+ setgamespeed 0.1  0
+ setdelaytime 0.1  0
+ setplayspeed 10   0

txt Concept: - Sum up of the concepts 0
txt 400

txt now that you know the concepts 500
txt your opponent probably knows the same :) 1000
txt if you know that your opponent knows the concepts 1500
txt then the anticipation expectation will be at a higher level 2000

txt here's an example of 'advange' anticipation 2500

+ new whiterook b2 0 3000
+ new whiteking c2 0 3000
+ new whitebishop c3 0 3000
+ new whitepawn d4 0 3000
+ new blackking e4 0 3000
+ new blackpawn a5 0 3000
+ new blackpawn b5 0 3000
+ new blackrook a6 0 3000
+ new blackpawn c6 0 3000

txt white anticipates: black will use the concept 3500
txt concept: manipulate the protecter, the bishop 4000
txt if black should push the pawn white is prepared 4500
txt here's the outcome 5000
txt 5300

blackpawn b5 b4 	5500
blackking e4 d4 	5570
whiterook b2 b4 	5580
whitebishop c3 d4 	5640

txt this was an example of a counter-play 6000
txt there's lots of counter-plays in the game :) 6500
txt so don't get to confident that all the concepts will take effect 7000

+ clear 7600
txt 7600

txt the standard kfc concepts are also used in fastgames 7700
txt concepts such as discovery-attack and block-and-take 8200
txt if you don't know the basic concepts, see Newgens guide 8700

txt here's an example of discovery attack 9200

+ new whiteking e1 0 9200
+ new whiteknight b3 0 9200
+ new whitepawn c3 0 9200
+ new whitequeen d3 0 9200
+ new blackqueen b6 0 9200
+ new blackpawn c7 0 9200
+ new blackknight e7 0 9200
+ new blackking b8 0 9200

txt 9400

blackqueen b6 b3 	9500
whitepawn c3 c4 	9560
whitequeen d3 b3 	9580


txt END OF MOVIE 10000 