13		XXXXXXXXXXXXXXXXXXXXXXXX		-2	0	0	0	0	0	0	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	7	6	5	1	3	2	1	0	1	2	3	4	5	6	7	3	0	
None		None		-1	-1	0	0	0	0	0	-1	0	0	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	
NVA Platoon Leader	Commander	NVA Leader (1965)	RU	0	0	0	3	3	7	192	-1	0	0	17	70	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	2	3	2	3	3	3	4	4	5	5	5	5	5	5	5	5	5	5	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
NVA Group Leader	Command Staff	NVA Commander(1965)	RU	1	0	0	3	3	7	89	-1	0	0	17	70	26	39	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	2	3	4	2	2	3	3	4	5	5	5	5	5	5	5	5	5	5	5	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
NVA Group Leader	Command Staff	NVA Commander(1966)	RU	2	0	0	3	3	7	89	-1	0	0	17	70	26	74	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	3	4	5	0	0	4	4	4	4	5	5	5	5	5	5	5	5	5	5	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
NVA Group Leader	Command Staff	NVA Commander(1967)	RU	3	0	0	4	4	7	141	-1	0	0	17	70	26	74	39	-1	-1	-1	-1	-1	-1	4	3	0	0	-1	-1	-1	-1	-1	-1	-1	4	5	6	0	0	0	0	0	0	4	4	5	5	6	6	6	6	6	6	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
NVA Group Leader	Command Staff	NVA Commander(1968)	RU	4	0	0	3	3	7	141	-1	0	0	17	70	75	26	74	39	-1	-1	-1	-1	-1	4	2	0	2	0	-1	-1	-1	-1	-1	-1	5	6	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
NVA Group Leader	Command Staff	NVA Commander(1969)	RU	5	0	0	5	5	7	141	-1	0	0	17	70	29	26	74	39	-1	-1	-1	-1	-1	4	2	0	2	2	-1	-1	-1	-1	-1	-1	6	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	6	6	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
PT-76	Command Vehicle	NVA Command PT-76 (1967)	RU	6	2	0	3	3	7	149	74	0	0	19	25	25	25	-1	-1	-1	-1	-1	-1	-1	4	2	2	-1	-1	-1	-1	-1	-1	-1	60	7	8	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This PT-76 has an 76.2mm main gun and one machine gun."
T-34/85	Command Vehicle	NVA Command T-34/85 (1968)	RU	7	2	0	4	4	7	79	68	0	0	19	25	25	25	25	-1	-1	-1	-1	-1	-1	4	2	2	2	2	-1	-1	-1	-1	-1	61	8	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This T-34 has an 85mm main gun and two machine guns, and is the best all-around NVA tank."
T-54B	Command Vehicle	NVA Command T-54B (1969)	RU	8	2	0	5	5	7	196	76	0	0	19	25	25	25	25	-1	-1	-1	-1	-1	-1	4	2	2	2	-1	-1	-1	-1	-1	-1	62	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	1	0	"Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This tanks has a powerful 100mm main gun and one machine gun."
NVA M37	82mm Mortar	NVA M37 (1965)	RU	9	12	0	4	4	7	140	-1	0	3	7	25	37	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	10	11	-1	0	3	4	4	4	4	4	4	4	4	3	3	3	3	3	3	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
NVA M37	82mm Mortar	NVA M37 (1968)	RU	10	12	0	4	4	7	140	-1	0	3	7	25	37	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	11	12	-1	0	0	0	0	0	0	0	0	0	0	4	5	5	5	5	5	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
NVA 2B	120mm Mortar	NVA 2B (1965)	RU	11	14	0	2	2	7	142	-1	0	3	7	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	68	12	13	-1	0	1	1	1	1	2	2	2	3	3	3	3	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
NVA 2B	120mm Mortar	NVA 2B (1968)	RU	12	14	0	3	3	7	142	-1	0	3	7	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	68	13	-1	-1	0	0	0	0	0	0	0	0	0	0	2	2	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
NVA M32	160mm Mortar	NVA M43 (1966)	RU	13	14	0	2	2	7	142	-1	0	3	7	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	69	14	-1	-1	0	0	1	1	1	2	2	2	3	3	3	3	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 160mm mortar shells are heavy enough to destroy a wood roof or tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
NVA M43	160mm Mortar	NVA M43 (1968)	RU	14	14	0	3	3	7	142	-1	0	3	7	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	69	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	2	2	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 160mm mortar shells are heavy enough to destroy a wood roof or tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
NVA M18A1 	57mm RR	NVA M18A1 (1965)	RU	15	19	0	3	3	7	193	-1	0	3	14	20	33	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	81	16	17	-1	0	2	3	3	4	4	4	4	4	4	4	4	4	4	4	4	0	Position this 57mm AT gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
NVA M18A1 	57mm RR	NVA M18A1 (1968)	RU	16	19	0	3	3	7	193	-1	0	3	14	20	20	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	81	17	18	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	Position this 57mm AT gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
NVA SPG9 	73mm RR	NVA SPG9 (1965)	RU	17	20	-12	2	3	7	150	-1	0	3	15	20	33	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	74	18	-1	-1	0	3	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	Position this 73mm AT gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
NVA SPG9 	73mm RR	NVA SPG9 (1968)	RU	18	20	-12	3	3	7	150	-1	0	3	15	20	20	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	74	19	20	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	Position this 73mm AT gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
NVA B11 	107mm RR	NVA B11 (1966)	RU	19	20	-28	2	3	7	82	-1	0	3	15	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	73	20	-1	-1	0	0	2	2	3	3	3	4	4	4	4	4	4	4	4	4	0	"Position this 107mm AT gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby."
NVA B11 	107mm RR	NVA B11 (1968)	RU	20	20	-28	3	3	7	82	-1	0	3	15	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	73	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	6	6	6	0	"Position this 107mm AT gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby."
NVA RPK 	RPK LMG	NVA RPK (1965)	RU	21	8	0	3	3	7	117	-1	0	1	1	55	75	39	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	22	23	-1	0	3	4	4	5	5	5	5	5	5	4	3	3	3	3	3	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
NVA RPK	RPK LMG	NVA RPK (1968)	RU	22	8	0	4	4	7	117	-1	0	1	1	70	75	39	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	23	24	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability."
NVA PK	PK LMG	NVA PK (1965)	RU	23	8	0	3	4	4	117	-1	0	1	1	55	29	39	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	24	25	-1	0	2	3	3	4	4	4	4	4	4	3	3	3	3	3	3	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
NVA PK	PK LMG	NVA PK (1968)	RU	24	8	0	4	5	5	117	-1	0	1	1	70	29	39	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	25	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
NVA Air Strike 	Air Strike	NVA Air Strike (1965)	RU	25	11	0	4	4	7	125	-1	0	3	6	55	71	55	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	26	27	-1	0	3	4	4	4	4	4	4	4	4	3	3	3	3	3	3	0	"Aviaacijas korigjeetaajs var izsaukt lidmashiinas uzlidojumu pa redzamu meerkji"
NVA Air Strike 	Air Strike	NVA Air Strike (1968)	RU	26	11	0	5	5	7	125	-1	0	3	6	55	71	39	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	27	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Aviaacijas korigjeetaajs var izsaukt lidmashiinas uzlidojumu pa redzamu meerkji"
NVA DShK	DShK HMG  	NVA DShK (1965)	RU	27	11	0	3	3	7	125	-1	0	3	6	55	30	55	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	28	-1	-1	0	2	3	3	3	4	4	4	4	4	3	3	3	3	3	3	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary."
NVA DShK	DShK HMG  	NVA DShK (1968)	RU	28	11	0	4	4	7	125	-1	0	3	6	55	30	39	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary."
NVA Regulars 	Main Force	NVA Regulars (1965)	RU	29	9	0	2	2	7	99	-1	0	1	3	70	74	26	74	39	39	55	21	75	75	1	2	2	0	0	0	0	0	0	0	-1	30	31	-1	0	3	3	4	4	4	3	3	3	3	0	0	0	0	0	0	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
NVA Regulars 	Main Force	NVA Regulars (1967)	RU	30	9	0	3	3	7	99	-1	0	1	3	70	74	26	74	39	70	39	21	75	75	1	2	2	0	0	0	0	0	0	0	-1	31	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	0	0	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
NVA Regulars 	Main Force	NVA Regulars (1968)	RU	31	9	0	4	4	7	99	-1	0	1	3	70	74	26	74	39	70	21	75	39	29	1	2	2	0	0	0	0	0	0	2	-1	32	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	6	6	6	6	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
NVA Regulars 	Main Force	NVA Regulars (1969)	RU	32	9	0	5	5	7	99	-1	0	1	3	70	74	26	74	39	39	70	21	29	29	1	2	2	0	0	0	0	0	0	2	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	6	6	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
NVA Sapper	Engineers (Flame)	NVA Sapper (1965)	RU	33	9	0	3	3	7	100	-1	0	1	3	70	26	55	55	39	39	38	55	38	74	1	2	0	0	0	2	0	0	0	0	-1	34	35	-1	0	3	3	3	4	4	3	3	3	3	0	0	0	0	0	0	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability."
NVA Sapper 	Engineers (Flame)	NVA Sapper (1967)	RU	34	9	0	4	4	7	100	-1	0	1	3	70	26	21	55	39	39	38	75	38	74	1	2	0	0	0	2	0	0	2	2	-1	35	-1	-1	0	0	0	0	0	0	4	4	4	4	3	3	3	3	0	0	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability."
NVA Sapper 	Engineers (Flame)	NVA Sapper (1968)	RU	35	9	0	5	5	7	100	-1	0	1	3	70	26	21	21	39	39	38	29	38	74	1	2	2	0	0	2	0	0	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	5	5	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability."
NVA Heavy Recon	Heavy Recon	NVA Heavy Recon (1965)	RU	36	7	0	2	2	7	99	-1	0	1	3	70	55	55	55	55	74	-1	-1	-1	-1	1	2	2	0	0	0	0	0	0	0	-1	30	31	-1	0	3	3	4	4	4	3	3	3	3	0	0	0	0	0	0	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
NVA Heavy Recon	Heavy Recon	NVA Heavy Recon (1966)	RU	37	7	0	3	3	7	99	-1	0	1	3	70	26	55	55	75	74	-1	-1	-1	-1	1	2	2	0	0	0	0	0	0	0	-1	30	31	-1	0	3	3	4	4	4	3	3	3	3	0	0	0	0	0	0	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
NVA Heavy Recon	Heavy Recon	NVA Heavy Recon (1967)	RU	38	7	0	4	4	7	99	-1	0	1	3	70	26	55	21	75	74	-1	-1	-1	-1	1	2	2	0	0	0	0	0	0	0	-1	30	31	-1	0	3	3	4	4	4	3	3	3	3	0	0	0	0	0	0	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
NVA Heavy Recon	Heavy Recon	NVA Heavy Recon (1968)	RU	39	7	0	4	4	7	99	-1	0	1	3	70	26	70	21	75	74	-1	-1	-1	-1	1	2	2	0	0	0	0	0	0	0	-1	30	31	-1	0	3	3	4	4	4	3	3	3	3	0	0	0	0	0	0	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
NVA Heavy Recon	Heavy Recon	NVA Heavy Recon (1969)	RU	40	7	0	5	5	7	99	-1	0	1	3	70	26	70	21	29	74	-1	-1	-1	-1	1	2	2	0	0	0	0	0	0	0	-1	30	31	-1	0	3	3	4	4	4	3	3	3	3	0	0	0	0	0	0	0	Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
NVA Sniper	Sniper	NVA Sniper (1965)	RU	41	4	0	3	3	7	91	-1	0	1	0	26	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	40	41	-1	0	3	4	4	4	4	4	4	4	4	3	3	3	3	3	3	0	Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
NVA Sniper	Sniper	NVA Sniper (1968)	RU	42	4	0	5	5	7	91	-1	0	1	0	26	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	41	42	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
NVA Scouts	Scouts	NVA Scouts (1965)	RU	43	6	0	3	4	7	134	-1	0	1	2	70	55	39	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	42	36	-1	0	3	4	4	4	4	4	4	4	4	3	3	4	4	4	4	0	"Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending."
NVA Scouts	Scouts	NVA Scouts (1968)	RU	44	6	0	5	4	7	134	-1	0	1	2	70	21	39	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	36	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending."
NVA RPG-7 	AT Team	NVA RPG-7 (1965)	RU	45	5	0	3	3	7	135	-1	0	3	4	55	74	55	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	44	-1	-1	0	2	3	3	4	4	4	4	4	4	4	4	4	4	4	4	0	"Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. RPGs can be effective against buildings and AT guns. AT range 8 to 80 meters."
NVA RPG-7	AT Team	NVA RPG-7 (1968)	RU	46	5	0	4	4	7	135	-1	0	3	4	39	74	55	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. RPGs can be effective against buildings and AT guns. AT range 8 to 80 meters."
NVA FT	Flamethrower	NVA FT (1966)	RU	47	10	0	3	4	7	108	-1	0	3	5	38	55	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	46	33	-1	0	0	0	0	3	3	3	3	3	3	2	2	2	2	2	2	0	"Use this elite sapper team to wipe out enemy positions or ambush enemy tanks. Protect sapper teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
NVA FT	Flamethrower	NVA FT (1968)	RU	48	10	0	4	4	7	108	-1	0	3	5	38	21	-1	-1	-1	-1	-1	-1	-1	-1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	34	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	"Use this elite sapper team to wipe out enemy positions or ambush enemy tanks. Protect sapper teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable."
PT-76	Light Tank	PT-76	RU	49	33	-20	2	2	7	191	74	0	2	11	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	60	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"This light tank relies on speed. Its 76.2mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the PT-76 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks."
T-34/85	Medium Tank	T34/85	RU	50	34	-35	3	3	7	72	68	0	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	2	-1	-1	-1	-1	-1	61	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"Better armored and upgunned version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 85mm main gun can destroy any tank"
T-54B	Heavy Tank	T-54B	RU	51	34	0	4	4	7	71	76	0	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	62	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	1	0	"Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 100mm main gun can destroy all tanks."
TO-54	Heavy Tank	TO-54	RU	52	34	0	5	5	7	68	76	0	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	63	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	1	0	"Armed with a flamethrower. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 100mm main gun can destroy all tanks."
SU100	Medium Tank Destroyer	SU100	RU	53	31	0	3	3	7	84	63	0	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	-1	-1	-1	-1	-1	-1	77	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU100 must turn to swing its 100mm main gun more than ten degrees."
JSU122	Assault Gun	JSU122 Assault Gun	RU	54	28	0	2	2	7	194	64	0	2	13	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	78	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and light to medium tanks. No turret means the SU122 must turn to swing its 122mm main gun more than ten degrees."
BTR-ZPU	SP-Flak	BTR-ZPU	RU	55	25	-10	2	2	7	188	1	0	3	9	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	79	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	2	2	0	"Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's twin 14.5mm main gun can be used against enemy positions, halftracks, armored cars, and light tanks."
BTR-152	Armored Car	BTR-152	RU	56	24	-10	3	3	7	66	1	0	3	9	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	80	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	2	2	0	"Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's DShk main gun can be used against enemy positions, halftracks, and armored cars. "
BTR-50 PK	Light Tank	BTR-50 pk	RU	57	33	-20	1	1	7	64	5	0	2	11	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	71	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	1	1	0	"This light tank has excellent speed. Its thin armor makes it vulnerable to tanks and all AT weapons. Use the BTR-50 PK for reconnaissance or against infantry, halftracks, and armored cars."
BTR-40	APC	BTR-40	RU	58	22	0	2	2	7	65	2	0	3	9	25	25	-1	-1	-1	-1	-1	-1	-1	-1	3	2	-1	-1	-1	-1	-1	-1	-1	-1	70	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	1	1	1	1	3	3	0	"Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's machine gun can be used against infantry, wood buildings, and halftracks, and armored cars."
Quad 50	Quad 50	Quad 50	RU	59	22	-12	3	3	7	190	1	0	3	10	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	72	-1	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	"Position this Quad 50 gun with a clear field of fire. Use it against infantry, vehicles, or light tanks. This gun can also be effective against buildings."
Type 63  	107mm Rocket Launcher	Type 63 (1966)	RU	60	14	-12	3	3	7	67	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	-1	-1	-1	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"The type 63 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
Type 63  	107mm Rocket Launcher	Type 63 (1968)	RU	61	14	-12	4	4	7	67	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	"The type 63 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
NVA Bunker 	HMG Bunker	NVA Bunker (1965)	RU	62	31	0	3	3	7	70	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	-1	-1	-1	0	3	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear."
NVA Bunker 	HMG Bunker	NVA Bunker (1968)	RU	63	31	0	4	4	7	70	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear."
BM-14-16	140mm Rocket Launcher	BM-14-16 (1966)	RU	64	14	-12	2	3	7	153	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	88	-1	-1	-1	0	0	1	1	1	1	1	2	2	2	2	1	1	1	1	1	0	"The BM-14-16 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
BM-14-16	140mm Rocket Launcher	BM-14-16 (1968)	RU	65	14	-12	3	3	7	153	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	88	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	"The BM-14-16 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
VC Platoon Leader	Commander	VC Commander (1965)	RU	66	0	0	2	2	3	103	-1	0	0	17	20	-1	-1	-1	-1	-1	-1	-1	-1	-1	4	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	65	66	67	6	6	6	6	6	6	6	6	6	6	6	6	6	6	3	3	0	Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
VC Group Leader	Command Staff	VC Commander (1965)	RU	67	0	0	1	1	3	143	-1	0	0	17	20	33	33	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	66	67	68	4	4	4	4	4	4	4	4	4	4	4	4	4	4	3	3	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
VC Group Leader	Command Staff	VC Commander (1966)	RU	68	0	0	2	2	3	143	-1	0	0	17	20	33	49	-1	-1	-1	-1	-1	-1	-1	4	0	0	-1	-1	-1	-1	-1	-1	-1	-1	67	68	-1	0	0	4	4	4	4	5	5	5	5	5	5	5	5	3	3	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
VC Group Leader	Command Staff	VC Commander (1967)	RU	69	0	0	4	4	3	143	-1	0	0	17	20	60	49	57	-1	-1	-1	-1	-1	-1	4	3	0	0	-1	-1	-1	-1	-1	-1	-1	68	69	-1	0	0	0	0	0	0	5	5	5	5	6	6	6	6	3	3	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
VC Group Leader	Command Staff	VC Commander (1968)	RU	70	0	0	3	3	3	143	-1	0	0	17	20	60	49	32	31	-1	-1	-1	-1	-1	4	0	0	0	0	-1	-1	-1	-1	-1	-1	69	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	4	2	2	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
VC Group Leader	Command Staff	VC Commander (1969)	RU	71	0	0	5	5	3	143	-1	0	0	17	20	60	49	32	54	-1	-1	-1	-1	-1	4	2	0	2	0	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	2	2	0	Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
VC M37	82mm Mortar	VC M37 (1965)	RU	72	12	0	2	3	3	151	-1	0	3	7	20	37	63	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	71	72	-1	4	4	4	4	3	3	3	3	3	3	2	2	2	2	2	2	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
VC M37	82mm Mortar	VC M37 (1966)	RU	73	12	0	3	3	3	151	-1	0	3	7	20	37	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	72	73	-1	0	0	4	4	4	4	4	4	4	4	3	3	3	3	3	3	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
VC M37	82mm Mortar	VC M37 (1968)	RU	74	12	0	3	4	3	151	-1	0	3	7	20	37	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	73	74	-1	0	0	0	0	0	0	0	0	0	0	4	5	5	5	5	5	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
VC 2B	120mm Mortar	VC 2B (1965)	RU	75	14	0	2	2	3	85	-1	0	3	7	20	63	63	63	63	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	68	74	75	-1	3	3	3	3	2	2	2	2	2	2	2	2	2	2	1	1	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
VC 2B	120mm Mortar	VC 2B (1966)	RU	76	14	0	2	3	3	85	-1	0	3	7	20	33	33	33	33	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	68	75	-1	-1	0	0	3	3	3	3	3	3	3	3	3	2	2	2	1	1	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
VC 2B	120mm Mortar	VC 2B (1968)	RU	77	14	0	3	3	3	85	-1	0	3	7	20	20	20	20	20	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	68	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	1	1	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
VC M18A1 RR 	57mm RR	VC M18A1 RR (1965)	RU	78	19	0	2	3	3	90	-1	0	3	14	62	63	62	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	81	77	78	79	3	3	2	2	2	2	2	2	2	2	2	2	2	2	1	1	0	Position this 57mm AT gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
VC M18A1 RR 	57mm RR	VC M18A1 RR (1966)	RU	79	19	0	3	3	3	90	-1	0	3	14	20	33	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	81	78	79	-1	0	0	3	3	3	3	3	3	3	3	2	2	2	2	1	1	0	Position this 57mm AT gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
VC M18A1 RR 	57mm RR	VC M18A1 RR (1968)	RU	80	19	0	4	3	3	90	-1	0	3	14	20	20	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	81	79	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	1	1	0	Position this 57mm AT gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
VC B11 RR	107mm RR	VC B11 RR (1965)	RU	81	20	-28	2	3	3	152	-1	0	3	15	20	63	63	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	73	80	81	-1	3	3	2	2	2	2	2	2	2	2	2	2	2	2	1	1	0	"Position this 107mm AT gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby."
VC B11 RR	107mm RR	VC B11 RR (1966)	RU	82	20	-28	3	3	3	152	-1	0	3	15	20	33	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	73	81	-1	-1	0	0	3	3	3	3	3	3	3	3	3	3	3	3	1	1	0	"Position this 107mm AT gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby."
VC B11 RR	107mm RR	VC B11 RR (1968)	RU	83	20	-28	3	3	3	152	-1	0	3	15	20	20	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	73	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	1	1	0	"Position this 107mm AT gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby."
VC DP1928	DP1928 LMG	VC DP1928 (1965)	RU	84	8	0	2	3	3	88	-1	0	1	1	20	57	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	83	84	86	5	5	5	5	4	4	4	4	4	4	4	3	3	3	1	1	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
VC DP1928	DP1928 LMG	VC DP1928 (1968)	RU	85	8	0	4	3	3	88	-1	0	1	1	20	57	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	85	88	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	1	1	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
VC RPD	RPD LMG	VC RPD (1965)	RU	86	8	0	3	3	3	88	-1	0	1	1	20	31	33	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	85	86	89	5	5	5	5	5	5	5	5	5	5	4	3	3	3	1	1	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
VC RPD	RPD LMG	VC RPD (1968)	RU	87	8	0	4	4	3	88	-1	0	1	1	20	31	20	-1	-1	-1	-1	-1	-1	-1	3	0	0	-1	-1	-1	-1	-1	-1	-1	-1	86	90	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	1	1	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability."
VC Trophey M67 	Trophey M67	VC Trophey M67 (1965)	RU	88	5	0	1	1	3	97	-1	0	3	6	20	73	63	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	87	88	91	3	3	3	3	4	4	4	4	4	4	3	3	3	3	1	1	0	"Trofeju M67 prettanku granaatmeteejs"
VC Trophey M67 	Trophey M67	VC Trophey M67 (1968)	RU	89	5	0	2	2	3	97	-1	0	3	6	20	73	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	88	90	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	1	1	0	"Trofeju M67 prettanku granaatmeteejs"
VC Arty Strike 	Arty Strike	VC Arty Strike (1965)	RU	90	11	0	2	2	3	97	-1	0	3	6	20	72	63	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	89	91	-1	3	3	4	4	4	4	4	4	4	4	3	3	3	3	1	1	0	"Artileerijas korigjeetaajs var izsaukt artileerijas uguni arii par neredzamiem meerkjiem"
VC Arty Strike 	Arty Strike	VC Arty Strike (1968)	RU	91	11	0	3	3	3	97	-1	0	3	6	20	72	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	90	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	1	1	0	"Artileerijas korigjeetaajs var izsaukt artileerijas uguni arii par neredzamiem meerkjiem"
VC DShK	DShK HMG	VC DShK (1965)	RU	92	11	0	3	3	3	97	-1	0	3	6	20	30	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	91	-1	-1	4	4	4	4	4	4	4	4	4	4	3	3	3	3	1	1	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary."
VC DShK	DShK HMG	VC DShK (1968)	RU	93	11	0	4	4	3	97	-1	0	3	6	20	30	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	1	1	0	"Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary."
VC Main Force	Main Force	VC Main Force (1965)	RU	94	9	0	1	1	3	96	-1	0	1	3	20	63	63	63	63	63	63	63	63	63	1	0	0	0	0	0	0	0	0	0	-1	93	94	95	6	6	6	5	5	5	4	4	4	3	2	2	2	2	1	1	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. "
VC Main Force	Main Force	VC Main Force (1966)	RU	95	9	0	2	2	3	96	-1	0	1	3	20	33	33	33	33	33	33	33	33	33	1	0	0	0	0	0	0	0	0	0	-1	94	95	-1	0	0	6	6	6	6	5	5	5	4	4	4	4	4	2	2	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense."
VC Main Force	Main Force	VC Main Force (1967)	RU	96	9	0	3	3	3	96	-1	0	1	3	20	33	33	33	33	33	33	33	33	49	1	2	0	0	0	0	0	0	0	0	-1	95	-1	-1	0	0	0	0	0	0	6	6	6	6	6	6	6	6	2	2	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
VC Main Force	Main Force	VC Main Force (1968)	RU	97	9	0	4	4	3	96	-1	0	1	3	20	20	20	20	20	20	20	20	20	49	1	2	0	0	0	0	0	2	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	6	6	6	6	2	2	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
VC Main Force	Main Force	VC Main Force (1969)	RU	98	9	0	5	5	3	96	-1	0	1	3	20	20	20	20	20	20	20	20	20	32	1	2	0	0	0	0	0	2	0	0	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	6	6	6	6	2	2	0	"Use main force troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
VC Sapper 	Engineers (Flame)	VC Sapper (1965)	RU	99	9	0	1	1	3	187	-1	0	1	3	20	63	63	63	57	32	38	49	-1	-1	1	2	0	0	0	0	0	0	-1	-1	-1	97	98	99	4	4	3	3	3	3	2	2	2	2	2	2	2	2	1	1	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. "
VC Sapper	Engineers (Flame)	VC Sapper (1966)	RU	100	9	0	2	2	3	187	-1	0	1	3	20	33	33	33	57	32	38	49	-1	-1	1	2	0	0	0	0	0	0	-1	-1	-1	98	99	-1	0	0	4	4	4	4	3	3	3	3	3	3	3	3	2	2	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. "
VC Sapper 	Engineers (Flame)	VC Sapper (1967)	RU	101	9	0	3	3	3	187	-1	0	1	3	20	33	33	33	31	32	38	49	-1	-1	1	2	0	0	0	2	0	0	-1	-1	-1	99	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	2	2	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability."
VC Sapper 	Engineers (Flame)	VC Sapper (1968)	RU	102	9	0	4	4	3	187	-1	0	1	3	20	20	20	20	54	32	38	49	-1	-1	1	2	0	0	0	2	0	0	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	2	2	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability."
VC Sapper 	Engineers (Flame)	VC Sapper (1969)	RU	103	9	0	5	5	3	187	-1	0	1	3	20	60	20	20	54	32	38	49	-1	-1	1	2	0	0	0	2	0	0	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	2	2	-1	"Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability."
VC Guerrilla 	Local Guerrilla	VC Guerrilla (1965)	RU	104	7	0	0	0	3	116	-1	0	1	1	20	51	63	63	63	19	-1	-1	-1	-1	3	0	0	0	0	0	-1	-1	-1	-1	-1	101	102	92	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	0	"Local Guerrilla forces are part-time soldiers who work in the fields by day. They are poorly equipped and trained, but can serve as auxiliaries to other VC units during large unit actions. Use them to hold victory locations and free up higher quality units for other duties. "
VC Guerrilla	Local Guerrilla	VC Guerrilla (1966)	RU	105	7	0	1	1	3	116	-1	0	1	1	20	8	33	33	33	16	-1	-1	-1	-1	3	0	0	0	0	0	-1	-1	-1	-1	-1	102	92	93	0	0	6	6	6	6	6	6	6	6	6	6	6	6	6	6	0	"Local Guerrilla forces are part-time soldiers who work in the fields by day. They are poorly equipped and trained, but can serve as auxiliaries to other VC units during large unit actions. Use them to hold victory locations and free up higher quality units for other duties. "
VC Guerrilla 	Local Guerrilla	VC Guerrilla (1967)	RU	106	7	0	2	2	3	116	-1	0	1	1	20	1	60	33	49	40	-1	-1	-1	-1	3	0	0	0	0	0	-1	-1	-1	-1	-1	101	102	92	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	0	"Local Guerrilla forces are part-time soldiers who work in the fields by day. They are poorly equipped and trained, but can serve as auxiliaries to other VC units during large unit actions. Use them to hold victory locations and free up higher quality units for other duties. "
VC Guerrilla	Local Guerrilla	VC Guerrilla (1968)	RU	107	7	0	3	3	3	116	-1	0	1	1	20	1	58	32	10	53	-1	-1	-1	-1	3	0	0	0	0	0	-1	-1	-1	-1	-1	94	-1	-1	0	0	0	0	0	0	0	0	0	0	6	6	6	6	6	6	0	"Local Guerrilla forces are part-time soldiers who work in the fields by day. They are poorly equipped and trained, but can serve as auxiliaries to other VC units during large unit actions. Use them to hold victory locations and free up higher quality units for other duties. "
VC Guerrilla	Local Guerrilla	VC Guerrilla (1969)	RU	108	7	0	3	4	4	116	-1	0	1	1	20	7	11	73	10	53	-1	-1	-1	-1	3	0	0	0	0	0	-1	-1	-1	-1	-1	94	-1	-1	0	0	0	0	0	0	0	0	0	0	6	6	6	6	6	6	0	"Local Guerrilla forces are part-time soldiers who work in the fields by day. They are poorly equipped and trained, but can serve as auxiliaries to other VC units during large unit actions. Use them to hold victory locations and free up higher quality units for other duties. "
VC Guerrilla LMG	Local Guerrilla LMG	VC Guerrilla (1965)	RU	109	11	0	1	2	3	137	-1	0	1	6	33	63	57	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	104	105	82	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position guerrilla machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
VC Guerrilla LMG	Local Guerrilla LMG	VC Guerrilla (1966)	RU	110	11	0	1	2	3	137	-1	0	1	6	33	63	31	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	105	82	84	0	0	4	4	4	4	4	4	4	4	4	4	4	4	4	4	0	"Position guerrilla machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
VC Guerrilla LMG	Local Guerrilla LMG	VC Guerrilla (1968)	RU	111	11	0	1	2	3	137	-1	0	1	6	33	63	14	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	83	85	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	4	4	0	"Position guerrilla machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary."
VC Guerrilla Sniper	Local Guerrilla Sniper	VC Guerrilla (1965)	RU	112	4	0	0	0	3	145	-1	0	1	0	64	-1	-1	-1	-1	-1	-1	-1	-1	-1	3	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	109	110	-1	3	3	3	3	3	3	2	2	2	2	2	2	2	2	2	2	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
VC Guerrilla RPG-2	Local Guerrilla RPG-2	VC Guerrilla (1966)	RU	113	5	0	1	1	3	102	-1	0	3	4	33	32	63	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	108	114	-1	0	0	3	3	4	4	4	4	4	4	3	3	3	3	1	1	0	"Use this AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. RPGs can be effective against buildings and AT guns."
VC Guerrilla RPG-2	Local Guerrilla RPG-2	VC Guerrilla (1968)	RU	114	5	0	2	2	3	102	-1	0	3	4	33	32	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	114	115	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	1	1	0	"Use this AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. RPGs can be effective against buildings and AT guns."
VC Sniper 	Sniper	VC Sniper (1965)	RU	115	4	0	2	2	3	145	-1	0	1	0	60	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	110	111	-1	4	4	4	4	4	4	3	3	3	3	3	3	3	3	1	1	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
VC Sniper	Sniper	VC Sniper (1967)	RU	116	4	0	4	4	3	145	-1	0	1	0	60	-1	-1	-1	-1	-1	-1	-1	-1	-1	1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	112	-1	-1	0	0	0	0	0	0	4	4	4	4	4	4	4	4	1	1	0	Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles.  Snipers cannot capture victory locations.
VC Scouts	Scouts	VC Scouts (1965)	RU	117	6	0	3	3	3	116	-1	0	1	2	20	49	19	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	112	113	100	5	5	4	4	4	4	0	0	0	0	0	0	0	0	0	0	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending."
VC Scouts	Scouts	VC Scouts (1966)	RU	118	6	0	4	4	4	116	-1	0	1	2	20	1	40	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	113	102	-1	0	0	5	5	5	5	5	5	5	5	5	5	5	5	1	1	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending."
VC Scouts	Scouts	VC Scouts (1968)	RU	119	6	0	5	5	5	116	-1	0	1	2	20	53	10	-1	-1	-1	-1	-1	-1	-1	1	0	0	-1	-1	-1	-1	-1	-1	-1	-1	102	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	1	1	0	"Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending."
VC RPG-2	AT Team	VC RPG-2 (1966)	RU	120	5	0	3	3	3	102	-1	0	3	4	20	32	33	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	115	-1	-1	0	0	3	3	4	4	4	4	4	4	3	3	3	3	1	1	0	"Use this AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. RPGs can be effective against buildings and AT guns."
VC RPG-2	AT Team	VC RPG-2 (1968)	RU	121	5	0	4	4	3	102	-1	0	3	4	20	32	20	-1	-1	-1	-1	-1	-1	-1	1	2	2	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	1	1	0	"Use this AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. RPGs can be effective against buildings and AT guns."
VC Bunker	HMG Bunker	VC Bunker (1965)	RU	122	31	0	2	3	3	70	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	117	-1	-1	4	4	4	4	4	4	4	4	4	4	4	4	4	4	1	1	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear."
VC Bunker	HMG Bunker	VC Bunker (1968)	RU	123	31	0	3	3	3	70	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	59	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	4	4	4	4	1	1	0	"Use heavy machine gun bunkers to anchor your defense. Since the bunker can't move to another position, keep a supporting infantry or machine gun team nearby for protection to the rear."
VC Type 63	107mm Rocket Launcher	VC Type 63 (1966)	RU	124	14	-12	2	2	3	67	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	119	120	-1	0	0	2	2	2	2	2	2	2	2	2	1	1	1	1	1	0	"The type 63 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
VC Type 63	107mm Rocket Launcher	VC Type 63 (1968)	RU	125	14	-12	3	3	3	67	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	82	120	121	-1	0	0	0	0	0	0	0	0	0	0	2	2	2	2	2	2	0	"The type 63 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
VC BM-14-16	140mm Rocket Launcher	VC BM-14-16 (1966)	RU	126	14	-12	3	3	3	153	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	88	121	-1	-1	0	0	2	2	2	2	2	2	2	2	2	2	2	2	2	2	0	"The BM-14-16 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
VC BM-14-16	140mm Rocket Launcher	VC BM-14-16 (1968)	RU	127	14	-12	4	4	3	153	-1	0	3	15	4	4	4	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	88	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	3	3	3	3	3	3	0	"The BM-14-16 rocket launcher has limited mobility. Use it against infantry, vehicles, buildings, and tanks. Keep a infantry or machine gun section nearby for protection."
VC Quad 50	Quad 50	VC Quad 50 (1965)	RU	128	22	-12	3	3	3	190	1	0	3	10	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	72	-1	-1	-1	3	3	3	3	3	3	3	3	3	3	4	4	4	4	4	4	0	"Position this Quad 50 gun with a clear field of fire. Use it against infantry, vehicles, or light tanks. This gun can also be effective against buildings."
VC Type 63	60mm Mortar	VC Type 63 (1965)	RU	129	12	0	2	3	3	151	-1	0	3	7	63	66	62	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	124	125	-1	6	6	6	6	5	4	3	3	3	3	2	2	2	2	2	2	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
VC Type 63	60mm Mortar	VC Type 63 (1966)	RU	130	12	0	3	3	3	151	-1	0	3	7	20	66	33	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	125	71	-1	0	0	6	6	6	6	6	6	6	6	6	4	3	3	3	3	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
VC Type 63	60mm Mortar	VC Type 63 (1968)	RU	131	12	0	3	4	3	151	-1	0	3	7	20	66	20	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	-1	72	-1	-1	0	0	0	0	0	0	0	0	0	0	6	6	6	6	6	6	0	"Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens."
T-54BM	Heavy Tank	T-54BM	RU	132	34	0	4	4	7	71	76	0	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	67	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	1	0	"Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 100mm main gun can destroy all tanks."
NVA 76mm FG 	76mm FG	NVA 76mm FG (1968)	RU	133	20	-12	3	3	7	150	-1	0	3	15	25	25	25	-1	-1	-1	-1	-1	-1	-1	3	2	2	-1	-1	-1	-1	-1	-1	-1	86	19	20	-1	0	0	0	0	0	0	0	0	0	0	5	5	5	5	5	5	0	Position this 73mm AT gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
NVA 130mm FG	130mm FG	NVA 130mm FG (1968)	RU	134	20	0	3	3	7	142	-1	0	3	7	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	84	13	-1	-1	0	0	0	0	0	0	0	0	0	0	2	2	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Type59	Heavy Tank	Type59	RU	135	34	0	4	4	7	71	76	0	2	12	25	25	25	25	-1	-1	-1	-1	-1	-1	5	2	2	2	-1	-1	-1	-1	-1	-1	66	-1	-1	-1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	1	0	"Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 100mm main gun can destroy all tanks."
NVA 100mm AT Gun	100mm AT Gun	NVA 100mm AT Gun (1968)	RU	136	20	0	3	3	7	142	-1	0	3	7	25	25	25	25	-1	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	85	13	-1	-1	0	0	0	0	0	0	0	0	0	0	2	2	3	3	3	3	0	Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
85mm FlaK	FlaK	Flak	RU	137	22	-12	3	3	7	190	1	0	3	10	25	25	25	25	25	-1	-1	-1	-1	-1	3	2	2	2	2	-1	-1	-1	-1	-1	83	-1	-1	-1	0	0	0	0	0	0	3	3	3	3	3	3	3	3	3	3	0	"Position this Quad 50 gun with a clear field of fire. Use it against infantry, vehicles, or light tanks. This gun can also be effective against buildings."
Spetsnaz 	Spetsnaz	Spetsnaz (1965)	RU	138	9	0	5	5	7	99	-1	0	1	3	70	26	70	70	39	32	21	29	-1	-1	1	2	2	0	0	0	0	0	0	0	-1	30	31	-1	0	3	3	4	4	4	3	3	3	3	0	0	0	0	0	0	0	"Use Spetsnaz troops when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, or anchor your defense. This team has some AT capability."
