Situation

Modifier

Abundant handholds (brush, trees, ledges)

+40%

Rope and wall **

+55%

Sloped inward

+25%

Armour

 

Banded, Splint

-25%

Plate Armours (all types)

-50%

Scale, Chain

-15%

Studded Leather, Padded

-5%

Character Race *

 

Dwarf

-10%

Gnome

-15%

Halfling

-15%

Encumbrance

-5% / †

Surface Condition:

 

Slightly slippery (wet or crumbling)

-25%

Slippery (icy, slimy)

-40%

Climber wounded below ½ hp

-10%

* These are the same as the modifiers given in Table 27. Make sure that thief characters are not penalised twice for their race.

** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task.

† This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate.

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