU2), Regeneration: Ultima (PU1), Supernatural Regeneration (AUGG), and Supernatural P.E. (Varies) powers give the character double their P.E. in Chi, but no special defense against Negative Chi Attacks.

Bend Light (HU2), Blur (PU1), Invisibility (HU2), Mask-No Face, No Identity (PU1), and Un-Traceable (PU1) have no effect against Chi Awareness.

Bio-Ghost's (HU2) need for "biological energy/life force" is loosely related to Chi, but doesn't drain Chi.

Borrow Power (PU1) and Mimic (HU2) cannot be used to copy/get/steal Martial Art Powers.

Disruptive Touch (HU2) has elements of Atemi and Chi. Karma, however, does not touch upon Chi.

Energy Shield (PU1) and Personal Force Field (PU1) provide no protection against non-physical Chi attacks such as Negative Chi Attack, Fist Gesture, One Finger Chi, etc. They do work against physical Chi attacks such as Hard Chi.

Healing Power (PU1) doesn't work on people infected with Negative Chi or suffering from Dim Mak.

Impact Resistance (PU1). Tamashiwara does full normal damage vs the target with Impact Resistance (not the usual double damage). It provides no protection against non-physical Chi attacks. Physical Chi attacks work as normal against Impact Resistance.

Impervious to Control & Possession (PU1) Renders one immune to all forms of mind control and possession, this includes Chi Zoshiki and Calm Minds.

Impervious to Disease & Illness (PU1) Renders the character immune to all forms of disease whether they be natural, magical, or psionic in nature, and also protects from Bio-Manipulation. While this will protect against Inflict Negative Chi Illness in normal circumstances, a character with this who has been infected with Negative Chi will become susceptible to Inflict Negative Chi Illness in addition to losing their normal immunity to diseases and illnesses.

Impervious to Light & Lasers (PU1) Prevents damage and blindness from light, which would include Radiate Positive Chi and Spirit Burst (only protecting from the effects of the light, not the Chi involved).

Impervious to Sound and Vibrations (PU1) Provides immunity to damage from sonic and vibration attacks, and prevents being permanently deafened, while temporary deafness lasts half as long as usual. This should obviously make one resistant to Open Hand Atemi, Finger-Snap Tien Hsueh, and Kiaijutsu as well.

Intangibility (HU2) takes full damage from Chi attacks (physical or non-physical) and objects Filled with Chi.

Invulnerability (HU2) doesn't work against Chi Mastery Abilities and Tamashiwara does the normal damage instead of double damage against invulnerable characters.

Natural Combat Ability (HU2) does not provide any of the Martial Art Powers a character with a Martial Art Style may know, nor does it give the character any of the level advancement bonuses, which includes those combat moves or modifiers received as part of level advancement bonuses! This means that a character with Natural Combat Ability can mimic the combat style of a character with a N&S martial art style, but at first level, without any special abilities or bonuses/combat moves provided by level advancement bonuses, including the 1st level bonuses! Of course, due to the character's abilities with weapons, he is considered to have Weapon Kata in all weapons for any style mimicked! This means that the character uses his Natural Fighting Ability bonuses including all weapon bonuses with the moves of the martial art style he is mimicking!

Negate Super Abilities (HU2) has no effect on Martial Art Powers.

Nightstalking (HU2) doesn't work against Chi Awareness or Chi Zoshiki.

Rechannel & Expel Energy (PU1) is ineffective against pure Chi attacks, however, Chi based energy attacks are affected as normal.

Sense Death & Destruction (PU1) Also allows the character to detect Pure Negative Chi Creatures and Living Dead Immortals.

Slow Motion Control (HU2) cancels out the bonuses of Zanshin & Vice Versa

Sonic Absorption & Reflection (HU2) work against Kiaijutsu, Open Hand Atemi, and Finger Snap Atemi.

Super-Strength (HU2) has some additional considerations for combination with Ninjas & Superspies. For Body Chi and Super-Strength, I recommend allowing Extraordinary P.S. to be "purchased" for the cost of one point of Extraordinary P.S. for one point of Chi (this means that a character wanting to turn his existing P.S. into Extraordinary P.S. would need one point of Chi for each point of P.S. he has, and, if he has Chi left over, he could purchase additional Extraordinary P.S. at the cost of one point of EX PS for one Chi). Superhuman Strength could cost two Chi per point of Superhuman P.S. Supernatural P.S. would cost four points of Chi per point of Supernatural P.S.
For Super-Strength and martial arts damage, Extraordinary P.S. would use the same damage bonus as normal/strong P.S., Superhuman Strength likewise uses the dame damage bonus. Supernatural P.S. on the other hand does NOT add the damage bonus from the P.S. table (why it does in HU2 is beyond me, they already get advanced damage), instead the type and amount of damage dice is determined by the Supernatural P.S. of the character using the attack.

Supernatural P.S.

Attack Damage 01-15 16-20 21-25 26-30 31-35 36-40 41-50 51-70
Knockback 1D4 1D6 1D8 2D4 1D10 2D6 3D6 4D6
Knockdown 1D4 1D6 1D8 2D4 1D10 2D6 3D6 4D6
1 1D4 1D6 1D8 2D4 1D10 2D6 3D6 4D6
1D4 1D6 1D8 2D4 1D10 2D6 3D6 4D6 5D6
1D6 1D8 2D4 1D10 2D6 3D6 4D6 5D6 6D6
1D8 2D4 1D10 2D6 3D6 4D6 5D6 6D6 1D4x10
2D4 1D10 2D6 3D6 4D6 5D6 6D6 1D4x10 1D6x10
1D10 2D6 3D6 4D6 5D6 6D6 1D4x10 1D6x10 2D4x10
2D4+2 2D6 3D6 4D6 5D6 6D6 1D4x10 1D6x10 2D4x10
1D6+4 2D6 3D6 4D6 5D6 6D6 1D4x10 1D6x10 2D4x10
2D6 3D6 4D6 5D6 6D6 1D4x10 1D6x10 2D4x10 2D6x10
2D6+2 4D6 5D6 6D6 1D4x10 1D6x10 2D4x10 2D6x10 3D6x10
3D6 4D6 5D6 6D6 1D4x10 1D6x10 2D4x10 2D6x10 3D6x10
4D6 5D6 6D6 1D4x10 1D6x10 2D4x10 2D6x10 3D6x10 4D6x10

Transferral/Possession (HU2) does not give the possessing character access to the host body's martial art skills, combat moves and martial art powers, however the host body's chi is unchanged.

Unnoteworthy-Forgettable (PU1) causes the Chi Master to forget what he sensed about the character using Chi Awareness after a while.

Vibration (HU2) has a couple notable things. Vibrate to become Intangible has no effect on Chi attacks or objects Filled with Chi, which do normal damage. A character Vibrating through a substance takes full damage from Vibrating Palm. Feel Vibrations can be used to detect the use of Vibrating Palm at twice the normal Feel Vibrations distance.

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