|
Situation |
Modifier |
|
Abundant handholds (brush, trees, ledges) |
+40% |
|
Rope and wall ** |
+55% |
|
Sloped inward |
+25% |
|
Armour |
|
|
Banded, Splint |
-25% |
|
Plate Armours (all types) |
-50% |
|
Scale, Chain |
-15% |
|
Studded Leather, Padded |
-5% |
|
Character Race * |
|
|
Dwarf |
-10% |
|
Gnome |
-15% |
|
Halfling |
-15% |
|
Encumbrance |
-5% / † |
|
Surface Condition: |
|
|
Slightly slippery (wet or crumbling) |
-25% |
|
Slippery (icy, slimy) |
-40% |
|
Climber wounded below ½ hp |
-10% |
* These are the same as the modifiers given in Table 27. Make sure that thief characters are not penalised twice for their race.
** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task.
† This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate.