# hello :), every line starting with # as THE FIRST char is ignored
#
# dont make any typo mistakes, names are in small caps
# if a move is not legal, its ignored
#  
# a legal move is if piece exist on pos and is not moving
# you can make messages
# the timeline must be chronologic correct for piecename and txt

##################
#COMMANDS: 
#
## line is ignored 
#- piecename pos                        #start position
#pos dest               time_centsec    #move, value 100 = 1 sec
#piecename pos dest     time_centsec    #move
#txt string             time_centsec    #text message
##################

#Unrecognized data will be skipped
#if there typo mistake it will be printed


# POSITION
# ============
- whiterook a1
- whiteknight b1
- whitebishop c1
- whitequeen d1
- whiteking e1
- whitebishop f1
- whiteknight g1
- whiterook h1
- whitepawn a2
- whitepawn b2
- whitepawn c2
- whitepawn d2
- whitepawn e2
- whitepawn f2
- whitepawn g2
- whitepawn h2
- blackpawn a7
- blackpawn b7
- blackpawn c7
- blackpawn d7
- blackpawn e7
- blackpawn f7
- blackpawn g7
- blackpawn h7
- blackrook a8
- blackknight b8
- blackbishop c8
- blackqueen d8
- blackking e8
- blackbishop f8
- blackknight g8
- blackrook h8

# TEXT
# ===========
txt kfc mplayer                 50
txt Real anim timings           200
txt onetick is 1 sec         	500
txt delaytime is 10 sec     	1000
txt taking piece               1600
txt double dodge when moved at same time 2200
txt castling		       2800
txt dodging                    4000
txt pawn promotion             4700
txt diagonal moving no inmove  5400 
txt dodge fail                 5800
txt inmove-capture              6200
txt quick capture              6600
txt enpassant                  7200
txt use left mouse to move pieces   8000
txt press h to toggle helperline    9000
txt press s to open movie-loader   10000
txt END movie, press v to restart  11000


# ANIMATION
# =================
e2 e3 	100
h7 h5   100
d1 f3 	120
e7 e6 	200
d8 f6 	220
b2 b3 	500
c1 a3 	600
b1 c3 	700
g1 e2 	800
b8 c6 	900
d7 d5 	1000
c8 d7 	1100
f6 f3 	1430
h5 h4   1500
### DOUBLE-DODGE
a3 f8 	2100
f8 a3 	2100
h4 h3   2650
### CASTLING
e8 c8 	2900
g8 f6 	3300
h8 f8 	3400
h3 g2   3800
### DODGE
c3 d5 	4000
d5 d4 	4050
e2 f4   4100
f1 d3   4120
### PAWN-PROMOTION
g2 h1     5000
### DIAGONAL-NO-INMOVE
d3 a6       5400
a3 d6       5400
### DODGE FAIL
d5 f6  	    5800
f4 e6       5800
e6 e5       5910
f6 d5       5920
d2 d3       6100
e1 d2       6120
### INMOVE-CAPTURE
a1 g1       6300
f3 d1       6340
## QUICK CAPTURE
h1 g1       6850
### ENPASSANT
c2 c4       7200    
d4 c3       7600