|
Attack Roll |
Punch |
Damage |
% KO |
Wrestle |
|
20+ |
Haymaker |
2 |
10 |
Bear Hug * |
|
19 |
Wild Swing |
0 |
1 |
Arm Twist |
|
18 |
Rabbit Punch |
1 |
3 |
Kick |
|
17 |
Kidney Punch |
1 |
5 |
Trip |
|
16 |
Glancing Blow |
1 |
2 |
Elbow Smash |
|
15 |
Jab |
2 |
6 |
Arm Lock * |
|
14 |
Uppercut |
1 |
8 |
Leg Twist |
|
13 |
Hook |
2 |
9 |
Leg Lock |
|
12 |
Kidney Punch |
1 |
5 |
Throw |
|
11 |
Hook |
2 |
10 |
Gouge |
|
10 |
Glancing Blow |
1 |
3 |
Elbow Smash |
|
9 |
Combination |
1 |
10 |
Leg Lock * |
|
8 |
Uppercut |
1 |
9 |
Head Lock * |
|
7 |
Combination |
2 |
10 |
Throw |
|
6 |
Jab |
2 |
8 |
Gouge |
|
5 |
Glancing Blow |
1 |
3 |
Kick |
|
4 |
Rabbit Punch |
2 |
5 |
Arm Lock * |
|
3 |
Hook |
2 |
12 |
Gouge |
|
2 |
Uppercut |
2 |
15 |
Head Lock * |
|
1 |
Wild Swing |
0 |
2 |
Leg Twrist |
|
< 1 |
Haymaker |
2 |
25 |
Bear Hug * |
* Hold can be maintained from round to round, until broken.