+ setgamespeed 0.1  0
+ setdelaytime 0.1  0
+ setplayspeed 10   0

txt Concept: - Anticipation 0
txt 400


txt Anticipation of what your enemy is gonna do is a big part of the game 500
txt here I'll give you some examples of different kind of play, based on anticipations 1200
txt 1900

+ new whitebishop c1 0 2000
+ new whitequeen d1 0 2000
+ new whiteking e1 0 2000
+ new whitebishop f1 0 2000
+ new whiterook h1 0 2000
+ new whitepawn c2 0 2000
+ new whiteknight e2 0 2000
+ new whitepawn f2 0 2000
+ new whitepawn g2 0 2000
+ new whitepawn h2 0 2000
+ new blackrook a4 0 2000
+ new blackking a5 0 2000
+ new blackknight c5 0 2000
+ new blackpawn b6 0 2000
+ new blackbishop a7 0 2000
+ new blackqueen b7 0 2000
+ new blackpawn c7 0 2000

txt here white plans to kill the King 2100
txt if white moves the bishop to d2 2600
txt white assumes black will be busy placing the king to safe at b5 or a6 3100
txt white has a bishop at f1 ready, if the assumptions should become true 3800
txt here's how it goes 4500
txt 4800

whitebishop c1 d2 	4900
whiteknight e2 g1 	4970
blackking a5 a6 	4980
whitebishop f1 a6 	5040


+ clear 5400

txt 2nd example 5400

+ new whiteking h1 0 5500
+ new whitepawn g2 0 5500
+ new whitequeen b3 0 5500
+ new blackqueen d4 0 5500
+ new whiterook f5 0 5500
+ new blackbishop h5 0 5500
+ new blackpawn a6 0 5500
+ new blackknight f6 0 5500
+ new blackking a7 0 5500
+ new blackpawn d7 0 5500

txt white can capture the knight but the black queen protects it 5600
txt white think black will likely take the rook upon such event 6100
txt so white does as this 6600
txt 7000

whiterook f5 f6 	7100
whitequeen b3 c3 	7130
blackqueen d4 f6 	7170
whitequeen c3 f6 	7245

+ clear 7600

txt 3rd example 7600

+ new whitepawn h2 0 7700
+ new blackknight a3 0 7700
+ new whiteking f3 0 7700
+ new whiterook h4 0 7700
+ new blackpawn e5 0 7700
+ new whiterook h5 0 7700
+ new blackbishop a6 0 7700
+ new blackpawn b6 0 7700
+ new blackpawn a7 0 7700
+ new blackking d7 0 7700
+ new blackrook e7 0 7700
+ new whitebishop h8 0 7700

txt white plans to attack the pawn at e5 7900
txt white knows black will retake and use the knight as a support 8400
txt so white's idea is to inmove the knight 8900
txt here's how it goes 9400
txt 9700


whitebishop h8 e5 	9800
whiterook h4 b4 	9840
blackknight a3 c4 	9850
blackrook e7 e5 	9860
blackking d7 d6 	9870
whiterook h5 e5 	9940
whiteking f3 f4 	9950



txt lets repeat this in Matrix style 8) 10400

+ clear 10400

+ new whitepawn h2 0 10500
+ new blackknight a3 0 10500
+ new whiteking f3 0 10500
+ new whiterook h4 0 10500
+ new blackpawn e5 0 10500
+ new whiterook h5 0 10500
+ new blackbishop a6 0 10500
+ new blackpawn b6 0 10500
+ new blackpawn a7 0 10500
+ new blackking d7 0 10500
+ new blackrook e7 0 10500
+ new whitebishop h8 0 10500

txt 10900

whitebishop h8 e5 	11100
whiterook h4 b4 	11140
blackknight a3 c4 	11150

			   # OBS use setplayspeed for Matrix effect

			 # current playspeed is 10
+ setplayspeed 50   11170  #smooth anim-change, because 50%10==0 is true and 50/10 <= 5 is true, //intern knowledge
+ setplayspeed 250  11175  #smooth anim-change, because 250%50==0 is true and 250/50 <= 5 is true, //intern knowledge



blackrook e7 e5 	11160
blackking d7 d6 	11170

			#current playspeed is 160
+ setplayspeed 50   11200 #smooth anim-change
+ setplayspeed 10   11205 #smooth anim-change

whiterook h5 e5 	11240
whiteking f3 f4 	11250

txt END OF MOVIE 11600

