FISH: HAGFISH
Original Animal Characteristics
Description: Ugly little eel-like fish with the ability to generate slime.
Size Level: 1
Height: 0.5-4.2 feet (18-127 cm) long
Weight: 3-9 ounces (80-250 g).
Build: Long
Mutant Changes & Costs
Total BIO-E: 80
Attribute Bonuses: +3 to P.E. and +5 to Spd.
Human Features
Hands: None. In this case, the character has no arms or hands whatsoever. Any objects will have to be manipulated by mouth (treat as Partial Hand), or, if available, by Prehensile Tail.
5 BIO-E for Partial Hands. The lamprey develops a pair of stubby (Partial) hands and short arms along the upper part of the body.
10 BIO-E for Full Hands. Gives the mutant lamprey a full pair of hands, arms and narrow shoulders.
Biped: None. Character has no legs, and moves along the ground by slithering. This is not necessarily slow; indeed, the character can maintain a rapid pace, equal to half the character's Spd attribute. The character can rear up on the upper part of the body while continuing to slither with the lower section.
20 BIO-E for Full. Character has mutated a full set of legs and feet.
Speech: 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Long body, at least five times as long as it is wide, entirely covered with smooth and slimy skin. Head is short with one nostril on top and gills to either side, with the mouth being notably large and round. The eyes are fairly large. One or two dorsal fins will be present.
5 BIO-E for Partial; Body is long and sleek. Head is smooth, with a large, rounded mouth.
10 BIO-E for Full; Entirely bald, with smooth skin. Body is long, with smooth muscles that clearly ripple just below the skin
Natural Weapons:
5 BIO-E for Slime (Avalon, 20; in addition slime makes the creature +4 to escape from grappling moves (holds, locks, entangle, pin/incapacitate, etc.) and attackers are -4 to strike with those moves.)
10 BIO-E for Leeching Bite (This allows the character to stick to virtually any surface. Of course, the primary method of use is to leech onto another creature in order to drain blood. The strength of the suction action is equivalent to the character's P.S. This bite does little damage (1D4) by itself, but is used to drain the affected creature of it's blood. Blood draining does hit point damage to the target, with creatures Size Level 4 and under losing a single point per melee round, Size Level 5-9 creatures losing 1D4 hit points per melee round, and creatures larger than Size Level 10 losing 1D6 hit points per melee round.)
Mutant Animal Powers:
Automatically gets Breathing: Gills and Swimming: Master
5 BIO-E for Nightvision
5 BIO-E for Hold Breath (in the air)
5 BIO-E for Lateral Line
5 BIO-E for Swim Bladder (Neutral Buoyancy)
10 BIO-E for Breathing: Lungs
10 BIO-E for Advanced Smell
10 BIO-E for Advanced Touch
10 BIO-E for Chemoreceptors
20 BIO-E for Breathing: Dual Breathing
20 BIO-E for Swimming: Acrobatic
Vestigial Disadvantages:
-5 BIO-E for No Gills
-5 BIO-E for Colorblindness
-5 BIO-E for Nearsighted
-5 BIO-E for Webbed Hands and Feet
-10 BIO-E for Total Blindness
-10 BIO-E for Diet: Carnivore
-20 BIO-E for Diet: Vampirism
-20 BIO-E for Dehydration: Extreme
Notes:
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