Optional Expanded Education Level Table for Ninjas & Superspies:
Roll Percentile:
01-03 Wild Self Education: Everything is self taught as the character lives in the wilds with no help or assistance. Basic Math (40%). Wilderness skills include Prowl,
Wilderness Survival, Climbing and Swimming. Character can select two Secondary Skills.
04-06 Fringe Self Education: By skulking around the fringes of society, the character picks up a rudimentary education. Base Minimum Skills: Speak Native Language,
Basic Math. Automatically receives Prowl. Select four Secondary skills.
07-09 Street Education: No formal education, instead all skills are learned from parents (if any) and on the streets. The character is not necessarily a criminal, low-life, or
an anti-authority punk, although gang membership is possible (01-33% chance, may or may not still be an active member). Base Minimum Skills: Speak Native Language,
Basic Math. Automatically gets Literacy: Native Language at 30%, Prowl, Streetwise and W.P. Knife or W.P. Blunt (pick one). Select four Secondary Skills.
10-14 Basic Schooling (Elementary School, Grade 6): This is typically a rural character from a poor family that only completed an Elementary School Education. Base
Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select One Basic skill program. Select four Secondary Skills.
15-18 Military Draftee: These are either relatively young people turned into soldiers, or people from less educated lifestyles (think Billy Bob the farmer, who hasn't gone to
school). Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and One Basic Skill Program,
plus four Secondary skills.
19-22 Basic Schooling (Junior High School, Grade 9): This is typically a character who for some reason, dropped out of school before completing a High School
education. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select One Basic skill program. Select six Secondary Skills.
23-30 High School Graduate or General Equivalency Degree: This is education for the average person who has completed basic education at a school or series of
schools, but not the advanced education a college provides. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select Two Basic
Skill Programs. (+5% to Base Minimum Skills and Skill Programs.) Select eight Secondary skills.
31-34 Trade School or On-The-Job Training: This is special training for one job or discipline. Roll on the following table to determine area of special training:
01-15 Basic Military Training: This is your average soldier who enlisted in the military from school and received the training to do his job. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program. (+10% to Base Minimum Skills and Military Skill Programs) Also Choose Two Basic Skill Programs and eight Secondary Skills.
16-30 Basic Thug: This is your typical, run of the mill, low grade criminal. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Thug Skill Program and choose One Rogue Skill Program. (+10% to Base Minimum Skills and Rogue Skill Programs) Also Choose Two Basic Skill Programs and eight Secondary Skills.
31-45 Basic Police: This is an average beat cop. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Police Skill Program and choose One Police Skill Program. (+10% to Base Minimum Skills and Police Skill Programs) Also Choose Two Basic Skill Programs and eight Secondary Skills.
46-70 Basic Civilian Training: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select Two Basic Skill Programs. (+10% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
71-85 Student Martial Artist: A student undergoing martial arts training, yet not completely skilled. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Character has Hand to Hand Martial Arts (or equivalent) plus four physical skills. Also Choose Two Basic Skill Programs and eight Secondary Skills.
86-00 Part-Time Inventor: This is the kind of person that likes to mess around in their garage, basement or attic creating items. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Choose two Gizmoteer skill program. (+10% to Base Minimum Skills and Gizmoteer Skill Programs) Also Choose Two Basic Skill Programs and eight Secondary Skills.
41-43 One Year of College: This is education equivalent to one year of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Two Basic Skill Programs. (+10% to Base Minimum Skills and Skill Programs) Select eight Secondary skills.
44-45 One Year of College and Trade School: This is education equivalent to one year of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training:
01-15 Advanced Military Training: This is specialized training that a person has received to help them perform their jobs and is typically found among NCO types. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and One Secondary MOS Skill Program(+15% to Base Minimum Skills and Military Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills.
16-30 Enforcer/Bodyguard: A more advanced and experienced version of the basic thug. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Choose Three Rogue Skill Program(+15% to Base Minimum Skills and Rogue Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills.
31-45 Private Eye/Detective: This is either a senior police detective or a former military/espionage agent/police person who has taken up private work. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Choose One Espionage Skill Program and Two Police Skill programs (+15% to Base Minimum Skills and Espionage/Police Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills.
46-70 Advanced Civilian Training: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Three Basic Skill Programs. (+10% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
71-85 Military Martial Artist: Another form of advanced military training, where the special focus is martial arts instead of other military skills. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and choose One (non-Exclusive) Martial Art style (+15% to Base Minimum Skills and Military Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills.
86-00 Dreamer Gizmoteer: A person who is constantly dreaming up new ideas and creations, and has developed some significant time to making them work. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Choose Three Gizmoeteer Skill Programs (+15% to Base Minimum Skills and Military Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills.
49-56 Two Years of College: This is education equivalent to two years of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Four Basic Skill Programs. (+15% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
57-58 Two Years of College and Trade School: This is education equivalent to two years of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training:
01-15 Military Specialist Training: This is similar to advanced training, but is usually reserved for special areas of operations in military service. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and Two Secondary MOS Skill Programs. (+20% to Base Minimum Skills and Military Skill Programs) Choose Three Basic Skill Programs and ten Secondary Skills.
16-30 Con Man: A mid-level criminal that prefers guile to physical intimidation. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Three Rogue Skill Programs. (+20% to Base Minimum Skills and Rogue Skill Programs) Choose Three Basic Skill Programs and ten Secondary Skills.
31-45 Federal Agent: Federal Agents are a specialized form of national police that handle internal incidents within the country. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Two Espionage/Police Skill Programs and One Police Skill Program (+20% to Base Minimum Skills and Espionage/Police Skill Programs) Choose Three Basic Skill Programs and ten Secondary Skills.
46-70 Civilian Specialist Training: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Four Basic Skill Programs. (+15% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills.
71-85 Worldly Martial Artist: A martial artist who snuck out and spent some time learning about the world instead of meditating. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Exclusive style or two non-Exclusive martial art styles or one non-Exclusive style and either the Special Martial Arts Bonus or the Special Abilities of the Master. (+20% to Base Minimum Skills and Martial Art skills.) Choose Three Basic Skill Programs and ten Secondary Skills.
86-00 Tinker Gizmoteer: A wild-eyed genius who constantly creates new items. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Three Gizmoteer Skill Programs. (+20% to Base Minimum Skills and Gizmoteer Skill Programs) Choose Three Basic Skill Programs and ten Secondary Skills.
61-63 Three Years of College: This is education equivalent to three years of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Five Basic Skill Programs. (+20% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
64-65 Three Years of College and Trade School: This is education equivalent to three years of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training:
01-15 Military Warrant Officer Training: These are former enlisted types who have been given (or taken at their option) collegiate style training that makes them nominal officers, but instead of being line officers (those given a place in the chain of command...aka command officers), these are usually technical specialists in their field. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and One Secondary MOS Skill Program. (+25% to Base Minimum Skills and Military Skill Programs) Choose Four Basic Skill Programs and ten Secondary Skills.
16-30 Professional Thief: A professional criminal who concentrates on high-end thefts. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Professional Thief Skill Program and choose three Espionage/Rogue Skill Programs. (+25% to Base Minimum Skills and Espionage/Rogue Skill Programs) Choose Three Basic Skill Programs and ten Secondary Skills.
31-45 Espionage Agent: The typically international espionage agent of a country. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Four Espionage Skill Programs. (+25% to Base Minimum Skills and Espionage Skill Programs) Choose Three Basic Skill Programs and ten Secondary Skills.
46-70 Accomplished Civilian Training: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Five Basic Skill Programs. (+20% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills.
71-85 Dedicated Martial Artist: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) form and one Secondary form, or three (3) Secondary forms, or One Exclusive form and the Special Martial Arts Bonus or two Secondary forms and the Special Martial Arts Bonus. The Special Martial Arts Bonus may be substituted with the Special Abilities of the Master. (+25% to Base Minimum Skills and Martial Art Skills) Choose Two Basic Skill Programs and ten Secondary Skills.
86-00 Research & Development Specialist: A highly paid specialist who works for a major economic, political, or military organization. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Four Gizmoteer Skill Programs (+25% to Base Minimum Skills and Military Skill Programs) Choose Three Basic Skill Programs and ten Secondary Skills.
68-73 Four Years of College: This is education equivalent to four years of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Six Basic Skill Programs. (+25% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
74-75 Fours Years of College and Trade School: This is education equivalent to four years of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training:
01-15 Military Officer Training: Straight from N&S's Academy Officer, these are the guys that go to college and receive their commission as line officers in the military (certain special education programs that specialize in making officers is also represented by this). Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and Three Secondary MOS Skill Programs. (+25% to Base Minimum Skills and Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills.
16-30 Hit Man: A professional assassin. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Four Espionage/Rogue Programs. (+25% to Base Minimum Skills and Espionage/Rogue Skill Programs) Choose Four Basic Skill Programs and ten Secondary Skills.
31-45 Black Ops Agent: A highly trained espionage specialist for handling those difficult missions. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Five Espionage Skill Programs. (+25% to Base Minimum Skills and Espionage Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills.
46-70 Successful Civilian Training: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. (+25% to Base Minimum Skills and Skill Programs) Select Six Basic Skill Programs. Select twelve Secondary skills.
71-85 Instructor Martial Artist: An advanced martial artist who teaches his knowledge. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) style and one Secondary style, or three (3) Secondary styles. Also choose either the Special Martial Arts Bonus or the Special Abilities of the Master. Note: One secondary form can be replaced with the Special Martial Arts Bonus or the Special Abilities of the Master. (+25% to Base Minimum Skills and Martial Art skills). Choose Two Basic Skill Programs and ten Secondary Skills.
86-00 Master Gizmoteer: A highly creative genius who spends his time creating new and wonderful creations. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Five Gizmoteer Skill Programs (+25% to Base Minimum Skills and Gizmoteer Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills.
81-84 Bachelor's Degree: This is education equivalent to one or two years of college, in a specific discipline allowing them to gain a Bachelor's Degree in that discipline. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Three Basic Skill Programs. (+15% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
85-86 Master's Degree: This is education equivalent to three to four years of college, in a specific discipline allowing them to gain a Master's Degree in that discipline. Base
Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Four Basic Skill Programs. (+20% to Base Minimum
Skills and Skill Programs) Select ten Secondary skills.
87-88 Multiple Bachelor's Degrees: This is education equivalent to three to four years of college, in more than one discipline, allowing the character to gain Bachelor's
Degrees in several areas. Roll on the following table to determine area of special training:
01-15 Warmaster: The most highly trained professional soldier in the world. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and Three Secondary MOS Skill Programs and choose One (non-Exclusive) Martial Art style. (+25% to Base Minimum Skills and Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills
16-30 Super Villain: The head of a large criminal organization. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Five Espionage/Rogue Programs. (+25% to Base Minimum Skills and Espionage/Rogue Skill Programs) Choose Four Basic Skill Programs and ten Secondary Skills.
31-45 Super Agent: The best of the best of the best. 007 doesn't have anything on these guys. Choose Five Espionage/Military Skill Programs. (+25% to Base Minimum Skills and Espionage/Military Skill Programs) Choose Four Basic Skill Programs and ten Secondary Skills.
46-70 Business Tycoon: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Six Basic Skill Programs. (+20% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills.
71-85 Ancient Master Martial Artist: The ultimate martial artist who has devoted a significant portion of his life to mastering the martial arts. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) form and one Secondary form, or three (3) Secondary forms. Also receives both the Special Martial Arts Bonus and the Special Abilities of the Master. (+25% to Base Minimum Skills and Martial Art skills). Choose Two Basic Skill Programs and ten Secondary Skills.
86-00 Mad Scientist Gizmoteer: The mad scientist is the ultimate gizmoteer, building all kinds of machines depending on their whims. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Five Gizmoteer Skill Programs (+25% to Base Minimum Skills and Gizmoteer Skill Programs). Choose Four Basic Skill Programs and ten Secondary Skills.
91-94 Doctorate or Ph.D: This is education equivalent to four to six years of college, in a specific discipline allowing them to gain a Doctorate or Ph.D in that discipline. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Six Basic Skill Programs.(+25% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
95-96 Multiple Master's Degrees: This is education equivalent to three to four years of college, in more than one discipline, allowing the character to gain Bachelor's
Degrees in several areas. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Seven Basic Skill
Programs. (+25% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
97-98 Post Graduate Training: This is education equivalent to six to eight years of college, in a specific discipline allowing them to gain be considered as a Post Graduate
for that discipline. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Seven Basic Skill Programs.
(+30% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills.
99-00 Multiple Doctorates: This is education equivalent to eight to ten years of college, in more than one discipline, allowing the character to gain Doctorates or Ph.Ds in
several areas. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Ten Basic Skill Programs.
(+30% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills.