SNAKE: HABU (Viper)
Original Animal Characteristics
Description: Habu is any one of the four species, Habu, Himehabu, Sakishima Habu, Tokarahabu, of pit vipers found in Japan (primarily the Ryukyu Islands). They are not generally aggressive, but will bite if provoked. Habu do not generally hibernate during the winter, but are less active. Scales are generally mottled in shades of brown, including tan, dark brown, and light brown.
Size Level: 5
Height: to 6 feet long.
Weight: to 25 pounds.
Build: Long
Mutant Changes & Costs
Total BIO-E: 65
Attribute Bonuses: P.P. +4, Spd +4
Human Features
Hands: None. In this case, the character has no arms or hands whatsoever. Any objects will have to be manipulated by mouth (treat as Partial Hand), or, if available, by Prehensile Tail.
5 BIO-E for Partial Hands. The snake develops a pair of stubby (Partial) hands and short arms along the upper part of the body.
10 BIO-E for Full Hands. Gives the mutant snake a full pair of hands, arms and narrow shoulders.
Biped: None. Character has no legs, and moves along the ground by slithering. This is not necessarily slow; indeed, the character can maintain a rapid pace, equal to half the character's Spd attribute. The character can rear up on the upper part of the body while continuing to slither with the lower section.
20 BIO-E for Full. Character has mutated a full set of legs and feet.
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Long body, at least ten times as long as it is wide, entirely covered with light scales. Head is long and narrow, tapering only slightly at the back of the neck, and with a blunt snout. The jaw is double-hinged, and the eyes are sunk under bony ridges. Tongue is long and forked. Long tail.
5 BIO-E for Partial; Body is long and sleek. Head is smooth, covered with tiny scales in place of hair.
10 BIO-E for Full; Entirely bald, with shiny, smooth skin. Body is long, with smooth muscles that clearly ripple just below the skin.
Natural Weapons:
5 BIO-E for Fangs; bite only, no poison, 1D6 damage.
20 BIO-E for Paralytic Poison Venom (must also get Fangs): A successful attack means the victim must save vs Non-Lethal Poison to avoid paralyzation for 1D8 melee rounds.
30 BIO-E for Deadly Poison Venom (must also get Fangs): Requires a successful attack and does 4D4 damage, direct to hit points, each hour for 1D6 hours. The poison is so toxic that the character must roll to save vs lethal poison each hour he/she is affected. A successful save means that no damage occurs that hour.
Mutant Animal Powers:
10 BIO-E for Light Natural Armor
20 BIO-E for Medium Natural Armor
15 BIO-E for Advanced Tongue Touch (Like Advanced Touch, but with the tongue, also includes Advanced Taste and Advanced Smell).
10 BIO-E for Thermoreceptors (Heat Location Pit Organs, MotY, 19).
20 BIO-E for Accelerated Strike (MotY, 19)
10 BIO-E for Camouflage Scale Pattern (Moty, 19)
10 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extraordinary Speed
5 BIO-E for Prehensile Tail
Vestigial Disadvantages:
-5 BIO-E for Color Blindness
-10 BIO-E for Diet: Carnivore
-10 BIO-E for Nocturnal
-10 BIO-E for Reptile Brain: Predator
Notes:
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