(I never was good to write in english, but here I go)
Moving in Kungfuchess is in realtime, unlike real chess which is turnbased.
The real chess short notation tecnich is used with a slight adjustment.
If you understand how the real chess notation works, then this will be easy
to understand.
Else there's a quick chess notation guide below.
In real chess notation, the numbers indicates the white player's moves.
However in KFC I use them as combo move. White and black moves some pieces,
(combo moving)
Then make a pause, then make another combo move.
It's up to the notater to decide where the combo move start and stop.
In kungfuchess you can dodge (escape from being taken by a piece)
The notation for trying to take is: (x)
I use full notation for the dodging piece, but isnt neccesary.
In KFC you can capture pieces if you moved first, and the opponent places pieces
on that path.
The notation is the moving piece start location,
followed by a list of captured pieces in paranteseses and then the end position
(see below for example).
example:
16. --- Qa2, Nxb3
--- Nxb3 -------- Qxc4, Ka5
17. Q(x)a5
------- Ka5b4
18. ---------- Rf1(xNf5, xBf6)f8
--- Nf5, Bf6
19. Rh2(x)h4
--- Rh4(x)h2
20. Qxb4 ++
---
This is the 16th combo moves.
White player's move are in the number indicator row and the black player's,
below the number indicator
(like real chess notation)
The moves order (timeline) are read from up to down
Black take a piece on square b3 with Knight. White moves Queen to a2, then
takes a piece with Knight.
Black then takes a piece with Queen and moves king.
In the 17th combo moves White tries to take King with Queen, but black King dodge.
The 18th combo, white is moving a Rook up to f8, but unfortunately for black,
he places he's Knight and Bishop on the f colonne right after white moved the
Rook.
When two pieces moves at exactly the same time and try to take each other,
they will both dodge.
As illustrated in 19th combo, with full notation.
Finally at 19th combo white takes the king and wins.
NB!
To make it accurate as possible for the timeline, notate when the piece ARRIVE
or CAPTURE NOT when it MOVES.
Its because the stamina starts when the pieces stop, not while moving.
I've included some full notation, to make it more clear, but isn't necessary, if you're the lazy type ;)
---------------------------
CHESS NOTATION QUICK GUIDE
---------------------------
Symbols:
R = Rook
B = Bishop
N = Knight
K = King
Q = Queen
0-0 = Short Rokade
0-0-0 = Long Rokade
x = Taking a piece
! = The reporter (the chess game reviewer) values the move as a strong (very
good move) move
? = The reporter values the move as a weak (wrong) move
+ = Check, (not used in KFC)
++ = check mate
(x) = Trying to take (not used in real chess, when a piece dodge from being
taken)
A chess board has 8x8 squares (64)
The location of a board is given by a coordinate system, where the small letters
from a - h
is used for the vertical lines and the numbers 1 - 8 for the horizontal lines.
(see picture)
CHESS BOARD
------------------------------------------
| a8 | b8 | c8 | d8 | e8 | f8 | g8 | h8 |
| a7 | b7 | c7 | d7 | e7 | f7 | g7 | h7 |
| a6 | b6 | c6 | d6 | e6 | f6 | g6 | h6 |
| a5 | b5 | c5 | d5 | e5 | f5 | g5 | h5 |
| a4 | b4 | c4 | d4 | e4 | f4 | g4 | h4 |
| a3 | b3 | c3 | d3 | e3 | f3 | g3 | h3 |
| a2 | b2 | c2 | d2 | e2 | f2 | g2 | h2 |
| a1 | b1 | c1 | d1 | e1 | f1 | g1 | h1 |
------------------------------------------
Moving:
Bishop moves to square a8 = Ba8 (notice big letter B)
pawn moves to square e4 = e4 (only square indicators used)
King take a piece on square f2 = Kxf2
A Knight take a piece on square c5,
but because I have a Knight on both d3 and d7 the Knights location is given
= N3xc5 (3 indicatide the Knight on d3)
pawn at e4 takes a piece on f5 = exf5
------------------------------------
END OF CHESS NOTATION QUICK GUIDE
------------------------------------
Try to replay this game :)
you can use this site if you're online
http://www.geocities.com/CapeCanaveral/Launchpad/2640/javascript/jsEPD2diag.html
epikur vs epikur
1. e4, f4, Nf3, g3, Bg2, b3, a4, Bb2, d3, Nd2, 0-0
-- c5, d5, b6, g6, Bb7, Bg7, Nc6, e6, Ne7, Qd7, 0-0-0

2.
-- dxe4, f5, h6
3. c4, dxe4, h3, Re1, Rb1
-- Rhe8, Kc7, a5, e5, fxe4
4. Qc2, Nxe4, Nfd2, Bf3, Re2, Rbe1
-- Nb4, ---------- Bxe4, Nec6, Re7, Rde8
5. fxe5, Nxe4
-- Nxe5
6. Kg2, Qb1, Bxe5
---------------- Bxe5
7.
-- Bd4, Re5, R8e6, Qe7
8. Nd2
--
9. R(x)e5, g4
------------ Re5f5, R6xe5
10. gxf5, Bg4, h4, Kh3, Rxe5, ------------ Qe4
--- Kd6, gxf5, --------------- h5!, Qxe5,
11. Bxf5
--- Qxf5, Ke6, Be5
12. Qb7 ------------ Kh2
--- Bc7, Kd6, Qg4
13. Nf3
--- Qf5, Nd3
14. Kg3
--- Nc1
15. Nd2, Qg2 -------------- Kh2
------------ Qd3, Ke6, Bf4
16. --- Nxb3, Qa2
--- Nxb3 -------- Qxc4, Kd5
17. resigns
---
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