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Designing Curriculum-Based Telecomputing
Projects

Step I: Use the following process:
- Choose a topic
- Set learning goals
- Brainstorm ideas
- Students choose project based on their interests
Step II: Choose the structure of the Activity:
Choose the structure or structures that allow you to build your project.
A list of structures is below.
Interpersonal Exchange :
- Keypals - Students are usually paired off to communicate with each
other electronically
- Global Classrooms-Two or more classrooms in different locations can
study a common topic together electronically
- Electronic Appearances - Students communicate with a special guest
either in real-time or asynchronously.
- Telementoring,- Internet-connected subject matter specialists from
universities, business, government, or other schools can serve as electronic
mentors to students wanting to explore specific topics of study in an
interactive format.
- Question-answering Activities - These activities are usually incorporated
into larger projects and offer students the opportunity to send questions
about a project.
- Impersonations- All the characters communicate with each other in
character.
Information Collection and Analysis: 
- Information Exchanges- Participating students become the creators,
consumers, and critics of the information they share.
- Database Creation- This structure involves not only the collection
but the organizing of information into databases that the project participants
and others can use for study.
- Electronic Publishing - This structure allows to students to publish
their project to the web.
- Telefieldtrips- virtual field trip to library or a real world trip
taken by adults who are researching scientific relationships or historical
sites that is shared with students.
- Pooled Data Analysis - Information is collected at multiple sites
and combined for pattern analysis.
Problem Solving :
- Information Searches - Students are provided with clues and must reference
sources to answer questions.
- Peer Feedback Activities - These activities encourage participants
to offer constructive responses both to others' ideas and to the forms
in which those ideas are expressed.
- Parallel Problem Solving - A similar problem is presented to students
in several locations and who come together after individually solving
the problem to discuss their techniques of problem-solving.
- Sequential Creations - Students create a common written text or a
shared visual image.
- Telepresent Problem Solving - Participants from different geographic
locations are brought together in real-time to virtually participate
in a computer-mediated meeting.
- Simulations - These activities help students simulate problem-solving
situations by creating virtual tasks for students to accomplish.
- Social Action Projects- Students focus on real and immediate problems
and orient their resolution toward taking action as opposed to just
stopping with understanding.
Step III: Explore Other Examples of Online Projects 
Site #1 http://www.kn.pacbell.com/wired/bluewebn/
Site # 2 http://www.youth.net/
Site #3 http://www.kn.pacbell.com/cgi-bin/listApps.pl?Science&Project
Site #4 http://k12science.stevens-tech.edu/curriculum/waterproj/index.html
Site #6 http://powayusd.sdcoe.k12.ca.us/ewe2/
Site #7 http://www.youth.net/nsrc/nsrc.html#anchor734307
Site #8 http://207.8.141.49/staffwww/StefanL/webquest/evidence/index.htm
Step IV: Determine the details of your project.
- Introduction- This would include a brief overview of the project,
the broad goals, the purpose and the operational structure of the web
activity.
- Task- Explain what it is that the students will be expected to create
or do by the end of this lesson.
- Resources- A list of the project related places that could be used
to gain the information needed to accomplish the goals of this lesson.
- The Process- A brief explanation of how the students will complete
the assignment.
- Time line- A list of dates that each part of the assignment are due.
- Evaluation- This could be a rubric or some other method used to judge
the final product. Conclusion- This is the final product the student
is expected to complete with the date the project is due and a reflection
of what was learned.
- Examples of web projects could be scavenger hunts, webquests, a PowerPoint
presentation, Hyper Studio project, a bulletin board display, video,
public presentation, a web page, or a written report, etc.
- Some projects may have the following parts.
- Telecollaborators- Some projects may invite students from other locations
to add information to the project over the Internet. This could be done
by the use of E-mail or via a web page. There should be an explanation
of how to become a participant, what is going to be done and the important
dates that information will be needed.
- Form the telecollaborative group- As soon as possible notify each
participant that was selected that they have been accepted and give
them any other information they may need for the project. It is a good
practice to notify each participant that was not accepted also to keep
them informed so that they can make other plans.
- Communicate- This could be done via e-mail or on a white board. Create
closure - Give an ending date for the project.
- Virtual space- This could be space on a web page or at one of the
free instructional sites that allows students to display their work,
such as HighWired.com or Blackboard.com.


May 1, 2000
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